Rust Server TrendsSeismic network · station log
Recording Stations11,652 Players32,618 Active2,799 Wipes · 3 h77 48 h

Station EU-3061 · recording

[EU] Lucky Duck PvE | No Raiding | Zombies | Bosses | Events

Online EU 136.243.54.148:2365 checked 12m ago

monthly wipes moddedoxidepve
Connect
Players now
0/ 100
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
1
peak 5
Rank
#3,061
top 14% · #1146 in EU
Last wipe
27d ago
monthly schedule
Next wipe
7d 14h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station EU-3061 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 100 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
−1into Thu 01:00 UTC
Peak · 48 h
3most players in any hour
Channel 1 · calibrated

Players

AveragePeak
0123405:0014:0023:0008:0017:0003:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

05010015020005:0014:0023:0008:0017:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 14% of all ranked servers, top 39% in EU. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 14h. The force wipe · high confidence

wipe-day peak
4players, last three wipes

Coming wipes

  1. 7d 14hThu 5 Nov, 19:00 UTCFW
  2. 35d 14hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 19 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 1 Oct, 18:05 UTC FW27d ago M0.5rising 4 – running 1

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
1[PvE]Тульский|Русский|Classic+Ивенты EU · groups of 8+ · monthly · 35 on average
4/ 200
[PvE] Relic Europe | No Killing | No Raiding | No Decay EU · groups of 30+ · monthly · 31 on average
6/ 200
[GER] Rust Oase |PVE|Quests|XP|Raidable Bases|Events EU · groups of 15+ · monthly · 30 on average
5/ 140
[EU] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | EU · groups of 8+ · monthly · 26 on average
3/ 150
Hex EU PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet EU · no group limit · 1x · monthly · 25 on average
19/ 100
Фармер[FULL PVE-НОВИЧОК-РЕЙД БАЗЫ] EU · groups of 8+ · monthly · 17 on average
5/ 75
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on [EU] Lucky Duck PvE | No Raiding | Zombies | Bosses | Events?

The procedural map on [EU] Lucky Duck PvE | No Raiding | Zombies | Bosses | Events is size 4,000 with seed 304626451, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on [EU] Lucky Duck PvE | No Raiding | Zombies | Bosses | Events?

The name of [EU] Lucky Duck PvE | No Raiding | Zombies | Bosses | Events gives no gather rate. The group limit is 8 players, the game's default. It plays in pve mode, no player-versus-player fighting. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched on.

Player counts

How many players are recorded on [EU] Lucky Duck PvE | No Raiding | Zombies | Bosses | Events right now?

At this moment, [EU] Lucky Duck PvE | No Raiding | Zombies | Bosses | Events records 0 players across 100 slots. Across seven days this server recorded an average of 1 players and a peak of 5. The busiest point in the last 48 hours came at 00:00 UTC, averaging 2 players.

How does [EU] Lucky Duck PvE | No Raiding | Zombies | Bosses | Events rank against other Rust servers?

[EU] Lucky Duck PvE | No Raiding | Zombies | Bosses | Events is #1,146 in Europe and #3,061 worldwide on the past week's player hours, within the top 14% of ranked servers.

Server details

How reliably does [EU] Lucky Duck PvE | No Raiding | Zombies | Bosses | Events stay online?

[EU] Lucky Duck PvE | No Raiding | Zombies | Bosses | Events is up at the moment. Going by the uptime figure it reports, it restarted about 23 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. 13 September 2026 is when Rust Server Trends first recorded it.

Does [EU] Lucky Duck PvE | No Raiding | Zombies | Bosses | Events hold a steady tick rate?

Its average server fps over the last 48 hours was 87, and it never dropped below 14. Buildings, deployables and all the rest of the world's entities brought it to a high of 122,370. Memory use peaked at 4,683 MB. Low fps together with a growing entity count is what players experience as lag.

Which region does [EU] Lucky Duck PvE | No Raiding | Zombies | Bosses | Events run from?

The EU tag is how [EU] Lucky Duck PvE | No Raiding | Zombies | Bosses | Events lists itself in Europe. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 136.243.54.148:2365 is the address it uses.

Which Rust version is [EU] Lucky Duck PvE | No Raiding | Zombies | Bosses | Events running?

On Linux, [EU] Lucky Duck PvE | No Raiding | Zombies | Bosses | Events runs Rust network protocol 2635 and build 168909. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe day

What does wipe day look like on [EU] Lucky Duck PvE | No Raiding | Zombies | Bosses | Events?

4 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 19 hours after the wipe.

How often does [EU] Lucky Duck PvE | No Raiding | Zombies | Bosses | Events wipe, and on which days?

The force wipe is the only wipe [EU] Lucky Duck PvE | No Raiding | Zombies | Bosses | Events takes, once a month. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. It has run its current world for 27 days 10 hours. Its tags state a monthly wipe schedule.

Lists and tags

What do the server tags on [EU] Lucky Duck PvE | No Raiding | Zombies | Bosses | Events mean?

Tags published by [EU] Lucky Duck PvE | No Raiding | Zombies | Bosses | Events and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): Slots: 100; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^m (Monthly): Wipes happen monthly, at the same time as Facepunch's force wipe; ^p (PvE): You won't fight other players here; the world is what threatens you; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; EU (Europe): In the server browser it appears under Europe; sc1 (Custom tag): A custom tag, not standard Rust: set by the owner or a plugin. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does [EU] Lucky Duck PvE | No Raiding | Zombies | Bosses | Events appear?

You will find [EU] Lucky Duck PvE | No Raiding | Zombies | Bosses | Events on the following Rust Server Trends lists: EU Rust servers, Modded Rust servers, tracked live, Rust PvE servers and Rust zombie servers, by recorded population. On the server list, the filters it matches are: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Join the server

How do you connect to [EU] Lucky Duck PvE | No Raiding | Zombies | Bosses | Events?

You can connect by pressing F1 in Rust and typing client.connect 136.243.54.148:2365 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. https://store.quackplay.com is where its website lives.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^p,^m,EU,^p,gmrust,cs168909,sc1,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players Slots: 100.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build It runs game build 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code No region code is set for this server.

Wipe schedule

^m
Monthly Wipes happen monthly, at the same time as Facepunch's force wipe.

Gameplay

^p
PvE You won't fight other players here; the world is what threatens you.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Region

EU
Europe In the server browser it appears under Europe.

Other

sc1
Custom tag A custom tag, not standard Rust: set by the owner or a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.