Rust Server TrendsSeismic network · station log
Recording Stations11,856 Players86,772 Active3,806 Wipes · 3 h363 48 h

Station XX-1039 · recording

[SEA] Facepunch 3

Online 15.235.180.213:28015 checked 7m ago

official monthly wipes vanilla
Connect
Players now
9/ 250
4% full
Motion · 24 h
M0.5falling
−3 players on the day
7-day average
9
peak 32
Rank
#1,039
top 5%
Last wipe
27d ago
monthly schedule
Next wipe
7d 3h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station XX-1039 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
9of 250 slots
Motion · 24 h
M0.5falling−3 players
Sharpest hour
−5into Tue 23:00 UTC
Peak · 48 h
22most players in any hour
Channel 1 · calibrated

Players

AveragePeak
01020304016:0001:0010:0019:0004:0013:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

05010015020016:0001:0010:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 5% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 3h. The force wipe · high confidence

wipe-day peak
46players, last three wipes

Coming wipes

  1. 7d 3hThu 5 Nov, 19:00 UTCFW
  2. 35d 3hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

020406080+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 46, 45 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 1 Oct, 17:42 UTC FW27d ago M1.6rising 46 – running 7

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rustoria.co - SEA Long EA · groups of 12+ · monthly · 103 on average
70/ 200
Rustafied.com - SEA Long EA · groups of 16+ · monthly · 26 on average
42/ 100
RustGalaxy Nexus Japan EA · groups of 100+ · monthly · 3 on average
0/ 50
nomarust LL | JP | Vanilla | Monthly EA · groups of 8+ · monthly · 2 on average
1/ 200
RustGalaxy Nexus Singapore EA · groups of 100+ · monthly · 2 on average
4/ 50
AX公益服/原倍仿官/10.2新档 EA · groups of 8+ · monthly · 1 on average
1/ 100
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on [SEA] Facepunch 3?

[SEA] Facepunch 3 runs a procedural map of size 4,500 with seed 97751958, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on [SEA] Facepunch 3?

No gather rate appears in the name of [SEA] Facepunch 3. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. The in-game Official tab of Rust carries it. By its own description it is vanilla: no changed rates, kits or rules: this is the game as Facepunch ships it. The server has VAC on, Valve's anti-cheat.

Player counts

How many players are recorded on [SEA] Facepunch 3 right now?

At this moment, [SEA] Facepunch 3 records 9 players across 250 slots. Across seven days this server recorded an average of 9 players and a peak of 32. The busiest point in the last 48 hours came at 16:00 UTC, averaging 19 players.

How does [SEA] Facepunch 3 rank against other Rust servers?

The last seven days of player hours place [SEA] Facepunch 3 at #1,039, in the top 5% of all ranked servers.

Operator and location

How reliably does [SEA] Facepunch 3 stay online?

As recorded now, [SEA] Facepunch 3 is running. Its reported uptime points to a restart about 1 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

How well does [SEA] Facepunch 3 perform under load?

Its average server fps over the last 48 hours was 169, and it never dropped below 137. The world held up to 143,718 entities at its peak, buildings and deployables included. Its highest memory use was 5,838 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Where in the world is [SEA] Facepunch 3 hosted?

Its name points to Asia, but [SEA] Facepunch 3 publishes no region tag. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 15.235.180.213:28015 is the address it uses.

Which Rust version is [SEA] Facepunch 3 running?

On Windows, [SEA] Facepunch 3 runs Rust network protocol 2635 and build 168909. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe schedule

What does wipe day look like on [SEA] Facepunch 3?

On average, the busiest point of its recent wipes drew 46 players. The peak on the most recent wipe came 45 hours after the wipe.

How often does [SEA] Facepunch 3 wipe, and on which days?

Once a month [SEA] Facepunch 3 wipes, at the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 27 days 21 hours is how long the current world has been running. Its tags state a monthly wipe schedule.

Server tags

What do the server tags on [SEA] Facepunch 3 mean?

Tags published by [SEA] Facepunch 3 and read by the game's server browser include official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival in standard Rust; mp250 (Max players): The server has 250 slots; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^m (Monthly): It wipes monthly, together with the Facepunch force wipe; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^t (Tutorial on): This server offers Facepunch's tutorial to new players; sc2 (Custom tag): The owner or a plugin set this tag, and it's not one of Rust's standard tags. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does [SEA] Facepunch 3 appear?

You will find [SEA] Facepunch 3 on the following Rust Server Trends lists: Rust servers with the tutorial, Official Rust servers and Vanilla Rust servers, recorded live. On the server list, the filters it matches are: Region: Asia; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Boxes: Official only.

Which person or group runs [SEA] Facepunch 3?

One operator most likely runs these: [SEA] Facepunch 3 and 124 other servers we track, all publishing a playrust.com hostname.

Join the server

How do you connect to [SEA] Facepunch 3?

You can connect by pressing F1 in Rust and typing client.connect 15.235.180.213:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp250,ptrak,$r?,v2635,^m,^v,^t,gmrust,cs168909,sc2,ts8

On Rust Server Trends

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode Survival in standard Rust.
mp250
Max players The server has 250 slots.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code A region code has not been set.

Wipe schedule

^m
Monthly It wipes monthly, together with the Facepunch force wipe.

Difficulty

^v
Vanilla No changed rates, kits or rules: this is the game as Facepunch ships it.

Gameplay

^t
Tutorial on This server offers Facepunch's tutorial to new players.

Other

sc2
Custom tag The owner or a plugin set this tag, and it's not one of Rust's standard tags.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.