Rust Server TrendsSeismic network · station log
Recording Stations11,649 Players46,030 Active3,128 Wipes · 3 h109 48 h

Station XX-6254 · recording

Blackout Survival PVPRP Test Server

Online 136.228.60.174:28015 checked 14m ago

teams off moddedoxidehardcore
Connect
Players now
0/ 5
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 1
Rank
#6,254
top 28%
Last wipe
13d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-6254 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 5 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
−1into Wed 04:00 UTC
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75109:0018:0003:0012:0022:0007:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

05010015020009:0018:0003:0012:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 28% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
7 daysbetween real wipes
on rhythm
100%of its recent wipes
wipe-day peak
2players, last three wipes
crowd held
50%else halves by day 2

The first 48 hours of its last wipes

Thu 15 OctThu 8 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 15 Oct, 17:44 UTC13d ago M0.0rising 2 – running 1
Thu 8 Oct, 15:23 UTC20d ago M0.0rising 2 halved by day 2 7.1 days 1
Thu 1 Oct, 17:46 UTC FW27d ago M0.0rising 2 held half 6.9 days 1

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
TheLastOfRust Hardcore PvE Zombie Survival no group limit · 7 on average
3/ 100
Nikki & Yuni Hardcore Solo/Duo | Wiped 10/15 | No Tech Tree | R NA · no group limit · biweekly · 3 on average
4/ 50
Alone & Afraid OC · no group limit · biweekly · 2 on average
1/ 50
[BR/LATAM] Evolution PVE | Hardcore Zombie Survival SA · groups of 15+ · biweekly · 2 on average
1/ 50
1/ 100
ShockRust | Blue | NoLimit no group limit · 150 on average
106/ 500
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Blackout Survival PVPRP Test Server?

The procedural map on Blackout Survival PVPRP Test Server is size 4,000, generated by the game.

Which settings and rules apply on Blackout Survival PVPRP Test Server?

The name of Blackout Survival PVPRP Test Server gives no gather rate. It gives no group limit in its listing. In hardcore mode, Facepunch's most demanding mode. You can raid and fight other players here. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Oxide. The server has VAC on, Valve's anti-cheat.

Player counts

How many players are recorded on Blackout Survival PVPRP Test Server right now?

0 of the 5 slots on Blackout Survival PVPRP Test Server are filled right now. Across seven days this server recorded an average of 0 players and a peak of 1. The last 48 hours show their highest activity at 15:00 UTC, averaging 1 players.

How does Blackout Survival PVPRP Test Server rank against other Rust servers?

The last seven days of player hours place Blackout Survival PVPRP Test Server at #6,254, in the top 28% of all ranked servers.

Operator and location

How reliably does Blackout Survival PVPRP Test Server stay online?

As recorded now, Blackout Survival PVPRP Test Server is running. Its reported uptime points to a restart about 5 days 2 hours ago. Of the 168 hours in the last 7 full days, it was up for 167, or 99% of the time. 13 September 2026 is when Rust Server Trends first recorded it.

How well does Blackout Survival PVPRP Test Server perform under load?

Its average server fps over the last 48 hours was 103, and it never dropped below 47. At its highest, it carried 170,541 entities: buildings, deployables and the world's other contents. Its highest memory use was 4,755 MB. Low fps together with a growing entity count is what players experience as lag.

Where in the world is Blackout Survival PVPRP Test Server hosted?

A region is not published by Blackout Survival PVPRP Test Server. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 136.228.60.174:28015 is the address it uses.

What build of Rust does Blackout Survival PVPRP Test Server use?

Rust network protocol 2635 and build 168909 on Windows is what Blackout Survival PVPRP Test Server runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe schedule

What does wipe day look like on Blackout Survival PVPRP Test Server?

On average, the busiest point of its recent wipes drew 2 players. The peak on the most recent wipe came 1 hours after the wipe. Half that peak was held until the next wipe in 50% of its recent wipes. By day 2 it fell below half in the wipes where it didn't hold.

How often does Blackout Survival PVPRP Test Server wipe, and on which days?

No next wipe can be predicted for Blackout Survival PVPRP Test Server, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 13 days 15 hours.

Lists and tags

What do the server tags on Blackout Survival PVPRP Test Server mean?

Tags published by Blackout Survival PVPRP Test Server and read by the game's server browser include gmhardcore (Game mode): The game mode is hardcore, a harsher ruleset; mp5 (Max players): Slots: 5; ts0 (Group limit): Team play is turned off; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Blackout Survival PVPRP Test Server appear?

The Rust Server Trends lists that take in Blackout Survival PVPRP Test Server are: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Oxide ^o; Last wipe: In the last 2 weeks.

Join the server

How do you connect to Blackout Survival PVPRP Test Server?

To join, enter client.connect 136.228.60.174:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp5,ptrak,$r?,v2635,gmhardcore,cs168909,ts0,^o^z

Game

gmhardcore
Game mode The game mode is hardcore, a harsher ruleset.
mp5
Max players Slots: 5.
ts0
Group limit Team play is turned off.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.