Rust Server TrendsSeismic network · station log
Recording Stations11,652 Players47,233 Active3,140 Wipes · 3 h114 48 h

Station XX-15366 · no signal

Frostbound | Frostpunk-style survival

Offline 159.146.59.227:28015 checked 15d ago

weekly wipes moddedoxidepve
Connect
Players now
0/ 50
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,366
top 71%
Last wipe
16d ago
weekly schedule
Next wipe
4d 22h
Tue 3 Nov, 07:50 UTC
Seismic record · station XX-15366 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 50 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k13 Oct14 Oct16 Oct17 Oct19 Oct20 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

from its schedule tag

Next wipe Tuesday 3 November, 07:50 UTC, in 4d 22h. Its weekly schedule tag · low confidence

wipe-day peak
0players, last three wipes

Coming wipes

  1. 4d 22hTue 3 Nov, 07:50 UTC
  2. 7d 10hThu 5 Nov, 19:00 UTCFW
  3. 11d 22hTue 10 Nov, 07:50 UTC
  4. 18d 22hTue 17 Nov, 07:50 UTC
  5. 25d 22hTue 24 Nov, 07:50 UTC
  6. 32d 22hTue 1 Dec, 07:50 UTC
  7. 35d 10hThu 3 Dec, 19:00 UTCFW
  8. 39d 22hTue 8 Dec, 07:50 UTC

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Tue 13 Oct, 07:50 UTC16d ago M0.0steady 0 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[PvE] TruePvE [x1-x5|Loot+|NPC|RB|Quests|NoRaid/NoKill] groups of 200+ · 1x · weekly · 13 on average
11/ 100
#3 Wasilisc PvE х5 EU · groups of 8+ · weekly · 9 on average
6/ 200
[SEA]Singapore PVEx20 10/23/26 SkillTree Events EA · groups of 8+ · weekly · 6 on average
2/ 50
RustMode PvE | 10/22 | No Tech Tree | Skills | Raids | Events NA · groups of 150+ · weekly · 4 on average
0/ 50
Moradon - PVE - [AU] [Raidable Bases] [Skill Tree] OC · groups of 8+ · weekly · 4 on average
4/ 30
TRINUM.RU PVE NoKill NoRaid Skills Artifacts Boss Zombie EU · groups of 8+ · weekly · 4 on average
2/ 250
Readings, in words

Quick answers

from the figures on this page

Server rules

Which settings and rules apply on Frostbound | Frostpunk-style survival?

The name of Frostbound | Frostpunk-style survival gives no gather rate. The group limit is 8 players, the game's default. pve is the game mode, no player-versus-player fighting. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Oxide. The server has VAC on, Valve's anti-cheat.

Player counts

What is the current population on Frostbound | Frostpunk-style survival?

Frostbound | Frostpunk-style survival is not responding at this moment and is offline, last seen 15 days 21 hours ago.

How does Frostbound | Frostpunk-style survival rank against other Rust servers?

On player hours for the past week, Frostbound | Frostpunk-style survival sits at #15,366, which puts it inside the top 71% of every ranked server.

Server details

How reliably does Frostbound | Frostpunk-style survival stay online?

As recorded now, Frostbound | Frostpunk-style survival is not reachable, the last contact having been 15 days 21 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. Its earliest appearance in the records of Rust Server Trends dates to 13 October 2026.

Where in the world is Frostbound | Frostpunk-style survival hosted?

A region is not published by Frostbound | Frostpunk-style survival. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 159.146.59.227:28015.

Which Rust version is Frostbound | Frostpunk-style survival running?

Frostbound | Frostpunk-style survival is running Rust network protocol 2634 and build 167398 on a machine with Linux. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

What does wipe day look like on Frostbound | Frostpunk-style survival?

The recent wipes averaged a busiest count of 0 players. The peak on the most recent wipe came 0 hours after the wipe.

On what timetable does Frostbound | Frostpunk-style survival run its wipes?

Its schedule cannot be confirmed, as too few of Frostbound | Frostpunk-style survival's wipes are on record; the prediction follows its tag instead. The date of its next wipe is Tuesday 3 November at 07:50 UTC. It has run its current world for 16 days 1 hours. Its tags state a weekly wipe schedule.

Tags

What do the server tags on Frostbound | Frostpunk-style survival mean?

Tags published by Frostbound | Frostpunk-style survival and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The server has 50 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs167398 (Build): Game build: 167398; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^w (Weekly): A wipe comes once a week; ^p (PvE): There's no player combat; the world provides the threat; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Frostbound | Frostpunk-style survival appear?

You will find Frostbound | Frostpunk-style survival on the following Rust Server Trends lists: Modded Rust servers, tracked live and Rust PvE servers. On the server list, the filters it matches are: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.

How to join

How do you connect to Frostbound | Frostpunk-style survival?

To join, enter client.connect 159.146.59.227:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^w,^p,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players The server has 50 slots.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2634
Protocol Your game needs to be on protocol 2634 to join.
cs167398
Build Game build: 167398.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Wipe schedule

^w
Weekly A wipe comes once a week.

Gameplay

^p
PvE There's no player combat; the world provides the threat.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.