Rust Server TrendsSeismic network · station log
Recording Stations11,679 Players49,738 Active3,164 Wipes · 3 h118 48 h

Station XX-11034 · recording

Kass and Shae

Online 15.235.11.185:2269 checked 10m ago

teams off moddedoxidehardcore
Connect
Players now
0/ 150
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 1
Rank
#11,034
top 50%
Last wipe
19h ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-11034 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 150 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
−1into Wed 15:00 UTC
Peak · 48 h
1most players in any hour
Events picked
1wipe on this record, in red
Channel 1 · calibrated

Players

AveragePeakWipe
00.250.50.75111:0015:0020:0000:0004:0008:00Wiped Wed 28 Oct, 11:31 UTCWIPE

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

Server fpsWipe
010020030040011:0015:0020:0000:0004:0008:00Wiped Wed 28 Oct, 11:31 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k28 Oct29 Oct

Top 50% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Wed 28 Oct, 12:51 UTC20h ago – – – – running 1

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
TheLastOfRust Hardcore PvE Zombie Survival no group limit · 7 on average
1/ 100
Nikki & Yuni Hardcore Solo/Duo | Wiped 10/15 | No Tech Tree | R NA · no group limit · biweekly · 3 on average
1/ 50
Alone & Afraid OC · no group limit · biweekly · 2 on average
1/ 50
[BR/LATAM] Evolution PVE | Hardcore Zombie Survival SA · groups of 15+ · biweekly · 2 on average
1/ 50
1/ 100
ShockRust | Blue | NoLimit no group limit · 149 on average
115/ 500
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Kass and Shae?

Kass and Shae runs a procedural map of size 4,000 with seed 1234567890, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on Kass and Shae?

No gather rate appears in the name of Kass and Shae. No group limit is published. hardcore is the game mode, Facepunch's most punishing mode. You can raid and fight other players here. Plugins or settings alter the game here; the browser lists it as Modded. Oxide is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.

Player counts

What is the current population on Kass and Shae?

0 of the 150 slots on Kass and Shae are filled right now. Averaged across the last seven days the population was 0 players, reaching a peak of 1. Averaged over the last 48 hours, the busiest hour was 14:00 UTC at 1 players.

How does Kass and Shae rank against other Rust servers?

The last seven days of player hours place Kass and Shae at #11,034, in the top 50% of all ranked servers.

Server details

How reliably does Kass and Shae stay online?

Kass and Shae is up at the moment. The uptime it reports puts its last restart about 18 hours ago. 28 October 2026 is when Rust Server Trends first recorded it.

How well does Kass and Shae perform under load?

Across the last 48 hours it averaged 190 server fps, with a floor of 122. Buildings, deployables and all the rest of the world's entities brought it to a high of 97,717. Its highest memory use was 2,990 MB. Low fps together with a growing entity count is what players experience as lag.

Where in the world is Kass and Shae hosted?

Nothing about a region comes from Kass and Shae. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 15.235.11.185:2269.

What build of Rust does Kass and Shae use?

Rust network protocol 2635 and build 168909 on Linux is what Kass and Shae runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

How often does Kass and Shae wipe, and on which days?

The rhythm of Kass and Shae cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 19 hours.

Server tags

What do the server tags on Kass and Shae mean?

These are the tags Kass and Shae publishes for the browser to read: gmhardcore (Game mode): A harsher ruleset, hardcore; mp150 (Max players): Slots: 150; ts0 (Group limit): Teams are disabled; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Kass and Shae appear?

You will find Kass and Shae on the following Rust Server Trends lists: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Oxide ^o; Last wipe: In the last 24 hours.

Connecting

What steps get you onto Kass and Shae?

You can connect by pressing F1 in Rust and typing client.connect 15.235.11.185:2269 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp150,ptrak,$r?,v2635,gmhardcore,cs168909,ts0,^o^z

Game

gmhardcore
Game mode A harsher ruleset, hardcore.
mp150
Max players Slots: 150.
ts0
Group limit Teams are disabled.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build It runs game build 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.