Rust Server TrendsSeismic network · station log
Recording Stations11,729 Players69,238 Active3,594 Wipes · 3 h124 48 h

Station XX-4097 · recording

[JP][PVE] BalloonBear [gahu3]

Online 126.77.90.98:28020 checked 8m ago

moddedoxidepve
Connect
Players now
0/ 30
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 6
Rank
#4,097
top 18%
Last wipe
15d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-4097 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 30 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+0into Mon 14:00 UTC
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75113:0022:0007:0017:0002:0011:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040013:0022:0007:0017:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct14 Oct21 Oct28 Oct

Top 18% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
6players, last three wipes

The first 48 hours of its last wipes

02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 6, 40 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Mon 12 Oct, 18:32 UTC15d ago M0.8rising 6 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
【炮炮PVE启蒙】纯净|特色|突袭|技能 EA · groups of 16+ · biweekly · 58 on average
114/ 200
QS『鱼山路』pve|耐玩|升级|突袭 EA · groups of 8+ · 36 on average
47/ 100
[坚果PVE]原倍养老/打怪升级/合成强化/召唤副本 EA · groups of 8+ · monthly · 35 on average
39/ 100
Japan Tokyo - Vanilla PvE|JP|Beginner EA · groups of 16+ · 34 on average
60/ 100
Japan Tokyo - Chill PvE|JP EA · groups of 16+ · 21 on average
35/ 100
爱酱PVE|1服|十倍|死亡不掉|装备强化|突袭基地 EA · groups of 8+ · monthly · 21 on average
22/ 88
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on [JP][PVE] BalloonBear [gahu3]?

Generated by the game, the map on [JP][PVE] BalloonBear [gahu3] is procedural, size 3,000 with seed 436589391. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on [JP][PVE] BalloonBear [gahu3]?

No gather rate appears in the name of [JP][PVE] BalloonBear [gahu3]. The group limit is 8 players, the game's default. pve is the game mode, no combat against other players. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. The server has VAC on, Valve's anti-cheat.

Live population

How many players are recorded on [JP][PVE] BalloonBear [gahu3] right now?

0 of the 30 slots on [JP][PVE] BalloonBear [gahu3] are filled right now. The seven-day average is 0 players, with a peak of 6. The last 48 hours show their highest activity at 13:00 UTC, averaging 0 players.

How does [JP][PVE] BalloonBear [gahu3] rank against other Rust servers?

The last seven days of player hours place [JP][PVE] BalloonBear [gahu3] at #4,097, in the top 18% of all ranked servers.

Server details

How reliably does [JP][PVE] BalloonBear [gahu3] stay online?

As recorded now, [JP][PVE] BalloonBear [gahu3] is running. The uptime it reports puts its last restart about 2 days 12 hours ago. Of the 168 hours in the last 7 full days, it was up for 168, or 100% of the time. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

Does [JP][PVE] BalloonBear [gahu3] hold a steady tick rate?

Its average server fps over the last 48 hours was 200, and it never dropped below 105. The world held up to 50,681 entities at its peak, buildings and deployables included. It reached a ceiling of 2,373 MB of memory. What you feel as lag is the combination of low fps and a rising entity count.

Which region does [JP][PVE] BalloonBear [gahu3] run from?

Its name points to Asia, but [JP][PVE] BalloonBear [gahu3] publishes no region tag. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 126.77.90.98:28020.

What build of Rust does [JP][PVE] BalloonBear [gahu3] use?

[JP][PVE] BalloonBear [gahu3] is running Rust network protocol 2635 and build 168909 on a machine with Windows. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

What does wipe day look like on [JP][PVE] BalloonBear [gahu3]?

The recent wipes averaged a busiest count of 6 players. The peak on the most recent wipe came 40 hours after the wipe.

How often does [JP][PVE] BalloonBear [gahu3] wipe, and on which days?

Too few wipes of [JP][PVE] BalloonBear [gahu3] are on record yet to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 15 days 17 hours.

Lists and tags

What do the server tags on [JP][PVE] BalloonBear [gahu3] mean?

These are the tags [JP][PVE] BalloonBear [gahu3] publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp30 (Max players): Slots: 30; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does [JP][PVE] BalloonBear [gahu3] appear?

You will find [JP][PVE] BalloonBear [gahu3] on the following Rust Server Trends lists: Modded Rust servers, tracked live and Rust PvE servers. On the server list, the filters it matches are: Region: Asia; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.

Join the server

What steps get you onto [JP][PVE] BalloonBear [gahu3]?

Enter client.connect 126.77.90.98:28020 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp30,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode You'll find standard Rust survival here.
mp30
Max players Slots: 30.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code A region code has not been set.

Gameplay

^p
PvE The danger comes from the world, not from other players.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.