Rust Server TrendsSeismic network · station log
Recording Stations11,714 Players56,753 Active3,283 Wipes · 3 h169 48 h

Station XX-869 · recording

[SEA] Facepunch 2

Online 15.235.180.211:28015 checked 11m ago

official monthly wipes vanilla
Connect
Players now
13/ 250
5% full
Motion · 24 h
M0.0rising
+0 players on the day
7-day average
12
peak 28
Rank
#869
top 4%
Last wipe
27d ago
monthly schedule
Next wipe
7d 8h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station XX-869 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
13of 250 slots
Motion · 24 h
M0.0rising+0 players
Sharpest hour
−12into Wed 19:00 UTC
Peak · 48 h
25most players in any hour
Channel 1 · calibrated

Players

AveragePeak
01020304011:0020:0005:0014:0000:0009:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

05010015020011:0020:0005:0014:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
12505007501k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 4% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 8h. The force wipe · high confidence

wipe-day peak
56players, last three wipes

Coming wipes

  1. 7d 8hThu 5 Nov, 19:00 UTCFW
  2. 35d 8hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

020406080+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 56, 25 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 1 Oct, 17:42 UTC FW27d ago M1.7rising 56 – running 7

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rustoria.co - SEA Long EA · groups of 12+ · monthly · 105 on average
82/ 200
Rustafied.com - SEA Long EA · groups of 16+ · monthly · 26 on average
20/ 100
RustGalaxy Nexus Japan EA · groups of 100+ · monthly · 3 on average
3/ 50
nomarust LL | JP | Vanilla | Monthly EA · groups of 8+ · monthly · 2 on average
1/ 200
RustGalaxy Nexus Singapore EA · groups of 100+ · monthly · 2 on average
0/ 50
AX公益服/原倍仿官/10.2新档 EA · groups of 8+ · monthly · 1 on average
0/ 100
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on [SEA] Facepunch 2?

Generated by the game, the map on [SEA] Facepunch 2 is procedural, size 4,500 with seed 1720588492. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on [SEA] Facepunch 2?

The name of [SEA] Facepunch 2 gives no gather rate. The group limit is 8 players, the game's default. survival is the game mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. It appears in the Official tab in the game. It describes itself as vanilla, which means unchanged from Facepunch's release: no altered rates, kits or rules. The server has VAC on, Valve's anti-cheat.

Player counts

What is the current population on [SEA] Facepunch 2?

A reading taken now shows 13 players on [SEA] Facepunch 2, which has 250 slots. Across seven days this server recorded an average of 12 players and a peak of 28. The last 48 hours show their highest activity at 17:00 UTC, averaging 24 players.

How does [SEA] Facepunch 2 rank against other Rust servers?

Over the last seven days, [SEA] Facepunch 2 recorded enough player hours to reach #869 worldwide, placing it in the top 4% of all ranked servers.

Server facts

How reliably does [SEA] Facepunch 2 stay online?

[SEA] Facepunch 2 is up at the moment. The uptime it reports puts its last restart about 21 hours ago. Of the 168 hours in the last 7 full days, it was up for 167, or 99% of the time. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

Does [SEA] Facepunch 2 hold a steady tick rate?

Across the last 48 hours it averaged 161 server fps, with a floor of 114. The world held up to 149,354 entities at its peak, buildings and deployables included. It reached a ceiling of 5,785 MB of memory. Low fps together with a growing entity count is what players experience as lag.

Which region does [SEA] Facepunch 2 run from?

No region tag comes from [SEA] Facepunch 2, though the name points to Asia. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 15.235.180.211:28015.

Which Rust version is [SEA] Facepunch 2 running?

On Windows, [SEA] Facepunch 2 runs Rust network protocol 2635 and build 168909. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe schedule

What does wipe day look like on [SEA] Facepunch 2?

56 players, on average, was the busiest crowd at its recent wipes. 25 hours after the latest wipe, the crowd peaked.

How often does [SEA] Facepunch 2 wipe, and on which days?

Once a month [SEA] Facepunch 2 wipes, at the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The present world dates from 27 days 16 hours. Its tags state a monthly wipe schedule.

Lists and tags

What do the server tags on [SEA] Facepunch 2 mean?

Tags published by [SEA] Facepunch 2 and read by the game's server browser include official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): The game mode is standard Rust survival; mp250 (Max players): Slots: 250; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^m (Monthly): Wipes happen monthly, at the same time as Facepunch's force wipe; ^v (Vanilla): Unchanged from Facepunch's release: no altered rates, kits or rules; ^t (Tutorial on): This server offers Facepunch's tutorial to new players; sc2 (Custom tag): The owner or a plugin set this tag, and it's not one of Rust's standard tags. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does [SEA] Facepunch 2 appear?

These Rust Server Trends lists include [SEA] Facepunch 2: Rust servers with the tutorial, Official Rust servers and Vanilla Rust servers, recorded live. On the server list, the filters it matches are: Region: Asia; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Players now: At least 10; Average players: 10+ on average; Boxes: Official only.

Which person or group runs [SEA] Facepunch 2?

The same operator most likely runs [SEA] Facepunch 2 and the 124 other servers we track that also publish a playrust.com hostname.

How to join

What steps get you onto [SEA] Facepunch 2?

You can connect by pressing F1 in Rust and typing client.connect 15.235.180.211:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp250,ptrak,$r?,v2635,^m,^v,^t,gmrust,cs168909,sc2,ts8

On Rust Server Trends

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode The game mode is standard Rust survival.
mp250
Max players Slots: 250.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code No region code is set for this server.

Wipe schedule

^m
Monthly Wipes happen monthly, at the same time as Facepunch's force wipe.

Difficulty

^v
Vanilla Unchanged from Facepunch's release: no altered rates, kits or rules.

Gameplay

^t
Tutorial on This server offers Facepunch's tutorial to new players.

Other

sc2
Custom tag The owner or a plugin set this tag, and it's not one of Rust's standard tags.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.