Station XX-5062 · recording
[US] Rust Junky | No Raid | No Decay | No Killing
Online 162.35.110.147:28080 checked 12m ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 1
- Rank
- #5,062
- top 23%
- Last wipe
- 2d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- +1into Wed 17:00 UTC
- Peak · 48 h
- 1most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 23% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 4.9 daysbetween real wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 100%of its cycles kept half the crowd
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Mon 26 Oct, 18:41 UTC2d ago | M0.0■steady | 1 | – | running | 1 | |
| Wed 21 Oct, 22:14 UTC7d ago | M0.0▲rising | 1 | held half | 4.9 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on [US] Rust Junky | No Raid | No Decay | No Killing?
The procedural map on [US] Rust Junky | No Raid | No Decay | No Killing is size 4,056 with seed 4819615, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on [US] Rust Junky | No Raid | No Decay | No Killing?
You will find no gather rate in the name of [US] Rust Junky | No Raid | No Decay | No Killing. At the game's default, groups can have up to 8 players. pve is the game mode, no combat against other players. Plugins or settings alter the game here; the browser lists it as Modded. Oxide is the plugin framework it runs. The server has VAC on, Valve's anti-cheat.
Live population
How many players are recorded on [US] Rust Junky | No Raid | No Decay | No Killing right now?
A reading taken now shows 0 players on [US] Rust Junky | No Raid | No Decay | No Killing, which has 50 slots. The seven-day average is 0 players, with a peak of 1. Averaged over the last 48 hours, the busiest hour was 18:00 UTC at 1 players.
How does [US] Rust Junky | No Raid | No Decay | No Killing rank against other Rust servers?
On player hours for the past week, [US] Rust Junky | No Raid | No Decay | No Killing sits at #5,062, which puts it inside the top 23% of every ranked server.
Server facts
How reliably does [US] Rust Junky | No Raid | No Decay | No Killing stay online?
As recorded now, [US] Rust Junky | No Raid | No Decay | No Killing is running. Its reported uptime points to a restart about 8 hours ago. Of the 168 hours in the last 7 full days, it was up for 167, or 99% of the time. 21 October 2026 is when Rust Server Trends first recorded it.
Does [US] Rust Junky | No Raid | No Decay | No Killing hold a steady tick rate?
The 48-hour average is 124 server fps; 60 is the lowest observed. Buildings, deployables and all the rest of the world's entities brought it to a high of 102,209. It reached a ceiling of 2,861 MB of memory. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Where in the world is [US] Rust Junky | No Raid | No Decay | No Killing hosted?
No region tag comes from [US] Rust Junky | No Raid | No Decay | No Killing, though the name points to North America. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 162.35.110.147:28080 is the address it uses.
Which Rust version is [US] Rust Junky | No Raid | No Decay | No Killing running?
[US] Rust Junky | No Raid | No Decay | No Killing is running Rust network protocol 2635 and build 168909 on a machine with Windows. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe pattern
What does wipe day look like on [US] Rust Junky | No Raid | No Decay | No Killing?
The recent wipes averaged a busiest count of 1 players. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
How often does [US] Rust Junky | No Raid | No Decay | No Killing wipe, and on which days?
The rhythm of [US] Rust Junky | No Raid | No Decay | No Killing cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 2 days 11 hours.
Server tags
What do the server tags on [US] Rust Junky | No Raid | No Decay | No Killing mean?
These are the tags [US] Rust Junky | No Raid | No Decay | No Killing publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp50 (Max players): The server has 50 slots; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does [US] Rust Junky | No Raid | No Decay | No Killing appear?
These Rust Server Trends lists include [US] Rust Junky | No Raid | No Decay | No Killing: Modded Rust servers, tracked live, Rust PvE servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Join the server
How do you connect to [US] Rust Junky | No Raid | No Decay | No Killing?
Enter client.connect 162.35.110.147:28080 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.