Rust Server TrendsSeismic network · station log
Recording Stations11,693 Players37,293 Active2,927 Wipes · 3 h93 48 h

Station NA-16875 · no signal

CREED DEV SERVER

Offline NA 156.236.84.18:28150 checked 29d ago

weekly wipes moddedoxidepve
Connect
Players now
0/ 10
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#16,875
top 71% · #1693 in NA
Last wipe
29d ago
weekly schedule
Next wipe
5d 10h
Tue 3 Nov, 13:26 UTC
Seismic record · station NA-16875 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 10 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep26 Sep29 Sep1 Oct4 Oct6 Oct

Top 71% of all ranked servers, top 85% in NA. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

from its schedule tag

Next wipe Tuesday 3 November, 13:26 UTC, in 5d 10h. Its weekly schedule tag · low confidence

usual gap
5.1 daysbetween real wipes
wipe-day peak
0players, last three wipes

Coming wipes

  1. 5d 10hTue 3 Nov, 13:26 UTC
  2. 7d 16hThu 5 Nov, 19:00 UTCFW
  3. 12d 10hTue 10 Nov, 13:26 UTC
  4. 19d 10hTue 17 Nov, 13:26 UTC
  5. 26d 10hTue 24 Nov, 13:26 UTC
  6. 33d 10hTue 1 Dec, 13:26 UTC
  7. 35d 16hThu 3 Dec, 19:00 UTCFW
  8. 40d 10hTue 8 Dec, 13:26 UTC

The first 48 hours of its last wipes

Tue 29 SepThu 24 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Tue 29 Sep, 13:26 UTC29d ago M0.0steady 0 – – running 0
Thu 24 Sep, 12:08 UTC34d ago M0.0steady 1 – 5.1 days 1

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
RustMode PvE | 10/22 | No Tech Tree | Skills | Raids | Events NA · groups of 150+ · weekly · 4 on average
1/ 50
[US] Northnet 1x PVE | Events | Raids | No Tech Tree | Custom W NA · groups of 8+ · 1x · weekly · 2 on average
0/ 75
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo NA · no group limit · biweekly · 249 on average
296/ 2000
Chrayntopia ♡ ︎PvE | RP | PvP NA · groups of 8+ · biweekly · 104 on average
171/ 200
[US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing NA · groups of 8+ · monthly · 50 on average
60/ 200
[US] RustEZ Survival PvE | No Decay | No Raiding | No Killing NA · groups of 8+ · monthly · 39 on average
41/ 200
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on CREED DEV SERVER?

Generated by the game, the map on CREED DEV SERVER is procedural, size 4,096 with seed 1. From this page you can look at it on RustMaps, since the same size and seed give the same map. Its map carries the name Custom Procedural.

Which settings and rules apply on CREED DEV SERVER?

The name of CREED DEV SERVER gives no gather rate. The group limit is 8 players, the game's default. In pve mode, no player-versus-player fighting. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Oxide. Anti-cheat is on: VAC, from Valve.

Live population

How many players are recorded on CREED DEV SERVER right now?

CREED DEV SERVER is not responding at this moment and is offline, last seen 29 days 13 hours ago.

How does CREED DEV SERVER rank against other Rust servers?

The last seven days of player hours place CREED DEV SERVER at #16,875, in the top 71% of all ranked servers and #1,693 in North America.

Operator and location

How reliably does CREED DEV SERVER stay online?

No contact with CREED DEV SERVER right now, and the last recorded contact was 29 days 13 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. 13 September 2026 is when Rust Server Trends first recorded it.

Where in the world is CREED DEV SERVER hosted?

The NA tag is how CREED DEV SERVER lists itself in North America. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 156.236.84.18:28150 is the address it uses.

What build of Rust does CREED DEV SERVER use?

Rust network protocol 2633 and build 165217 on Linux is what CREED DEV SERVER runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe pattern

What does wipe day look like on CREED DEV SERVER?

0 players, on average, was the busiest crowd at its recent wipes. 0 hours into the latest wipe, the crowd reached its peak.

On what timetable does CREED DEV SERVER run its wipes?

The prediction follows its tag, because too few of CREED DEV SERVER's wipes are on record to confirm its schedule. Tuesday 3 November at 13:26 UTC is when its next wipe is due. It has run its current world for 29 days 13 hours. A weekly wipe schedule is published in its tags.

Server tags

What do the server tags on CREED DEV SERVER mean?

Tags published by CREED DEV SERVER and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): Slots: 10; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2633 (Protocol): To connect, your game must be on the same protocol, 2633; cs165217 (Build): It runs game build 165217; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^w (Weekly): A wipe comes once a week; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; NA (North America): In the server browser it appears under North America. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does CREED DEV SERVER appear?

You will find CREED DEV SERVER on the following Rust Server Trends lists: Modded Rust servers, tracked live, Rust PvE servers and North America Rust servers. On the server list, the filters it matches are: Region: North America; Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.

Who is behind CREED DEV SERVER?

One operator most likely runs these: CREED DEV SERVER and 12 other servers we track, all publishing a creedrustservers.com hostname.

How to join

What steps get you onto CREED DEV SERVER?

You can connect by pressing F1 in Rust and typing client.connect 156.236.84.18:28150 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. You can find its website at https://creedrustservers.com.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,^w,NA,^p,gmrust,cs165217,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players Slots: 10.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2633
Protocol To connect, your game must be on the same protocol, 2633.
cs165217
Build It runs game build 165217.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code A region code has not been set.

Wipe schedule

^w
Weekly A wipe comes once a week.

Gameplay

^p
PvE The danger comes from the world, not from other players.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Region

NA
North America In the server browser it appears under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.