Rust Server TrendsSeismic network · station log
Recording Stations11,829 Players89,289 Active4,008 Wipes · 3 h74 48 h

Station XX-4358 · recording

[中国龙]1000倍/死亡不掉/物资可跨服务器

Online 153.35.147.23:20006 checked 1h ago

monthly wipes vanillaoxidepve
Connect
Players now
0/ 100
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 4
Rank
#4,358
top 20%
Last wipe
26d ago
monthly schedule
Next wipe
8d 0h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station XX-4358 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 100 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+1into Wed 03:00 UTC
Peak · 48 h
4most players in any hour
Channel 1 · calibrated

Players

AveragePeak
0123419:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

05010015020019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 20% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 0h. The force wipe · high confidence

wipe-day peak
3players, last three wipes

Coming wipes

  1. 8d 0hThu 5 Nov, 19:00 UTCFW
  2. 36d 0hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 43 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 1 Oct, 18:57 UTC FW26d ago M0.5rising 3 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

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Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on [中国龙]1000倍/死亡不掉/物资可跨服务器?

[中国龙]1000倍/死亡不掉/物资可跨服务器 runs a procedural map of size 3,600 with seed 1337, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on [中国龙]1000倍/死亡不掉/物资可跨服务器?

The name of [中国龙]1000倍/死亡不掉/物资可跨服务器 gives no gather rate. Up to 9 players can be in a group. It plays in pve mode, no player-versus-player fighting. Under Community in the server browser, it runs as a community server. Oxide is the plugin framework it runs. By its own description it is vanilla: rates, kits and rules are as Facepunch ships them. VAC, Valve's anti-cheat, is switched off.

Population

How many players are recorded on [中国龙]1000倍/死亡不掉/物资可跨服务器 right now?

A reading taken now shows 0 players on [中国龙]1000倍/死亡不掉/物资可跨服务器, which has 100 slots. Across seven days this server recorded an average of 0 players and a peak of 4. The busiest point in the last 48 hours came at 12:00 UTC, averaging 2 players.

How does [中国龙]1000倍/死亡不掉/物资可跨服务器 rank against other Rust servers?

Over the last seven days, [中国龙]1000倍/死亡不掉/物资可跨服务器 recorded enough player hours to reach #4,358 worldwide, placing it in the top 20% of all ranked servers.

Server details

How reliably does [中国龙]1000倍/死亡不掉/物资可跨服务器 stay online?

[中国龙]1000倍/死亡不掉/物资可跨服务器 is up at the moment. Going by the uptime figure it reports, it restarted about 15 hours ago. Of the 168 hours in the last 7 full days, it was up for 168, or 100% of the time. 13 September 2026 is when Rust Server Trends first recorded it.

Does [中国龙]1000倍/死亡不掉/物资可跨服务器 hold a steady tick rate?

Its average server fps over the last 48 hours was 87, and it never dropped below 41. The world held up to 96,721 entities at its peak, buildings and deployables included. Its highest memory use was 5,603 MB. Low fps together with a growing entity count is what players experience as lag.

Which region does [中国龙]1000倍/死亡不掉/物资可跨服务器 run from?

No region tag comes from [中国龙]1000倍/死亡不掉/物资可跨服务器, though the name points to Asia. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 153.35.147.23:20006.

What build of Rust does [中国龙]1000倍/死亡不掉/物资可跨服务器 use?

On Windows, [中国龙]1000倍/死亡不掉/物资可跨服务器 runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe day

What does wipe day look like on [中国龙]1000倍/死亡不掉/物资可跨服务器?

The recent wipes averaged a busiest count of 3 players. The peak on the most recent wipe came 43 hours after the wipe.

How often does [中国龙]1000倍/死亡不掉/物资可跨服务器 wipe, and on which days?

Once a month [中国龙]1000倍/死亡不掉/物资可跨服务器 wipes, at the force wipe. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. The present world dates from 26 days 23 hours. Its tags state a monthly wipe schedule.

Lists and tags

What do the server tags on [中国龙]1000倍/死亡不掉/物资可跨服务器 mean?

The game's server browser reads the tags [中国龙]1000倍/死亡不掉/物资可跨服务器 publishes: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): Slots: 100; ts9 (Group limit): Teams are capped at 9 players; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^m (Monthly): Wipes happen monthly, at the same time as Facepunch's force wipe; ^v (Vanilla): Rates, kits and rules are as Facepunch ships them; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): Oxide (uMod) is the plugin framework running here. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does [中国龙]1000倍/死亡不掉/物资可跨服务器 appear?

You will find [中国龙]1000倍/死亡不掉/物资可跨服务器 on the following Rust Server Trends lists: Rust community servers without the side modes, Rust PvE servers and Vanilla Rust servers, recorded live. You will find it under these filters on the server list: Region: Asia; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Which person or group runs [中国龙]1000倍/死亡不掉/物资可跨服务器?

The same operator most likely runs [中国龙]1000倍/死亡不掉/物资可跨服务器 and the 8 other servers we track that also publish a 2ust.cn hostname.

Connecting

What steps get you onto [中国龙]1000倍/死亡不掉/物资可跨服务器?

Enter client.connect 153.35.147.23:20006 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. https://68509.cn is where its website lives.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^m,^v,^p,gmrust,cs168909,ts9,^o

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players Slots: 100.
ts9
Group limit Teams are capped at 9 players.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set for this server.

Wipe schedule

^m
Monthly Wipes happen monthly, at the same time as Facepunch's force wipe.

Difficulty

^v
Vanilla Rates, kits and rules are as Facepunch ships them.

Gameplay

^p
PvE The danger comes from the world, not from other players.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.