Station XX-11318 · recording
[AU/NZ] RAGTAGS | Dynamic Gather Rate | Reputation | Workingmen
Online 165.99.241.124:28080 checked 8m ago
- Players now
- 0/ 40
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 2
- Rank
- #11,318
- top 51%
- Last wipe
- 25d ago
- monthly schedule
- Next wipe
- 9d 0h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 40 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 51% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 9d 0h. The force wipe · high confidence
- wipe-day peak
- 2players, last three wipes
Coming wipes
- 9d 0hThu 5 Nov, 19:00 UTCFW
- 37d 0hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 8 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 1 Oct, 23:25 UTC FW25d ago | M0.3▲rising | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on [AU/NZ] RAGTAGS | Dynamic Gather Rate | Reputation | Workingmen?
[AU/NZ] RAGTAGS | Dynamic Gather Rate | Reputation | Workingmen runs a procedural map of size 3,000 with seed 817263451, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on [AU/NZ] RAGTAGS | Dynamic Gather Rate | Reputation | Workingmen?
The name of [AU/NZ] RAGTAGS | Dynamic Gather Rate | Reputation | Workingmen gives no gather rate. The group limit is 8 players, the game's default. survival is the game mode, standard play, with gathering, building and raiding. You can raid and fight other players here. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Oxide. VAC, Valve's anti-cheat, is switched on.
Population
What is the current population on [AU/NZ] RAGTAGS | Dynamic Gather Rate | Reputation | Workingmen?
A reading taken now shows 0 players on [AU/NZ] RAGTAGS | Dynamic Gather Rate | Reputation | Workingmen, which has 40 slots. The seven-day average is 0 players, with a peak of 2.
How does [AU/NZ] RAGTAGS | Dynamic Gather Rate | Reputation | Workingmen rank against other Rust servers?
Over the last seven days, [AU/NZ] RAGTAGS | Dynamic Gather Rate | Reputation | Workingmen recorded enough player hours to reach #11,318 worldwide, placing it in the top 51% of all ranked servers.
Server details
How reliably does [AU/NZ] RAGTAGS | Dynamic Gather Rate | Reputation | Workingmen stay online?
[AU/NZ] RAGTAGS | Dynamic Gather Rate | Reputation | Workingmen is up at the moment. The uptime it reports puts its last restart about 5 minutes ago. 168 of 168 hours in the last 7 full days were up time, 100% of the total. 23 September 2026 is when Rust Server Trends first recorded it.
Does [AU/NZ] RAGTAGS | Dynamic Gather Rate | Reputation | Workingmen hold a steady tick rate?
Its average server fps over the last 48 hours was 132, and it never dropped below 108. Buildings, deployables and all the rest of the world's entities brought it to a high of 48,880. Memory use peaked at 2,147 MB. Low fps together with a growing entity count is what players experience as lag.
Where in the world is [AU/NZ] RAGTAGS | Dynamic Gather Rate | Reputation | Workingmen hosted?
No region tag comes from [AU/NZ] RAGTAGS | Dynamic Gather Rate | Reputation | Workingmen, though the name points to Oceania. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 165.99.241.124:28080 is the address it uses.
What build of Rust does [AU/NZ] RAGTAGS | Dynamic Gather Rate | Reputation | Workingmen use?
[AU/NZ] RAGTAGS | Dynamic Gather Rate | Reputation | Workingmen is running Rust network protocol 2635 and build 168909 on a machine with Linux. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe pattern
What does wipe day look like on [AU/NZ] RAGTAGS | Dynamic Gather Rate | Reputation | Workingmen?
The recent wipes averaged a busiest count of 2 players. 8 hours into the latest wipe, the crowd reached its peak.
On what timetable does [AU/NZ] RAGTAGS | Dynamic Gather Rate | Reputation | Workingmen run its wipes?
At the force wipe each month [AU/NZ] RAGTAGS | Dynamic Gather Rate | Reputation | Workingmen wipes, and at no other time. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The present world dates from 25 days 18 hours. A monthly wipe schedule is published in its tags.
Lists and tags
What do the server tags on [AU/NZ] RAGTAGS | Dynamic Gather Rate | Reputation | Workingmen mean?
These are the tags [AU/NZ] RAGTAGS | Dynamic Gather Rate | Reputation | Workingmen publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): Slots: 40; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^m (Monthly): It wipes monthly, together with the Facepunch force wipe; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does [AU/NZ] RAGTAGS | Dynamic Gather Rate | Reputation | Workingmen appear?
You will find [AU/NZ] RAGTAGS | Dynamic Gather Rate | Reputation | Workingmen on the following Rust Server Trends lists: Oceania Rust servers, live and Modded Rust servers, tracked live. On the server list, the filters it matches are: Region: Oceania; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
How to join
What steps get you onto [AU/NZ] RAGTAGS | Dynamic Gather Rate | Reputation | Workingmen?
Enter client.connect 165.99.241.124:28080 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. For the website, go to https://rustyragtags.github.io/ragtags-website/.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.