Station XX-15459 · no signal
TFM Digital Twin [DEV ONLY]
Offline 136.46.73.211:28025 checked 34d ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,459
- top 71%
- Last wipe
- 116d ago
- weekly schedule
- Next wipe
- 2d 18h
- Fri 30 Oct, 16:20 UTC
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Friday 30 October, 16:20 UTC, in 2d 18h. Weekly: 7 days after its last wipe
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which settings and rules apply on TFM Digital Twin [DEV ONLY]?
The name of TFM Digital Twin [DEV ONLY] gives no gather rate. At the game's default, groups can have up to 8 players. In pve mode, no player-versus-player fighting. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Carbon. The server has VAC on, Valve's anti-cheat.
Live population
What is the current population on TFM Digital Twin [DEV ONLY]?
TFM Digital Twin [DEV ONLY] is not responding at this moment and is offline, last seen 34 days 4 hours ago.
How does TFM Digital Twin [DEV ONLY] rank against other Rust servers?
On player hours for the past week, TFM Digital Twin [DEV ONLY] sits at #15,459, which puts it inside the top 71% of every ranked server.
Operator and location
How reliably does TFM Digital Twin [DEV ONLY] stay online?
No contact with TFM Digital Twin [DEV ONLY] right now, and the last recorded contact was 34 days 4 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
Which region does TFM Digital Twin [DEV ONLY] run from?
A region is not published by TFM Digital Twin [DEV ONLY]. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 136.46.73.211:28025.
Which Rust version is TFM Digital Twin [DEV ONLY] running?
On Linux, TFM Digital Twin [DEV ONLY] runs Rust network protocol 2631 and build 156658. The protocol must match for you to join, and Steam takes care of updating it.
Wipe schedule
How often does TFM Digital Twin [DEV ONLY] wipe, and on which days?
An estimate from weekly: 7 days after its last wipe gives TFM Digital Twin [DEV ONLY]'s next wipe. Friday 30 October at 16:20 UTC is when its next wipe is due. It has run its current world for 116 days 5 hours. The tags it publishes carry a weekly wipe schedule.
Tags
What do the server tags on TFM Digital Twin [DEV ONLY] mean?
The game's server browser reads the tags TFM Digital Twin [DEV ONLY] publishes: gmvanilla (Game mode): You'll find vanilla survival here; mp10 (Max players): The server has 10 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2631 (Protocol): Your game needs to be on protocol 2631 to join; cs156658 (Build): Game build: 156658; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^w (Weekly): Wipes happen weekly; ^p (PvE): You won't fight other players here; the world is what threatens you; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon is the plugin framework running here. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does TFM Digital Twin [DEV ONLY] appear?
You will find TFM Digital Twin [DEV ONLY] on the following Rust Server Trends lists: Modded Rust servers, tracked live and Rust PvE servers. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly.
How to join
What steps get you onto TFM Digital Twin [DEV ONLY]?
Enter client.connect 136.46.73.211:28025 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.