Station EU-14730 · no signal
Swiss DEV (Development- and TestServer) [CH/DE]
Offline EU 144.76.237.126:28035 checked 42d ago
- Players now
- 1/ 100
- 1% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #14,730
- #2436 in EU
- Last wipe
- 49d ago
- monthly schedule
- Next wipe
- 8d 13h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 100 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 13h. The force wipe
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Swiss DEV (Development- and TestServer) [CH/DE]?
Swiss DEV (Development- and TestServer) [CH/DE] uses a procedural map, which the game generates.
Which settings and rules apply on Swiss DEV (Development- and TestServer) [CH/DE]?
No gather rate appears in the name of Swiss DEV (Development- and TestServer) [CH/DE]. Groups hold up to 8 players, which is the default for the game. pve is the game mode, no player-versus-player fighting. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. The server has VAC on, Valve's anti-cheat.
Population
What is the current population on Swiss DEV (Development- and TestServer) [CH/DE]?
Swiss DEV (Development- and TestServer) [CH/DE] is not responding at this moment and is offline, last seen 42 days 10 hours ago.
How does Swiss DEV (Development- and TestServer) [CH/DE] rank against other Rust servers?
For player hours across the last seven days, Swiss DEV (Development- and TestServer) [CH/DE] takes #14,730 overall and #2,436 in Europe, inside the top – of all ranked servers.
Operator and location
How reliably does Swiss DEV (Development- and TestServer) [CH/DE] stay online?
As recorded now, Swiss DEV (Development- and TestServer) [CH/DE] is not reachable, the last contact having been 42 days 10 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. 15 September 2026 is when Rust Server Trends first recorded it.
Where in the world is Swiss DEV (Development- and TestServer) [CH/DE] hosted?
With its EU tag, Swiss DEV (Development- and TestServer) [CH/DE] lists itself in Europe. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 144.76.237.126:28035.
Which Rust version is Swiss DEV (Development- and TestServer) [CH/DE] running?
On Windows, Swiss DEV (Development- and TestServer) [CH/DE] runs Rust network protocol 2633 and build 163794. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe day
How often does Swiss DEV (Development- and TestServer) [CH/DE] wipe, and on which days?
From the force wipe the next wipe of Swiss DEV (Development- and TestServer) [CH/DE] is estimated. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. 49 days 16 hours is how long the current world has been running. The tags it publishes carry a monthly wipe schedule.
Tags
What do the server tags on Swiss DEV (Development- and TestServer) [CH/DE] mean?
These are the tags Swiss DEV (Development- and TestServer) [CH/DE] publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp100 (Max players): The server has 100 slots; ts8 (Group limit): This uses the game default of 8 per team; v2633 (Protocol): To connect, your game must be on the same protocol, 2633; cs163794 (Build): Game build: 163794; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^m (Monthly): Wipes happen monthly, at the same time as Facepunch's force wipe; ^p (PvE): You won't fight other players here; the world is what threatens you; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; EU (Europe): Europe is the region it's listed under in the browser. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Swiss DEV (Development- and TestServer) [CH/DE] appear?
These Rust Server Trends lists include Swiss DEV (Development- and TestServer) [CH/DE]: EU Rust servers, Modded Rust servers, tracked live and Rust PvE servers. On the server list, the filters it matches are: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Join the server
What steps get you onto Swiss DEV (Development- and TestServer) [CH/DE]?
Enter client.connect 144.76.237.126:28035 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.