Rust Server TrendsSeismic network · station log
Recording Stations11,764 Players77,251 Active3,704 Wipes · 3 h144 48 h

Station US-15432 · recording

Combat Arena - Staging

Online 167.94.99.250:28115 checked 9m ago

moddedcarbon
Connect
Players now
0/ 20
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,432
top 69%
No wipes
resets
40 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe
–
resets, no wipes
Seismic record · station US-15432 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 20 slots
Motion · 24 h
M0.0steady+0 players
Events picked
11wipes on this record, in red
Channel 1 · calibrated

Players

AveragePeak
0123415:0023:0007:0020:0004:0012:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

01020304015:0023:0007:0020:0004:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Event catalogue

World resets

a new world every few hours; none of these counts as a wipe
WipedMPeakFirst 48 hCrowdLastedPlayers before
Wed 28 Oct, 12:07 UTC1h ago – – – – – 0
Wed 28 Oct, 08:07 UTC5h ago – – – – – 0
Wed 28 Oct, 04:10 UTC9h ago – – – – – 0
Wed 28 Oct, 00:08 UTC13h ago – – – – – 0
Tue 27 Oct, 20:07 UTC17h ago – – – – – 0
Tue 27 Oct, 12:07 UTC1d ago – – – – – 0
Tue 27 Oct, 08:07 UTC1d ago – – – – – 0
Tue 27 Oct, 04:07 UTC1d ago – – – – – 0
Tue 27 Oct, 00:07 UTC1d ago – – – – – 0
Mon 26 Oct, 20:07 UTC1d ago – – – – – 0
Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[EU] Raid Simulator 2.0 (Raidsim) EU · groups of 100+ · 219 on average
352/ 500
374/ 500
82/ 100
UKN.GG - EU Training Grounds - Main EU · groups of 500+ · 55 on average
115/ 250
EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets EU · groups of 10+ · 36 on average
66/ 200
[NA] Raid Simulator 2.0 (Raidsim) NA · groups of 100+ · 26 on average
15/ 150
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Combat Arena - Staging?

Combat Arena - Staging runs a procedural map of size 5,000 with seed 1731636953, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page. Its map carries the name Custom Map.

Which settings and rules apply on Combat Arena - Staging?

The name of Combat Arena - Staging gives no gather rate. Groups hold up to 8 players, which is the default for the game. minigames & battle royale is the game mode, parkour, Bedwars, battle royale and arenas. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Carbon. VAC, Valve's anti-cheat, is switched on.

Live population

What is the current population on Combat Arena - Staging?

A reading taken now shows 0 players on Combat Arena - Staging, which has 20 slots. Averaged across the last seven days, the population was 0 players.

How does Combat Arena - Staging rank against other Rust servers?

The last seven days of player hours place Combat Arena - Staging at #15,432, in the top 69% of all ranked servers.

Operator and location

How reliably does Combat Arena - Staging stay online?

As recorded now, Combat Arena - Staging is running. Going by the uptime figure it reports, it restarted about 3 hours ago. It was up 98% of the time across the last 7 full days: 164 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

Does Combat Arena - Staging hold a steady tick rate?

Across the last 48 hours it averaged 30 server fps, with a floor of 30. The world held up to 4,000 entities at its peak, buildings and deployables included. Memory use peaked at 1,682 MB. Low fps together with a growing entity count is what players experience as lag.

Where in the world is Combat Arena - Staging hosted?

Its region code is us, and Combat Arena - Staging publishes no region. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 167.94.99.250:28115 is the address it uses.

What build of Rust does Combat Arena - Staging use?

Combat Arena - Staging is running Rust network protocol 2635 and build 169505 on a machine with Linux. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

How often does Combat Arena - Staging wipe, and on which days?

No wipe schedule is kept by Combat Arena - Staging, which makes a new world every few hours. None of those resets counts as a wipe.

Server tags

What do the server tags on Combat Arena - Staging mean?

Tags published by Combat Arena - Staging and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp20 (Max players): 20 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs169505 (Build): Game build: 169505; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $rus (Region code): Region code: us; ^e (Minigames): Minigames are the focus, such as arenas, Bedwars and parkour; ^d (Combat training): Practise aim and PvP with loot provided; ^i (Battlefield): Kits and high rates drive fast PvP; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Combat Arena - Staging appear?

You will find Combat Arena - Staging on the following Rust Server Trends lists: Modded Rust servers, tracked live, Rust aim training servers, live and Rust battlefield servers. You will find it under these filters on the server list: Type: Modded; Server tag: Minigames ^e, Combat training ^d, Battlefield ^i, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

Connecting

What steps get you onto Combat Arena - Staging?

You can connect by pressing F1 in Rust and typing client.connect 167.94.99.250:28115 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. You can find its website at https://combatarena.gg.

Instrument codes

Server tags

what each one means

Published as mp20,ptrak,$rus,v2635,^z,^y,^e,^d,^i,gmrust,cs169505,ts8

Game

gmrust
Game mode You'll find standard Rust survival here.
mp20
Max players 20 slots are available.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs169505
Build Game build: 169505.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$rus
Region code Region code: us.

Gameplay

^e
Minigames Minigames are the focus, such as arenas, Bedwars and parkour.
^d
Combat training Practise aim and PvP with loot provided.
^i
Battlefield Kits and high rates drive fast PvP.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon A plugin framework, Carbon, runs here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.