Station XX-675 · recording
[CAN] Facepunch Premium 1
Online 148.113.198.78:28020 checked 49m ago
- Players now
- 9/ 350
- 3% full
- Motion · 24 h
- M0.2▼falling
- −1 players on the day
- 7-day average
- 19
- peak 45
- Rank
- #675
- top 3%
- Last wipe
- 27d ago
- monthly schedule
- Next wipe
- 8d 1h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 9of 350 slots
- Motion · 24 h
- M0.2▼falling−1 players
- Sharpest hour
- −7into Tue 05:00 UTC
- Peak · 48 h
- 29most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 3% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 1h. The force wipe · high confidence
- wipe-day peak
- 163players, last three wipes
Coming wipes
- 8d 1hThu 5 Nov, 19:00 UTCFW
- 36d 1hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 163, 7 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 1 Oct, 17:41 UTC FW27d ago | M2.2▲rising | 163 | – | running | 3 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on [CAN] Facepunch Premium 1?
Generated by the game, the map on [CAN] Facepunch Premium 1 is procedural, size 4,500 with seed 1075646401. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on [CAN] Facepunch Premium 1?
You will find no gather rate in the name of [CAN] Facepunch Premium 1. Groups hold up to 8 players, which is the default for the game. survival is the game mode, gather, build and raid in the standard game. You can raid and fight other players here. It appears in the Official tab in the game. It describes itself as vanilla, which means unchanged from Facepunch's release: no altered rates, kits or rules. Joining is limited to players who have Rust's premium status. The server has VAC on, Valve's anti-cheat.
Live population
What is the current population on [CAN] Facepunch Premium 1?
A reading taken now shows 9 players on [CAN] Facepunch Premium 1, which has 350 slots. Across seven days this server recorded an average of 19 players and a peak of 45. The busiest point in the last 48 hours came at 23:00 UTC, averaging 25 players.
How does [CAN] Facepunch Premium 1 rank against other Rust servers?
On player hours for the past week, [CAN] Facepunch Premium 1 sits at #675, which puts it inside the top 3% of every ranked server.
Operator and location
How reliably does [CAN] Facepunch Premium 1 stay online?
Right now, you can reach [CAN] Facepunch Premium 1. The uptime it reports puts its last restart about 4 hours ago. It was up 100% of the time across the last 7 full days: 168 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
Does [CAN] Facepunch Premium 1 hold a steady tick rate?
The 48-hour average is 213 server fps; 191 is the lowest observed. At its highest, it carried 177,501 entities: buildings, deployables and the world's other contents. Its highest memory use was 6,710 MB. Low fps together with a growing entity count is what players experience as lag.
Which region does [CAN] Facepunch Premium 1 run from?
A region is not published by [CAN] Facepunch Premium 1. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 148.113.198.78:28020 is the address it uses.
What build of Rust does [CAN] Facepunch Premium 1 use?
On Windows, [CAN] Facepunch Premium 1 runs Rust network protocol 2635 and build 168909. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe pattern
What does wipe day look like on [CAN] Facepunch Premium 1?
163 players, on average, was the busiest crowd at its recent wipes. 7 hours after the latest wipe, the crowd peaked.
On what timetable does [CAN] Facepunch Premium 1 run its wipes?
At the force wipe each month [CAN] Facepunch Premium 1 wipes, and at no other time. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. It has run its current world for 27 days. A monthly wipe schedule is published in its tags.
Tags
What do the server tags on [CAN] Facepunch Premium 1 mean?
These are the tags [CAN] Facepunch Premium 1 publishes for the browser to read: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): You'll find standard Rust survival here; mp350 (Max players): 350 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^m (Monthly): Once a month it wipes, with the force wipe from Facepunch; ^v (Vanilla): Unchanged from Facepunch's release: no altered rates, kits or rules; ^t (Tutorial on): You can begin with Facepunch's tutorial if you're new; ^q (Premium): Joining is limited to players who have Rust's premium status; sc2 (Custom tag): A custom tag, not standard Rust: set by the owner or a plugin. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does [CAN] Facepunch Premium 1 appear?
You will find [CAN] Facepunch Premium 1 on the following Rust Server Trends lists: Rust servers with the tutorial, Official Rust servers and Vanilla Rust servers, recorded live. On the server list, the filters it matches are: Type: Vanilla and No plugins at all; Game mode: Premium; Server tag: Monthly ^m, Vanilla ^v, Tutorial on ^t and Premium ^q; Group limit: 5 or more; Wipe schedule: Monthly; Average players: 10+ on average; Boxes: Official only.
Which person or group runs [CAN] Facepunch Premium 1?
Both [CAN] Facepunch Premium 1 and 124 other servers we track publish a playrust.com hostname, so the same operator most likely runs them.
How to join
How do you connect to [CAN] Facepunch Premium 1?
To join, enter client.connect 148.113.198.78:28020 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. Joining is limited to players who have Rust's premium status.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
