Rust Server TrendsSeismic network · station log
Recording Stations11,829 Players89,289 Active4,008 Wipes · 3 h50 48 h

Station XX-8960 · no signal

Shockbyte

Offline 135.148.15.78:20303 checked 2d ago

teams off moddedoxidehardcore
Connect
Players now
1/ 1
100% full
Motion · 24 h
M –
too few hourly readings
7-day average
1
peak 1
Rank
#8,960
top 40%
Last wipe
3d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-8960 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 1 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k25 Oct26 Oct27 Oct28 Oct

Top 40% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sun 25 Oct, 15:29 UTC3d ago M0.0steady 1 – running 1

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
TheLastOfRust Hardcore PvE Zombie Survival no group limit · 8 on average
1/ 100
Nikki & Yuni Hardcore Solo/Duo | Wiped 10/15 | No Tech Tree | R NA · no group limit · biweekly · 3 on average
1/ 50
Alone & Afraid OC · no group limit · biweekly · 2 on average
1/ 50
[BR/LATAM] Evolution PVE | Hardcore Zombie Survival SA · groups of 15+ · biweekly · 2 on average
2/ 50
1/ 100
ShockRust | Blue | NoLimit no group limit · 157 on average
205/ 500
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Shockbyte?

The procedural map on Shockbyte is size 2,100, generated by the game.

Which settings and rules apply on Shockbyte?

No gather rate appears in the name of Shockbyte. No group limit is published. hardcore is the game mode, Facepunch's most punishing mode. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Oxide. The server has VAC on, Valve's anti-cheat.

Live population

How many players are recorded on Shockbyte right now?

No players are recorded on Shockbyte at this moment; it is offline, and the last sighting was 2 days 22 hours ago. Averaged across the last seven days the population was 1 players, reaching a peak of 1.

How does Shockbyte rank against other Rust servers?

The last seven days of player hours place Shockbyte at #8,960, in the top 40% of all ranked servers.

Server facts

How reliably does Shockbyte stay online?

Shockbyte is down at the moment; the last recorded contact was 2 days 22 hours ago. It was up 0% of the time across the last 2 full days: 0 of 48 hours. On 25 October 2026 it was recorded for the first time by Rust Server Trends.

Where in the world is Shockbyte hosted?

No region is published by Shockbyte. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 135.148.15.78:20303 is the address it uses.

What build of Rust does Shockbyte use?

Shockbyte is running Rust network protocol 2635 and build 168909 on a machine with Linux. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe schedule

What does wipe day look like on Shockbyte?

1 players, on average, was the busiest crowd at its recent wipes. 0 hours into the latest wipe, the crowd reached its peak.

How often does Shockbyte wipe, and on which days?

On record so far are too few of Shockbyte's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 3 days 3 hours is how long the current world has been running.

Server tags

What do the server tags on Shockbyte mean?

The game's server browser reads the tags Shockbyte publishes: gmhardcore (Game mode): A harsher ruleset, hardcore; mp1 (Max players): The server has 1 slots; ts0 (Group limit): Teams are disabled; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Shockbyte appear?

These Rust Server Trends lists include Shockbyte: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Oxide ^o; Last wipe: In the last week.

Join the server

What steps get you onto Shockbyte?

To join, enter client.connect 135.148.15.78:20303 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp1,ptrak,$r?,v2635,gmhardcore,cs168909,ts0,^o^z

Game

gmhardcore
Game mode A harsher ruleset, hardcore.
mp1
Max players The server has 1 slots.
ts0
Group limit Teams are disabled.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set for this server.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.