Rust Server TrendsSeismic network · station log
Recording Stations11,620 Players32,059 Active2,776 Wipes · 3 h73 48 h

Station XX-14052 · no signal

Newman's Rust 2.0

Offline 125.26.55.72:28015 checked 45d ago

teams off moddedcarbonhardcore
Connect
Players now
1/ 10
10% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#14,052
no region published
Last wipe
53d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-14052 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 10 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep
Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
TheLastOfRust Hardcore PvE Zombie Survival no group limit · 7 on average
4/ 100
Nikki & Yuni Hardcore Solo/Duo | Wiped 10/15 | No Tech Tree | R NA · no group limit · biweekly · 3 on average
3/ 50
Alone & Afraid OC · no group limit · biweekly · 2 on average
1/ 50
[BR/LATAM] Evolution PVE | Hardcore Zombie Survival SA · groups of 15+ · biweekly · 2 on average
0/ 50
0/ 100
ShockRust | Blue | NoLimit no group limit · 152 on average
44/ 500
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Newman's Rust 2.0?

A procedural map runs on Newman's Rust 2.0, generated by the game.

Which settings and rules apply on Newman's Rust 2.0?

No gather rate appears in the name of Newman's Rust 2.0. The group limit is not published. In hardcore mode, The toughest ruleset Facepunch offers. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Carbon. The server has VAC on, Valve's anti-cheat.

Live population

What is the current population on Newman's Rust 2.0?

Newman's Rust 2.0 is not responding at this moment and is offline, last seen 45 days ago.

How does Newman's Rust 2.0 rank against other Rust servers?

Over the last seven days, Newman's Rust 2.0 recorded enough player hours to reach #14,052 worldwide, placing it in the top – of all ranked servers.

Server facts

How reliably does Newman's Rust 2.0 stay online?

No contact with Newman's Rust 2.0 right now, and the last recorded contact was 45 days ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. 14 September 2026 is when Rust Server Trends first recorded it.

Where in the world is Newman's Rust 2.0 hosted?

Nothing about a region comes from Newman's Rust 2.0. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 125.26.55.72:28015.

What build of Rust does Newman's Rust 2.0 use?

Rust network protocol 2633 and build 163207 on Windows is what Newman's Rust 2.0 runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe pattern

How often does Newman's Rust 2.0 wipe, and on which days?

The rhythm of Newman's Rust 2.0 cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 53 days 19 hours.

Tags

What do the server tags on Newman's Rust 2.0 mean?

Tags published by Newman's Rust 2.0 and read by the game's server browser include gmhardcore (Game mode): A harsher ruleset, hardcore; mp10 (Max players): The server has 10 slots; ts0 (Group limit): Teams are disabled; v2633 (Protocol): Your game needs to be on protocol 2633 to join; cs163207 (Build): It runs game build 163207; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Newman's Rust 2.0 appear?

You will find Newman's Rust 2.0 on the following Rust Server Trends lists: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Carbon ^y.

Join the server

What steps get you onto Newman's Rust 2.0?

To join, enter client.connect 125.26.55.72:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmhardcore,cs163207,ts0,^z,^y

Game

gmhardcore
Game mode A harsher ruleset, hardcore.
mp10
Max players The server has 10 slots.
ts0
Group limit Teams are disabled.
v2633
Protocol Your game needs to be on protocol 2633 to join.
cs163207
Build It runs game build 163207.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code A region code has not been set.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon A plugin framework, Carbon, runs here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.