Rust Server TrendsSeismic network · station log
Recording Stations11,846 Players84,816 Active3,802 Wipes · 3 h288 48 h

Station XX-3896 · recording

[JP] Rustract |PVE

Online 160.251.212.246:28015 checked 6m ago

moddedoxidepve
Connect
Players now
1/ 30
3% full
Motion · 24 h
M0.0rising
+1 players on the day
7-day average
1
peak 5
Rank
#3,896
top 17%
Last wipe
27d ago
no schedule published
Next wipe
7d 4h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station XX-3896 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
1of 30 slots
Motion · 24 h
M0.0rising+1 players
Sharpest hour
+2into Wed 10:00 UTC
Peak · 48 h
5most players in any hour
Channel 1 · calibrated

Players

AveragePeak
0246815:0000:0009:0019:0004:0013:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

02040608015:0000:0009:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 17% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 4h. The force wipe · high confidence

wipe-day peak
2players, last three wipes

Coming wipes

  1. 7d 4hThu 5 Nov, 19:00 UTCFW
  2. 35d 4hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 17 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 1 Oct, 20:43 UTC FW27d ago M0.3rising 2 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
【炮炮PVE启蒙】纯净|特色|突袭|技能 EA · groups of 16+ · biweekly · 58 on average
82/ 200
QS『鱼山路』pve|耐玩|升级|突袭 EA · groups of 8+ · 37 on average
7/ 100
[坚果PVE]原倍养老/打怪升级/合成强化/召唤副本 EA · groups of 8+ · monthly · 35 on average
38/ 100
Japan Tokyo - Vanilla PvE|JP|Beginner EA · groups of 16+ · 33 on average
65/ 100
Japan Tokyo - Chill PvE|JP EA · groups of 16+ · 21 on average
25/ 100
爱酱PVE|1服|十倍|死亡不掉|装备强化|突袭基地 EA · groups of 8+ · monthly · 20 on average
18/ 88
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on [JP] Rustract |PVE?

The procedural map on [JP] Rustract |PVE is size 3,750 with seed 712011, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on [JP] Rustract |PVE?

You will find no gather rate in the name of [JP] Rustract |PVE. At the game's default, groups can have up to 8 players. It plays in pve mode, no player-versus-player fighting. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched on.

Population

How many players are recorded on [JP] Rustract |PVE right now?

At this moment, [JP] Rustract |PVE records 1 players across 30 slots. Averaged across the last seven days the population was 1 players, reaching a peak of 5. The last 48 hours show their highest activity at 12:00 UTC, averaging 4 players.

How does [JP] Rustract |PVE rank against other Rust servers?

On player hours for the past week, [JP] Rustract |PVE sits at #3,896, which puts it inside the top 17% of every ranked server.

Server details

How reliably does [JP] Rustract |PVE stay online?

As recorded now, [JP] Rustract |PVE is running. Going by the uptime figure it reports, it restarted about 17 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

How well does [JP] Rustract |PVE perform under load?

The 48-hour average is 59 server fps; 48 is the lowest observed. At its highest, it carried 78,457 entities: buildings, deployables and the world's other contents. It reached a ceiling of 2,545 MB of memory. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Where in the world is [JP] Rustract |PVE hosted?

The name of [JP] Rustract |PVE points to Asia, even though it publishes no region tag. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 160.251.212.246:28015.

Which Rust version is [JP] Rustract |PVE running?

[JP] Rustract |PVE is running Rust network protocol 2635 and build 168909 on a machine with Linux. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe schedule

What does wipe day look like on [JP] Rustract |PVE?

On average, the busiest point of its recent wipes drew 2 players. 17 hours after the latest wipe, the crowd peaked.

How often does [JP] Rustract |PVE wipe, and on which days?

Once a month [JP] Rustract |PVE wipes, at the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The present world dates from 27 days 18 hours.

Lists and tags

What do the server tags on [JP] Rustract |PVE mean?

The game's server browser reads the tags [JP] Rustract |PVE publishes: gmrust (Game mode): The game mode is standard Rust survival; mp30 (Max players): 30 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): It runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^p (PvE): There's no player combat; the world provides the threat; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does [JP] Rustract |PVE appear?

You will find [JP] Rustract |PVE on the following Rust Server Trends lists: Modded Rust servers, tracked live and Rust PvE servers. On the server list, the filters it matches are: Region: Asia; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.

Connecting

What steps get you onto [JP] Rustract |PVE?

You can connect by pressing F1 in Rust and typing client.connect 160.251.212.246:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. https://discord.com/invite/kxV4cxZmKa is where its website lives.

Instrument codes

Server tags

what each one means

Published as mp30,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp30
Max players 30 slots are available.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build It runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code No region code is set for this server.

Gameplay

^p
PvE There's no player combat; the world provides the threat.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.