Rust Server TrendsSeismic network · station log
Recording Stations11,615 Players32,207 Active2,774 Wipes · 3 h66 48 h

Station EA-15281 · no signal

#测试服务器

Offline EA 16.106.40.89:28417 checked 10d ago

vanillamoddedoxidepve
Connect
Players now
0/ 50
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,281
top 69% · #500 in EA
Last wipe
10d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station EA-15281 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 50 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k19 Oct20 Oct22 Oct23 Oct25 Oct26 Oct

Top 69% of all ranked servers, top 92% in EA. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
【炮炮PVE启蒙】纯净|特色|突袭|技能 EA · groups of 16+ · biweekly · 59 on average
53/ 200
QS『鱼山路』pve|耐玩|升级|突袭 EA · groups of 8+ · 37 on average
43/ 100
[坚果PVE]宗门/合成/挂机/升级/召唤/副本/拍卖 EA · groups of 8+ · monthly · 35 on average
35/ 100
Japan Tokyo - Vanilla PvE|JP|Beginner EA · groups of 16+ · 34 on average
24/ 100
Japan Tokyo - Chill PvE|JP EA · groups of 16+ · 21 on average
18/ 100
爱酱PVE|1服|十倍|死亡不掉|装备强化|突袭基地 EA · groups of 8+ · monthly · 20 on average
19/ 88
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on #测试服务器?

A procedural map runs on #测试服务器, generated by the game.

Which settings and rules apply on #测试服务器?

The name of #测试服务器 gives no gather rate. Up to 16 players can be in a group. pve is the game mode, no player-versus-player fighting. The server browser lists it under Modded, where plugins or settings change the game. Oxide is the plugin framework it runs. Vanilla is the label it uses for itself: rates, kits and rules are as Facepunch ships them. Anti-cheat is on: VAC, from Valve.

Population

What is the current population on #测试服务器?

A reading taken now finds #测试服务器 offline; the most recent activity was 10 days ago.

How does #测试服务器 rank against other Rust servers?

For player hours across the last seven days, #测试服务器 takes #15,281 overall and #500 in Asia, inside the top 69% of all ranked servers.

Operator and location

How reliably does #测试服务器 stay online?

#测试服务器 is down at the moment; the last recorded contact was 10 days ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. 19 October 2026 is when Rust Server Trends first recorded it.

Which region does #测试服务器 run from?

The EA tag is how #测试服务器 lists itself in Asia. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 16.106.40.89:28417.

Which Rust version is #测试服务器 running?

On Windows, #测试服务器 runs Rust network protocol 2634 and build 167781. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

How often does #测试服务器 wipe, and on which days?

On record so far are too few of #测试服务器's wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 10 days 3 hours.

Lists and tags

What do the server tags on #测试服务器 mean?

These are the tags #测试服务器 publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp50 (Max players): 50 slots are available; ts16 (Group limit): Each team can hold up to 16; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167781 (Build): It runs game build 167781; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^v (Vanilla): Rates, kits and rules are as Facepunch ships them; ^p (PvE): There's no player combat; the world provides the threat; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; EA (East Asia): East Asia is the region it's listed under in the browser. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does #测试服务器 appear?

The Rust Server Trends lists that take in #测试服务器 are: Modded Rust servers, tracked live and Rust PvE servers. On the server list, the filters it matches are: Region: Asia; Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How to join

What steps get you onto #测试服务器?

Enter client.connect 16.106.40.89:28417 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^v,EA,^p,gmrust,cs167781,ts16,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp50
Max players 50 slots are available.
ts16
Group limit Each team can hold up to 16.
v2634
Protocol To connect, your game must be on the same protocol, 2634.
cs167781
Build It runs game build 167781.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code No region code is set for this server.

Difficulty

^v
Vanilla Rates, kits and rules are as Facepunch ships them.

Gameplay

^p
PvE There's no player combat; the world provides the threat.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Region

EA
East Asia East Asia is the region it's listed under in the browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.