Station OC-15503 · no signal
[AU] J-Dawgs
Offline OC 144.6.108.176:28015 checked 38d ago
- Players now
- 1/ 50
- 2% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,503
- top 67% · #189 in OC
- Last wipe
- 38d ago
- monthly schedule
- Next wipe
- 7d 9h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 50 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers, top 89% in OC. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 9h. The force wipe
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on [AU] J-Dawgs?
The procedural map on [AU] J-Dawgs is size 4,500 with seed 289326841, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on [AU] J-Dawgs?
No gather rate appears in the name of [AU] J-Dawgs. Groups hold up to 8 players, which is the default for the game. survival is the game mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. Carbon is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.
Population
How many players are recorded on [AU] J-Dawgs right now?
No players are recorded on [AU] J-Dawgs at this moment; it is offline, and the last sighting was 38 days 2 hours ago.
How does [AU] J-Dawgs rank against other Rust servers?
For player hours across the last seven days, [AU] J-Dawgs takes #15,503 overall and #189 in Oceania, inside the top 67% of all ranked servers.
Server details
How reliably does [AU] J-Dawgs stay online?
[AU] J-Dawgs is down at the moment; the last recorded contact was 38 days 2 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. Its earliest appearance in the records of Rust Server Trends dates to 21 September 2026.
Which region does [AU] J-Dawgs run from?
With its OC tag, [AU] J-Dawgs lists itself in Oceania. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 144.6.108.176:28015.
Which Rust version is [AU] J-Dawgs running?
Rust network protocol 2633 and build 164530 on Windows is what [AU] J-Dawgs runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe schedule
On what timetable does [AU] J-Dawgs run its wipes?
An estimate from the force wipe gives [AU] J-Dawgs's next wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. It has run its current world for 38 days 3 hours. Its tags state a monthly wipe schedule.
Server tags
What do the server tags on [AU] J-Dawgs mean?
These are the tags [AU] J-Dawgs publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): 50 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2633 (Protocol): Game protocol 2633: to join, your game must match this version; cs164530 (Build): The game build is 164530; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^m (Monthly): Once a month it wipes, with the force wipe from Facepunch; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework running here; OC (Oceania): In the server browser it appears under Oceania. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does [AU] J-Dawgs appear?
These Rust Server Trends lists include [AU] J-Dawgs: Oceania Rust servers, live and Modded Rust servers, tracked live. You will find it under these filters on the server list: Region: Oceania; Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Join the server
How do you connect to [AU] J-Dawgs?
You can connect by pressing F1 in Rust and typing client.connect 144.6.108.176:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
