Station EU-7846 · recording
[DE] Project RUST Sixty_Five | Only PvE | Monthly | QoL
Online EU 157.85.87.15:22657 checked 11m ago
- Players now
- 0/ 40
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 1
- Rank
- #7,846
- top 35% · #2074 in EU
- Last wipe
- 27d ago
- monthly schedule
- Next wipe
- 7d 13h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 40 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- −1into Wed 19:00 UTC
- Peak · 48 h
- 1most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 35% of all ranked servers, top 71% in EU. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 13h. The force wipe · high confidence
- usual gap
- 2.1 daysbetween real wipes
- on rhythm
- 33%of its recent wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 50%else halves by day 7
Coming wipes
- 7d 13hThu 5 Nov, 19:00 UTCFW
- 35d 13hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Fri 2 Oct, 01:52 UTC27d ago | M0.0▲rising | 1 | – | running | 0 | |
| Wed 16 Sep, 16:40 UTC42d ago | M0.0▲rising | 1 | halved by day 7 | 15.4 days | 0 | |
| Mon 14 Sep, 14:52 UTC44d ago | M0.0▲rising | 1 | held half | 2.1 days | 0 | |
| Mon 14 Sep, 01:17 UTC45d ago | M0.0▲rising | 1 | – | 0.6 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on [DE] Project RUST Sixty_Five | Only PvE | Monthly | QoL?
The procedural map on [DE] Project RUST Sixty_Five | Only PvE | Monthly | QoL is size 3,000 with seed 1179055683, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on [DE] Project RUST Sixty_Five | Only PvE | Monthly | QoL?
The name of [DE] Project RUST Sixty_Five | Only PvE | Monthly | QoL gives no gather rate. At the game's default, groups can have up to 8 players. In pve mode, no combat against other players. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. VAC, Valve's anti-cheat, is switched on.
Population
How many players are recorded on [DE] Project RUST Sixty_Five | Only PvE | Monthly | QoL right now?
0 of the 40 slots on [DE] Project RUST Sixty_Five | Only PvE | Monthly | QoL are filled right now. Across seven days this server recorded an average of 0 players and a peak of 1. Averaged over the last 48 hours, the busiest hour was 17:00 UTC at 1 players.
How does [DE] Project RUST Sixty_Five | Only PvE | Monthly | QoL rank against other Rust servers?
[DE] Project RUST Sixty_Five | Only PvE | Monthly | QoL is #2,074 in Europe and #7,846 worldwide on the past week's player hours, within the top 35% of ranked servers.
Operator and location
How reliably does [DE] Project RUST Sixty_Five | Only PvE | Monthly | QoL stay online?
[DE] Project RUST Sixty_Five | Only PvE | Monthly | QoL is up at the moment. Going by the uptime figure it reports, it restarted about 4 hours ago. Of the 168 hours in the last 7 full days, it was up for 161, or 96% of the time. 13 September 2026 is when Rust Server Trends first recorded it.
Does [DE] Project RUST Sixty_Five | Only PvE | Monthly | QoL hold a steady tick rate?
Its average server fps over the last 48 hours was 155, and it never dropped below 118. Buildings, deployables and all the rest of the world's entities brought it to a high of 50,769. Memory use peaked at 3,602 MB. Low fps together with a growing entity count is what players experience as lag.
Where in the world is [DE] Project RUST Sixty_Five | Only PvE | Monthly | QoL hosted?
In Europe [DE] Project RUST Sixty_Five | Only PvE | Monthly | QoL lists itself, with the tag EU. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 157.85.87.15:22657.
Which Rust version is [DE] Project RUST Sixty_Five | Only PvE | Monthly | QoL running?
[DE] Project RUST Sixty_Five | Only PvE | Monthly | QoL is running Rust network protocol 2635 and build 168909 on a machine with Linux. The protocol must match for you to join, and Steam takes care of updating it.
Wipe schedule
What does wipe day look like on [DE] Project RUST Sixty_Five | Only PvE | Monthly | QoL?
On average, the busiest point of its recent wipes drew 1 players. 3 hours into the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 50% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 7.
How often does [DE] Project RUST Sixty_Five | Only PvE | Monthly | QoL wipe, and on which days?
At the force wipe each month [DE] Project RUST Sixty_Five | Only PvE | Monthly | QoL wipes, and at no other time. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. It has run its current world for 27 days 3 hours. The tags it publishes carry a monthly wipe schedule.
Lists and tags
What do the server tags on [DE] Project RUST Sixty_Five | Only PvE | Monthly | QoL mean?
Tags published by [DE] Project RUST Sixty_Five | Only PvE | Monthly | QoL and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): 40 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^m (Monthly): It wipes monthly, together with the Facepunch force wipe; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; EU (Europe): In the server browser it appears under Europe. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does [DE] Project RUST Sixty_Five | Only PvE | Monthly | QoL appear?
These Rust Server Trends lists include [DE] Project RUST Sixty_Five | Only PvE | Monthly | QoL: EU Rust servers, Modded Rust servers, tracked live and Rust PvE servers. You will find it under these filters on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Join the server
What steps get you onto [DE] Project RUST Sixty_Five | Only PvE | Monthly | QoL?
You can connect by pressing F1 in Rust and typing client.connect 157.85.87.15:22657 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
