Station XX-966 · recording
[US West] Facepunch Premium 4
Online 148.113.198.87:28020 checked 11m ago
- Players now
- 6/ 300
- 2% full
- Motion · 24 h
- M0.8▼falling
- −6 players on the day
- 7-day average
- 10
- peak 20
- Rank
- #966
- top 4%
- Last wipe
- 27d ago
- monthly schedule
- Next wipe
- 7d 9h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 6of 300 slots
- Motion · 24 h
- M0.8▼falling−6 players
- Sharpest hour
- −4into Tue 11:00 UTC
- Peak · 48 h
- 17most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 4% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 9h. The force wipe · high confidence
- wipe-day peak
- 26players, last three wipes
Coming wipes
- 7d 9hThu 5 Nov, 19:00 UTCFW
- 35d 9hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 26, 9 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 1 Oct, 17:41 UTC FW27d ago | M1.4▲rising | 26 | – | running | 3 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on [US West] Facepunch Premium 4?
Generated by the game, the map on [US West] Facepunch Premium 4 is procedural, size 4,500 with seed 531619313. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on [US West] Facepunch Premium 4?
No gather rate appears in the name of [US West] Facepunch Premium 4. The group limit is 8 players, the game's default. survival is the game mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. You will find it in the Official tab inside Rust. Vanilla is the label it uses for itself: rates, kits and rules are as Facepunch ships them. Joining is limited to players who have Rust's premium status. VAC, Valve's anti-cheat, is switched on.
Player counts
What is the current population on [US West] Facepunch Premium 4?
6 of the 300 slots on [US West] Facepunch Premium 4 are filled right now. Averaged across the last seven days the population was 10 players, reaching a peak of 20. The last 48 hours show their highest activity at 21:00 UTC, averaging 15 players.
How does [US West] Facepunch Premium 4 rank against other Rust servers?
On player hours for the past week, [US West] Facepunch Premium 4 sits at #966, which puts it inside the top 4% of every ranked server.
Server details
How reliably does [US West] Facepunch Premium 4 stay online?
Right now, you can reach [US West] Facepunch Premium 4. Going by the uptime figure it reports, it restarted about 20 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. On 13 September 2026 it was recorded for the first time by Rust Server Trends.
Does [US West] Facepunch Premium 4 hold a steady tick rate?
Its average server fps over the last 48 hours was 206, and it never dropped below 182. The world held up to 150,760 entities at its peak, buildings and deployables included. It reached a ceiling of 5,843 MB of memory. Low fps together with a growing entity count is what players experience as lag.
Where in the world is [US West] Facepunch Premium 4 hosted?
Its name points to North America, but [US West] Facepunch Premium 4 publishes no region tag. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 148.113.198.87:28020.
What build of Rust does [US West] Facepunch Premium 4 use?
Rust network protocol 2635 and build 168909 on Windows is what [US West] Facepunch Premium 4 runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe day
What does wipe day look like on [US West] Facepunch Premium 4?
On average, the busiest point of its recent wipes drew 26 players. 9 hours into the latest wipe, the crowd reached its peak.
On what timetable does [US West] Facepunch Premium 4 run its wipes?
Once a month [US West] Facepunch Premium 4 wipes, at the force wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. The present world dates from 27 days 15 hours. Its tags state a monthly wipe schedule.
Tags
What do the server tags on [US West] Facepunch Premium 4 mean?
The game's server browser reads the tags [US West] Facepunch Premium 4 publishes: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival in standard Rust; mp300 (Max players): The server has 300 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^m (Monthly): It wipes monthly, together with the Facepunch force wipe; ^v (Vanilla): Rates, kits and rules are as Facepunch ships them; ^t (Tutorial on): You can begin with Facepunch's tutorial if you're new; ^q (Premium): Joining is limited to players who have Rust's premium status; sc2 (Custom tag): A custom tag, not standard Rust: set by the owner or a plugin. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does [US West] Facepunch Premium 4 appear?
You will find [US West] Facepunch Premium 4 on the following Rust Server Trends lists: Rust servers with the tutorial, Official Rust servers, North America Rust servers and Vanilla Rust servers, recorded live. You will find it under these filters on the server list: Region: North America; Type: Vanilla and No plugins at all; Game mode: Premium; Server tag: Monthly ^m, Vanilla ^v, Tutorial on ^t and Premium ^q; Group limit: 5 or more; Wipe schedule: Monthly; Boxes: Official only.
Who is behind [US West] Facepunch Premium 4?
Both [US West] Facepunch Premium 4 and 124 other servers we track publish a playrust.com hostname, so the same operator most likely runs them.
How to join
How do you connect to [US West] Facepunch Premium 4?
Enter client.connect 148.113.198.87:28020 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. Joining is limited to players who have Rust's premium status.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
