Rust Server TrendsSeismic network · station log
Recording Stations11,821 Players75,561 Active3,780 Wipes · 3 h144 48 h

Station XX-15400 · no signal

A Shockbyte Rust Server

Offline 157.85.87.136:20957 checked 5d ago

teams off moddedoxidehardcore
Connect
Players now
0/ 75
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,400
top 69%
Last wipe
10d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-15400 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 75 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k17 Oct19 Oct21 Oct23 Oct25 Oct27 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sat 17 Oct, 18:42 UTC10d ago M0.0steady 1 – running 1

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
TheLastOfRust Hardcore PvE Zombie Survival no group limit · 9 on average
5/ 100
Nikki & Yuni Hardcore Solo/Duo | Wiped 10/15 | No Tech Tree | R NA · no group limit · biweekly · 3 on average
0/ 50
[BR/LATAM] Evolution PVE | Hardcore Zombie Survival SA · groups of 15+ · biweekly · 2 on average
1/ 50
Alone & Afraid OC · no group limit · biweekly · 2 on average
2/ 50
2/ 100
ShockRust | Blue | NoLimit no group limit · 164 on average
137/ 500
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on A Shockbyte Rust Server?

The procedural map on A Shockbyte Rust Server is size 2,500, generated by the game.

Which settings and rules apply on A Shockbyte Rust Server?

No gather rate appears in the name of A Shockbyte Rust Server. No group limit is published. In hardcore mode, The toughest ruleset Facepunch offers. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. Oxide is the plugin framework it runs. The server has VAC on, Valve's anti-cheat.

Player counts

How many players are recorded on A Shockbyte Rust Server right now?

No players are recorded on A Shockbyte Rust Server at this moment; it is offline, and the last sighting was 5 days 12 hours ago. Averaged across the last seven days, the population was 0 players.

How does A Shockbyte Rust Server rank against other Rust servers?

Over the last seven days, A Shockbyte Rust Server recorded enough player hours to reach #15,400 worldwide, placing it in the top 69% of all ranked servers.

Server facts

How reliably does A Shockbyte Rust Server stay online?

A Shockbyte Rust Server is down at the moment; the last recorded contact was 5 days 12 hours ago. Of the 168 hours in the last 7 full days, it was up for 58, or 35% of the time. 17 October 2026 is when Rust Server Trends first recorded it.

Which region does A Shockbyte Rust Server run from?

A region is not published by A Shockbyte Rust Server. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 157.85.87.136:20957.

What build of Rust does A Shockbyte Rust Server use?

A Shockbyte Rust Server is running Rust network protocol 2634 and build 167781 on a machine with Linux. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe day

What does wipe day look like on A Shockbyte Rust Server?

1 players, on average, was the busiest crowd at its recent wipes. 0 hours after the latest wipe, the crowd peaked.

On what timetable does A Shockbyte Rust Server run its wipes?

On record so far are too few of A Shockbyte Rust Server's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 10 days 2 hours.

Tags

What do the server tags on A Shockbyte Rust Server mean?

These are the tags A Shockbyte Rust Server publishes for the browser to read: gmhardcore (Game mode): The game mode is hardcore, a harsher ruleset; mp75 (Max players): 75 slots are available; ts0 (Group limit): Team play is turned off; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does A Shockbyte Rust Server appear?

The Rust Server Trends lists that take in A Shockbyte Rust Server are: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Oxide ^o; Last wipe: In the last 2 weeks.

How to join

How do you connect to A Shockbyte Rust Server?

To join, enter client.connect 157.85.87.136:20957 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp75,ptrak,$r?,v2634,gmhardcore,cs167781,ts0,^o^z

Game

gmhardcore
Game mode The game mode is hardcore, a harsher ruleset.
mp75
Max players 75 slots are available.
ts0
Group limit Team play is turned off.
v2634
Protocol Your game needs to be on protocol 2634 to join.
cs167781
Build The game build is 167781.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.