Rust Server TrendsSeismic network · station log
Recording Stations11,614 Players33,332 Active2,810 Wipes · 3 h68 48 h

Station XX-5062 · recording

[US] Rust Junky | No Raid | No Decay | No Killing

Online 162.35.110.147:28080 checked 12m ago

moddedoxidepve
Connect
Players now
0/ 50
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 1
Rank
#5,062
top 23%
Last wipe
2d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-5062 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 50 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+1into Wed 17:00 UTC
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75107:0016:0001:0010:0020:0005:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

05010015020007:0016:0001:0010:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Oct23 Oct24 Oct26 Oct27 Oct29 Oct

Top 23% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
4.9 daysbetween real wipes
wipe-day peak
1players, last three wipes
crowd held
100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Mon 26 OctWed 21 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Mon 26 Oct, 18:41 UTC2d ago M0.0steady 1 – running 1
Wed 21 Oct, 22:14 UTC7d ago M0.0rising 1 held half 4.9 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo NA · no group limit · biweekly · 252 on average
182/ 2000
Chrayntopia ♡ ︎PvE | RP | PvP NA · groups of 8+ · biweekly · 105 on average
54/ 200
[US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing NA · groups of 8+ · monthly · 50 on average
31/ 200
[US] RustEZ Survival PvE | No Decay | No Raiding | No Killing NA · groups of 8+ · monthly · 39 on average
30/ 200
Zombie Land PVE Monthly | Raids | Skills | Custom Maps NA · groups of 14+ · monthly · 34 on average
27/ 100
Orange Dream | Cozy PvE/RP | No KOS NA · groups of 8+ · biweekly · 34 on average
17/ 200
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on [US] Rust Junky | No Raid | No Decay | No Killing?

The procedural map on [US] Rust Junky | No Raid | No Decay | No Killing is size 4,056 with seed 4819615, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on [US] Rust Junky | No Raid | No Decay | No Killing?

You will find no gather rate in the name of [US] Rust Junky | No Raid | No Decay | No Killing. At the game's default, groups can have up to 8 players. pve is the game mode, no combat against other players. Plugins or settings alter the game here; the browser lists it as Modded. Oxide is the plugin framework it runs. The server has VAC on, Valve's anti-cheat.

Live population

How many players are recorded on [US] Rust Junky | No Raid | No Decay | No Killing right now?

A reading taken now shows 0 players on [US] Rust Junky | No Raid | No Decay | No Killing, which has 50 slots. The seven-day average is 0 players, with a peak of 1. Averaged over the last 48 hours, the busiest hour was 18:00 UTC at 1 players.

How does [US] Rust Junky | No Raid | No Decay | No Killing rank against other Rust servers?

On player hours for the past week, [US] Rust Junky | No Raid | No Decay | No Killing sits at #5,062, which puts it inside the top 23% of every ranked server.

Server facts

How reliably does [US] Rust Junky | No Raid | No Decay | No Killing stay online?

As recorded now, [US] Rust Junky | No Raid | No Decay | No Killing is running. Its reported uptime points to a restart about 8 hours ago. Of the 168 hours in the last 7 full days, it was up for 167, or 99% of the time. 21 October 2026 is when Rust Server Trends first recorded it.

Does [US] Rust Junky | No Raid | No Decay | No Killing hold a steady tick rate?

The 48-hour average is 124 server fps; 60 is the lowest observed. Buildings, deployables and all the rest of the world's entities brought it to a high of 102,209. It reached a ceiling of 2,861 MB of memory. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Where in the world is [US] Rust Junky | No Raid | No Decay | No Killing hosted?

No region tag comes from [US] Rust Junky | No Raid | No Decay | No Killing, though the name points to North America. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 162.35.110.147:28080 is the address it uses.

Which Rust version is [US] Rust Junky | No Raid | No Decay | No Killing running?

[US] Rust Junky | No Raid | No Decay | No Killing is running Rust network protocol 2635 and build 168909 on a machine with Windows. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

What does wipe day look like on [US] Rust Junky | No Raid | No Decay | No Killing?

The recent wipes averaged a busiest count of 1 players. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

How often does [US] Rust Junky | No Raid | No Decay | No Killing wipe, and on which days?

The rhythm of [US] Rust Junky | No Raid | No Decay | No Killing cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 2 days 11 hours.

Server tags

What do the server tags on [US] Rust Junky | No Raid | No Decay | No Killing mean?

These are the tags [US] Rust Junky | No Raid | No Decay | No Killing publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp50 (Max players): The server has 50 slots; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does [US] Rust Junky | No Raid | No Decay | No Killing appear?

These Rust Server Trends lists include [US] Rust Junky | No Raid | No Decay | No Killing: Modded Rust servers, tracked live, Rust PvE servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Join the server

How do you connect to [US] Rust Junky | No Raid | No Decay | No Killing?

Enter client.connect 162.35.110.147:28080 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp50
Max players The server has 50 slots.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build Game build: 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code The server has no region code.

Gameplay

^p
PvE The danger comes from the world, not from other players.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.