Station EU-7021 · recording
RUSTIGY PVE - Night Zombies | Skill Tree | Events
Online EU 157.180.96.233:27015 checked 14m ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M0.0▲rising
- +1 players on the day
- 7-day average
- 0
- peak 3
- Rank
- #7,021
- top 31% · #1990 in EU
- Last wipe
- 28d ago
- monthly schedule
- Next wipe
- 6d 23h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M0.0▲rising+1 players
- Sharpest hour
- +1into Thu 17:00 UTC
- Peak · 48 h
- 1most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 31% of all ranked servers, top 68% in EU. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 6d 23h. The force wipe · high confidence
- wipe-day peak
- 0players, last three wipes
Coming wipes
- 6d 23hThu 5 Nov, 19:00 UTCFW
- 34d 23hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 1 Oct, 18:09 UTC FW28d ago | M0.0■steady | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on RUSTIGY PVE - Night Zombies | Skill Tree | Events?
Generated by the game, the map on RUSTIGY PVE - Night Zombies | Skill Tree | Events is procedural, size 3,700 with seed 1462615411. From this page you can look at it on RustMaps, since the same size and seed give the same map. Its map carries the name Procedural:3700.
Which settings and rules apply on RUSTIGY PVE - Night Zombies | Skill Tree | Events?
You will find no gather rate in the name of RUSTIGY PVE - Night Zombies | Skill Tree | Events. The group limit is 8 players, the game's default. pve is the game mode, no combat against other players. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched on.
Player counts
How many players are recorded on RUSTIGY PVE - Night Zombies | Skill Tree | Events right now?
0 of the 50 slots on RUSTIGY PVE - Night Zombies | Skill Tree | Events are filled right now. Across seven days this server recorded an average of 0 players and a peak of 3. The last 48 hours show their highest activity at 20:00 UTC, averaging 1 players.
How does RUSTIGY PVE - Night Zombies | Skill Tree | Events rank against other Rust servers?
RUSTIGY PVE - Night Zombies | Skill Tree | Events is #1,990 in Europe and #7,021 worldwide on the past week's player hours, within the top 31% of ranked servers.
Operator and location
How reliably does RUSTIGY PVE - Night Zombies | Skill Tree | Events stay online?
Right now, you can reach RUSTIGY PVE - Night Zombies | Skill Tree | Events. Its reported uptime points to a restart about 10 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
Does RUSTIGY PVE - Night Zombies | Skill Tree | Events hold a steady tick rate?
The 48-hour average is 143 server fps; 121 is the lowest observed. Buildings, deployables and all the rest of the world's entities brought it to a high of 79,704. Its highest memory use was 3,047 MB. What you feel as lag is the combination of low fps and a rising entity count.
Where in the world is RUSTIGY PVE - Night Zombies | Skill Tree | Events hosted?
The EU tag is how RUSTIGY PVE - Night Zombies | Skill Tree | Events lists itself in Europe. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 157.180.96.233:27015.
What build of Rust does RUSTIGY PVE - Night Zombies | Skill Tree | Events use?
RUSTIGY PVE - Night Zombies | Skill Tree | Events is running Rust network protocol 2635 and build 168909 on a machine with Linux. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe pattern
What does wipe day look like on RUSTIGY PVE - Night Zombies | Skill Tree | Events?
The recent wipes averaged a busiest count of 0 players. 0 hours into the latest wipe, the crowd reached its peak.
How often does RUSTIGY PVE - Night Zombies | Skill Tree | Events wipe, and on which days?
The force wipe is the only wipe RUSTIGY PVE - Night Zombies | Skill Tree | Events takes, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The present world dates from 28 days 1 hours. A monthly wipe schedule is published in its tags.
Tags
What do the server tags on RUSTIGY PVE - Night Zombies | Skill Tree | Events mean?
These are the tags RUSTIGY PVE - Night Zombies | Skill Tree | Events publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp50 (Max players): 50 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): It runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^m (Monthly): It wipes monthly, together with the Facepunch force wipe; ^p (PvE): You won't fight other players here; the world is what threatens you; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; EU (Europe): Europe is the region it's listed under in the browser. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does RUSTIGY PVE - Night Zombies | Skill Tree | Events appear?
These Rust Server Trends lists include RUSTIGY PVE - Night Zombies | Skill Tree | Events: EU Rust servers, Modded Rust servers, tracked live, Rust PvE servers and Rust zombie servers, by recorded population. You will find it under these filters on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Join the server
How do you connect to RUSTIGY PVE - Night Zombies | Skill Tree | Events?
To join, enter client.connect 157.180.96.233:27015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. https://discord.com/invite/xSaNBsMx2k is where its website lives.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
