Station XX-1006 · recording
[CAN] Facepunch 2
Online 148.113.198.6:28015 checked 2h ago
- Players now
- 12/ 400
- 3% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 9
- peak 21
- Rank
- #1,006
- top 5%
- Last wipe
- 27d ago
- monthly schedule
- Next wipe
- 7d 23h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 12of 400 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- +4into Tue 17:00 UTC
- Peak · 48 h
- 15most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 5% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 23h. The force wipe · high confidence
- wipe-day peak
- 22players, last three wipes
Coming wipes
- 7d 23hThu 5 Nov, 19:00 UTCFW
- 35d 23hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 22, 45 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 1 Oct, 17:40 UTC FW27d ago | M1.3▲rising | 22 | – | running | 2 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on [CAN] Facepunch 2?
Generated by the game, the map on [CAN] Facepunch 2 is procedural, size 4,500 with seed 539058346. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on [CAN] Facepunch 2?
No gather rate appears in the name of [CAN] Facepunch 2. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. The in-game Official tab of Rust carries it. Vanilla is the label it uses for itself: unchanged from Facepunch's release: no altered rates, kits or rules. Anti-cheat is on: VAC, from Valve.
Live population
How many players are recorded on [CAN] Facepunch 2 right now?
A reading taken now shows 12 players on [CAN] Facepunch 2, which has 400 slots. Across seven days this server recorded an average of 9 players and a peak of 21. Averaged over the last 48 hours, the busiest hour was 17:00 UTC at 12 players.
How does [CAN] Facepunch 2 rank against other Rust servers?
The last seven days of player hours place [CAN] Facepunch 2 at #1,006, in the top 5% of all ranked servers.
Operator and location
How reliably does [CAN] Facepunch 2 stay online?
[CAN] Facepunch 2 is up at the moment. The uptime it reports puts its last restart about 4 hours ago. Of the 168 hours in the last 7 full days, it was up for 168, or 100% of the time. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
Does [CAN] Facepunch 2 hold a steady tick rate?
Across the last 48 hours it averaged 286 server fps, with a floor of 224. Buildings, deployables and all the rest of the world's entities brought it to a high of 132,485. Its highest memory use was 6,132 MB. What you feel as lag is the combination of low fps and a rising entity count.
Where in the world is [CAN] Facepunch 2 hosted?
A region is not published by [CAN] Facepunch 2. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 148.113.198.6:28015.
What build of Rust does [CAN] Facepunch 2 use?
Rust network protocol 2635 and build 168909 on Windows is what [CAN] Facepunch 2 runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe schedule
What does wipe day look like on [CAN] Facepunch 2?
The recent wipes averaged a busiest count of 22 players. The peak on the most recent wipe came 45 hours after the wipe.
How often does [CAN] Facepunch 2 wipe, and on which days?
Once a month [CAN] Facepunch 2 wipes, at the force wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. The present world dates from 27 days 1 hours. A monthly wipe schedule is published in its tags.
Lists and tags
What do the server tags on [CAN] Facepunch 2 mean?
Tags published by [CAN] Facepunch 2 and read by the game's server browser include official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): You'll find standard Rust survival here; mp400 (Max players): Slots: 400; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^m (Monthly): Once a month it wipes, with the force wipe from Facepunch; ^v (Vanilla): Unchanged from Facepunch's release: no altered rates, kits or rules; ^t (Tutorial on): You can begin with Facepunch's tutorial if you're new; sc2 (Custom tag): The owner or a plugin applied this tag, which isn't part of standard Rust. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does [CAN] Facepunch 2 appear?
These Rust Server Trends lists include [CAN] Facepunch 2: Rust servers with the tutorial, Official Rust servers and Vanilla Rust servers, recorded live. These filters bring it up on the server list: Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Players now: At least 10; Boxes: Official only.
Which person or group runs [CAN] Facepunch 2?
One operator most likely runs these: [CAN] Facepunch 2 and 124 other servers we track, all publishing a playrust.com hostname.
Connecting
How do you connect to [CAN] Facepunch 2?
Enter client.connect 148.113.198.6:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
