Rust Server TrendsSeismic network · station log
Recording Stations11,886 Players99,275 Active3,950 Wipes · 3 h394 48 h

Station EA-15975 · no signal

『初晴PVE』萌新学习 | 技能树 | 死亡不掉

Offline EA 125.38.165.30:20015 checked 24d ago

oxidepve
Connect
Players now
0/ 50
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,975
top 71% · #482 in EA
Last wipe
27d ago
no schedule published
Next wipe
7d 2h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station EA-15975 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 50 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k28 Sep1 Oct3 Oct6 Oct8 Oct11 Oct

Top 71% of all ranked servers, top 93% in EA. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 2h. The force wipe · high confidence

wipe-day peak
4players, last three wipes

Coming wipes

  1. 7d 2hThu 5 Nov, 19:00 UTCFW
  2. 35d 2hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 40 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 1 Oct, 18:35 UTC FW27d ago M0.6rising 4 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
【云梦泽PVE】萌新学习|土味养老|死亡不掉|原倍 EA · groups of 30+ · monthly · 22 on average
19/ 200
[SEA] RustEZ Pure PvE | Low Decay | No Killing | No Raiding EA · groups of 8+ · monthly · 17 on average
21/ 200
JP RustPvE kokuu Server No kill No raid beeginner EA · groups of 8+ · monthly · 15 on average
10/ 200
Kiyo Server JP PVE EA · groups of 20+ · monthly · 5 on average
5/ 30
[SEA] tRust SG PvE Monthly Vanilla EA · groups of 8+ · monthly · 5 on average
4/ 50
【旧梦PVE】 萌新学习 | 原版养老 | 禁抄家打架 EA · groups of 15+ · monthly · 5 on average
5/ 100
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on 『初晴PVE』萌新学习 | 技能树 | 死亡不掉?

Generated by the game, the map on 『初晴PVE』萌新学习 | 技能树 | 死亡不掉 is procedural, size 4,500 with seed 1337. You can view it on RustMaps from this page: the same size and seed produce the same map. You will find the map named Custom Map.

Which settings and rules apply on 『初晴PVE』萌新学习 | 技能树 | 死亡不掉?

The name of 『初晴PVE』萌新学习 | 技能树 | 死亡不掉 gives no gather rate. The group limit is 8 players, the game's default. It plays in pve mode, no player-versus-player fighting. It is a community server, and the browser lists it under Community. Oxide is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.

Player counts

How many players are recorded on 『初晴PVE』萌新学习 | 技能树 | 死亡不掉 right now?

『初晴PVE』萌新学习 | 技能树 | 死亡不掉 is not responding at this moment and is offline, last seen 24 days 17 hours ago.

How does 『初晴PVE』萌新学习 | 技能树 | 死亡不掉 rank against other Rust servers?

For player hours across the last seven days, 『初晴PVE』萌新学习 | 技能树 | 死亡不掉 takes #15,975 overall and #482 in Asia, inside the top 71% of all ranked servers.

Server facts

How reliably does 『初晴PVE』萌新学习 | 技能树 | 死亡不掉 stay online?

As recorded now, 『初晴PVE』萌新学习 | 技能树 | 死亡不掉 is not reachable, the last contact having been 24 days 17 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. On 27 September 2026 it was recorded for the first time by Rust Server Trends.

Which region does 『初晴PVE』萌新学习 | 技能树 | 死亡不掉 run from?

The EA tag is how 『初晴PVE』萌新学习 | 技能树 | 死亡不掉 lists itself in Asia. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 125.38.165.30:20015 is the address it uses.

What build of Rust does 『初晴PVE』萌新学习 | 技能树 | 死亡不掉 use?

Rust network protocol 2634 and build 166494 on Windows is what 『初晴PVE』萌新学习 | 技能树 | 死亡不掉 runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe schedule

What does wipe day look like on 『初晴PVE』萌新学习 | 技能树 | 死亡不掉?

The recent wipes averaged a busiest count of 4 players. The peak on the most recent wipe came 40 hours after the wipe.

How often does 『初晴PVE』萌新学习 | 技能树 | 死亡不掉 wipe, and on which days?

The force wipe is the only wipe 『初晴PVE』萌新学习 | 技能树 | 死亡不掉 takes, once a month. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. It has run its current world for 27 days 22 hours.

Lists and tags

What do the server tags on 『初晴PVE』萌新学习 | 技能树 | 死亡不掉 mean?

These are the tags 『初晴PVE』萌新学习 | 技能树 | 死亡不掉 publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): Slots: 50; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs166494 (Build): Game build: 166494; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; EA (East Asia): The server browser files it under East Asia. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does 『初晴PVE』萌新学习 | 技能树 | 死亡不掉 appear?

The Rust Server Trends lists that take in 『初晴PVE』萌新学习 | 技能树 | 死亡不掉 are: Rust community servers without the side modes and Rust PvE servers. On the server list, the filters it matches are: Region: Asia; Type: Community (not modded, not official) and Plugins, not modded; Game mode: PvE; Server tag: PvE ^p and Oxide ^o; Group limit: 5 or more.

Who is behind 『初晴PVE』萌新学习 | 技能树 | 死亡不掉?

Both 『初晴PVE』萌新学习 | 技能树 | 死亡不掉 and 20 other servers we track publish a nmpve.top hostname, so the same operator most likely runs them.

Join the server

What steps get you onto 『初晴PVE』萌新学习 | 技能树 | 死亡不掉?

To join, enter client.connect 125.38.165.30:20015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. https://qm.qq.com/cgi-bin/qm/qr?_wv=1027&k=EQCYvb_QadxSBnFamEMshelkVUXwW8jE&authKey=WIwitH9qp6Hv83UbXvy6aoNbDIXwb4dAOnwzkNoeQbUlu7qfMemwzLfVBA3mHj2i&noverify=0&group_code=157806350 is where its website lives.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,EA,^p,gmrust,cs166494,ts8,^o

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players Slots: 50.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2634
Protocol Your game needs to be on protocol 2634 to join.
cs166494
Build Game build: 166494.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code No region code is set for this server.

Gameplay

^p
PvE The danger comes from the world, not from other players.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.

Region

EA
East Asia The server browser files it under East Asia.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.