Rust Server TrendsSeismic network · station log
Recording Stations11,757 Players64,357 Active3,442 Wipes · 3 h196 48 h

Station NA-5507 · recording

Rust Idaho. TruePVE,Zombie Hordes,Raidable Boats.

Online NA 135.131.173.223:28015 checked 9m ago

moddedoxidepve
Connect
Players now
0/ 50
0% full
Motion · 24 h
M0.0rising
+1 players on the day
7-day average
0
peak 3
Rank
#5,507
top 25% · #923 in NA
Last wipe
8d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station NA-5507 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 50 slots
Motion · 24 h
M0.0rising+1 players
Sharpest hour
−2into Thu 05:00 UTC
Peak · 48 h
2most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.511.5212:0021:0006:0015:0001:0010:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

02040608012:0021:0006:0015:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 25% of all ranked servers, top 50% in NA. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
6.4 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
67%else halves by day 7

The first 48 hours of its last wipes

Tue 20 OctSun 4 OctThu 1 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Tue 20 Oct, 23:51 UTC8d ago M0.3rising 2 – running 0
Sun 4 Oct, 19:38 UTC24d ago M0.0rising 1 halved by day 7 16.2 days 0
Thu 1 Oct, 16:11 UTC27d ago M0.0steady 0 – 3.1 days 0
Tue 22 Sep, 15:59 UTC36d ago M0.5rising 3 held half 9 days 0
Fri 18 Sep, 18:49 UTC40d ago M0.5rising 3 held half 3.9 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
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Zombie Land PVE Monthly | Raids | Skills | Custom Maps NA · groups of 14+ · monthly · 34 on average
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Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet NA · no group limit · 1x · monthly · 34 on average
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Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Rust Idaho. TruePVE,Zombie Hordes,Raidable Boats.?

The procedural map on Rust Idaho. TruePVE,Zombie Hordes,Raidable Boats. is size 4,500 with seed 1337, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page. Its map carries the name Custom Map.

Which settings and rules apply on Rust Idaho. TruePVE,Zombie Hordes,Raidable Boats.?

You will find no gather rate in the name of Rust Idaho. TruePVE,Zombie Hordes,Raidable Boats.. At the game's default, groups can have up to 8 players. pve is the game mode, no combat against other players. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. The server has VAC on, Valve's anti-cheat.

Population

How many players are recorded on Rust Idaho. TruePVE,Zombie Hordes,Raidable Boats. right now?

0 of the 50 slots on Rust Idaho. TruePVE,Zombie Hordes,Raidable Boats. are filled right now. Averaged across the last seven days the population was 0 players, reaching a peak of 3. Averaged over the last 48 hours, the busiest hour was 04:00 UTC at 2 players.

How does Rust Idaho. TruePVE,Zombie Hordes,Raidable Boats. rank against other Rust servers?

The last seven days of player hours place Rust Idaho. TruePVE,Zombie Hordes,Raidable Boats. at #5,507, in the top 25% of all ranked servers and #923 in North America.

Server facts

How reliably does Rust Idaho. TruePVE,Zombie Hordes,Raidable Boats. stay online?

As recorded now, Rust Idaho. TruePVE,Zombie Hordes,Raidable Boats. is running. Its reported uptime points to a restart about 2 days 7 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

How well does Rust Idaho. TruePVE,Zombie Hordes,Raidable Boats. perform under load?

The 48-hour average is 62 server fps; 53 is the lowest observed. The world held up to 136,180 entities at its peak, buildings and deployables included. It reached a ceiling of 5,039 MB of memory. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Where in the world is Rust Idaho. TruePVE,Zombie Hordes,Raidable Boats. hosted?

In North America Rust Idaho. TruePVE,Zombie Hordes,Raidable Boats. lists itself, with the tag NA. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 135.131.173.223:28015 is the address it uses.

What build of Rust does Rust Idaho. TruePVE,Zombie Hordes,Raidable Boats. use?

Rust network protocol 2635 and build 168909 on Linux is what Rust Idaho. TruePVE,Zombie Hordes,Raidable Boats. runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

What does wipe day look like on Rust Idaho. TruePVE,Zombie Hordes,Raidable Boats.?

On average, the busiest point of its recent wipes drew 1 players. 1 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 67% of its recent wipes. It fell under half by day 7 in the wipes where it didn't hold.

How often does Rust Idaho. TruePVE,Zombie Hordes,Raidable Boats. wipe, and on which days?

There is no next wipe to predict at Rust Idaho. TruePVE,Zombie Hordes,Raidable Boats., since its wipes fall at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 8 days 9 hours.

Lists and tags

What do the server tags on Rust Idaho. TruePVE,Zombie Hordes,Raidable Boats. mean?

These are the tags Rust Idaho. TruePVE,Zombie Hordes,Raidable Boats. publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): Slots: 50; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): It runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; NA (North America): The server browser files it under North America. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Rust Idaho. TruePVE,Zombie Hordes,Raidable Boats. appear?

The Rust Server Trends lists that take in Rust Idaho. TruePVE,Zombie Hordes,Raidable Boats. are: Modded Rust servers, tracked live, Rust PvE servers, Rust zombie servers, by recorded population and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How to join

How do you connect to Rust Idaho. TruePVE,Zombie Hordes,Raidable Boats.?

You can connect by pressing F1 in Rust and typing client.connect 135.131.173.223:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. https://discord.com/invite/zUjJytbZAd is where its website lives.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,NA,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players Slots: 50.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build It runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code A region code has not been set.

Gameplay

^p
PvE The danger comes from the world, not from other players.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.