Rust Server TrendsSeismic network · station log
Recording Stations11,829 Players89,289 Active4,008 Wipes · 3 h57 48 h

Station XX-1006 · recording

[CAN] Facepunch 2

Online 148.113.198.6:28015 checked 2h ago

official monthly wipes vanilla
Connect
Players now
12/ 400
3% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
9
peak 21
Rank
#1,006
top 5%
Last wipe
27d ago
monthly schedule
Next wipe
7d 23h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station XX-1006 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
12of 400 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+4into Tue 17:00 UTC
Peak · 48 h
15most players in any hour
Channel 1 · calibrated

Players

AveragePeak
0510152020:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 5% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 23h. The force wipe · high confidence

wipe-day peak
22players, last three wipes

Coming wipes

  1. 7d 23hThu 5 Nov, 19:00 UTCFW
  2. 35d 23hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 22, 45 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 1 Oct, 17:40 UTC FW27d ago M1.3rising 22 – running 2

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average
485/ 525
Rusty Moose |EU Monthly| EU · groups of 12+ · monthly · 215 on average
309/ 350
Rustopia.gg - US Large NA · groups of 16+ · monthly · 135 on average
90/ 200
Rustafied.com - EU Long - Large EU · groups of 16+ · monthly · 128 on average
161/ 225
Magic Rust — Long | Kлaccикa x1 | Pyccкий EU · groups of 150+ · 1x · monthly · 126 on average
169/ 300
Rusty Moose |US Monthly| NA · groups of 12+ · monthly · 114 on average
74/ 200
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on [CAN] Facepunch 2?

Generated by the game, the map on [CAN] Facepunch 2 is procedural, size 4,500 with seed 539058346. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on [CAN] Facepunch 2?

No gather rate appears in the name of [CAN] Facepunch 2. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. The in-game Official tab of Rust carries it. Vanilla is the label it uses for itself: unchanged from Facepunch's release: no altered rates, kits or rules. Anti-cheat is on: VAC, from Valve.

Live population

How many players are recorded on [CAN] Facepunch 2 right now?

A reading taken now shows 12 players on [CAN] Facepunch 2, which has 400 slots. Across seven days this server recorded an average of 9 players and a peak of 21. Averaged over the last 48 hours, the busiest hour was 17:00 UTC at 12 players.

How does [CAN] Facepunch 2 rank against other Rust servers?

The last seven days of player hours place [CAN] Facepunch 2 at #1,006, in the top 5% of all ranked servers.

Operator and location

How reliably does [CAN] Facepunch 2 stay online?

[CAN] Facepunch 2 is up at the moment. The uptime it reports puts its last restart about 4 hours ago. Of the 168 hours in the last 7 full days, it was up for 168, or 100% of the time. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

Does [CAN] Facepunch 2 hold a steady tick rate?

Across the last 48 hours it averaged 286 server fps, with a floor of 224. Buildings, deployables and all the rest of the world's entities brought it to a high of 132,485. Its highest memory use was 6,132 MB. What you feel as lag is the combination of low fps and a rising entity count.

Where in the world is [CAN] Facepunch 2 hosted?

A region is not published by [CAN] Facepunch 2. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 148.113.198.6:28015.

What build of Rust does [CAN] Facepunch 2 use?

Rust network protocol 2635 and build 168909 on Windows is what [CAN] Facepunch 2 runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe schedule

What does wipe day look like on [CAN] Facepunch 2?

The recent wipes averaged a busiest count of 22 players. The peak on the most recent wipe came 45 hours after the wipe.

How often does [CAN] Facepunch 2 wipe, and on which days?

Once a month [CAN] Facepunch 2 wipes, at the force wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. The present world dates from 27 days 1 hours. A monthly wipe schedule is published in its tags.

Lists and tags

What do the server tags on [CAN] Facepunch 2 mean?

Tags published by [CAN] Facepunch 2 and read by the game's server browser include official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): You'll find standard Rust survival here; mp400 (Max players): Slots: 400; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^m (Monthly): Once a month it wipes, with the force wipe from Facepunch; ^v (Vanilla): Unchanged from Facepunch's release: no altered rates, kits or rules; ^t (Tutorial on): You can begin with Facepunch's tutorial if you're new; sc2 (Custom tag): The owner or a plugin applied this tag, which isn't part of standard Rust. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does [CAN] Facepunch 2 appear?

These Rust Server Trends lists include [CAN] Facepunch 2: Rust servers with the tutorial, Official Rust servers and Vanilla Rust servers, recorded live. These filters bring it up on the server list: Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Players now: At least 10; Boxes: Official only.

Which person or group runs [CAN] Facepunch 2?

One operator most likely runs these: [CAN] Facepunch 2 and 124 other servers we track, all publishing a playrust.com hostname.

Connecting

How do you connect to [CAN] Facepunch 2?

Enter client.connect 148.113.198.6:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp400,ptrak,$r?,v2635,^m,^v,^t,gmrust,cs168909,sc2,ts8

On Rust Server Trends

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode You'll find standard Rust survival here.
mp400
Max players Slots: 400.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code No region code is set for this server.

Wipe schedule

^m
Monthly Once a month it wipes, with the force wipe from Facepunch.

Difficulty

^v
Vanilla Unchanged from Facepunch's release: no altered rates, kits or rules.

Gameplay

^t
Tutorial on You can begin with Facepunch's tutorial if you're new.

Other

sc2
Custom tag The owner or a plugin applied this tag, which isn't part of standard Rust.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.