Station EU-3061 · recording
[EU] Lucky Duck PvE | No Raiding | Zombies | Bosses | Events
Online EU 136.243.54.148:2365 checked 12m ago
- Players now
- 0/ 100
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 1
- peak 5
- Rank
- #3,061
- top 14% · #1146 in EU
- Last wipe
- 27d ago
- monthly schedule
- Next wipe
- 7d 14h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 100 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- −1into Thu 01:00 UTC
- Peak · 48 h
- 3most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 14% of all ranked servers, top 39% in EU. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 14h. The force wipe · high confidence
- wipe-day peak
- 4players, last three wipes
Coming wipes
- 7d 14hThu 5 Nov, 19:00 UTCFW
- 35d 14hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 19 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 1 Oct, 18:05 UTC FW27d ago | M0.5▲rising | 4 | – | running | 1 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on [EU] Lucky Duck PvE | No Raiding | Zombies | Bosses | Events?
The procedural map on [EU] Lucky Duck PvE | No Raiding | Zombies | Bosses | Events is size 4,000 with seed 304626451, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on [EU] Lucky Duck PvE | No Raiding | Zombies | Bosses | Events?
The name of [EU] Lucky Duck PvE | No Raiding | Zombies | Bosses | Events gives no gather rate. The group limit is 8 players, the game's default. It plays in pve mode, no player-versus-player fighting. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched on.
Player counts
How many players are recorded on [EU] Lucky Duck PvE | No Raiding | Zombies | Bosses | Events right now?
At this moment, [EU] Lucky Duck PvE | No Raiding | Zombies | Bosses | Events records 0 players across 100 slots. Across seven days this server recorded an average of 1 players and a peak of 5. The busiest point in the last 48 hours came at 00:00 UTC, averaging 2 players.
How does [EU] Lucky Duck PvE | No Raiding | Zombies | Bosses | Events rank against other Rust servers?
[EU] Lucky Duck PvE | No Raiding | Zombies | Bosses | Events is #1,146 in Europe and #3,061 worldwide on the past week's player hours, within the top 14% of ranked servers.
Server details
How reliably does [EU] Lucky Duck PvE | No Raiding | Zombies | Bosses | Events stay online?
[EU] Lucky Duck PvE | No Raiding | Zombies | Bosses | Events is up at the moment. Going by the uptime figure it reports, it restarted about 23 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. 13 September 2026 is when Rust Server Trends first recorded it.
Does [EU] Lucky Duck PvE | No Raiding | Zombies | Bosses | Events hold a steady tick rate?
Its average server fps over the last 48 hours was 87, and it never dropped below 14. Buildings, deployables and all the rest of the world's entities brought it to a high of 122,370. Memory use peaked at 4,683 MB. Low fps together with a growing entity count is what players experience as lag.
Which region does [EU] Lucky Duck PvE | No Raiding | Zombies | Bosses | Events run from?
The EU tag is how [EU] Lucky Duck PvE | No Raiding | Zombies | Bosses | Events lists itself in Europe. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 136.243.54.148:2365 is the address it uses.
Which Rust version is [EU] Lucky Duck PvE | No Raiding | Zombies | Bosses | Events running?
On Linux, [EU] Lucky Duck PvE | No Raiding | Zombies | Bosses | Events runs Rust network protocol 2635 and build 168909. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe day
What does wipe day look like on [EU] Lucky Duck PvE | No Raiding | Zombies | Bosses | Events?
4 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 19 hours after the wipe.
How often does [EU] Lucky Duck PvE | No Raiding | Zombies | Bosses | Events wipe, and on which days?
The force wipe is the only wipe [EU] Lucky Duck PvE | No Raiding | Zombies | Bosses | Events takes, once a month. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. It has run its current world for 27 days 10 hours. Its tags state a monthly wipe schedule.
Lists and tags
What do the server tags on [EU] Lucky Duck PvE | No Raiding | Zombies | Bosses | Events mean?
Tags published by [EU] Lucky Duck PvE | No Raiding | Zombies | Bosses | Events and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): Slots: 100; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^m (Monthly): Wipes happen monthly, at the same time as Facepunch's force wipe; ^p (PvE): You won't fight other players here; the world is what threatens you; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; EU (Europe): In the server browser it appears under Europe; sc1 (Custom tag): A custom tag, not standard Rust: set by the owner or a plugin. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does [EU] Lucky Duck PvE | No Raiding | Zombies | Bosses | Events appear?
You will find [EU] Lucky Duck PvE | No Raiding | Zombies | Bosses | Events on the following Rust Server Trends lists: EU Rust servers, Modded Rust servers, tracked live, Rust PvE servers and Rust zombie servers, by recorded population. On the server list, the filters it matches are: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Join the server
How do you connect to [EU] Lucky Duck PvE | No Raiding | Zombies | Bosses | Events?
You can connect by pressing F1 in Rust and typing client.connect 136.243.54.148:2365 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. https://store.quackplay.com is where its website lives.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.