Station OC-15106 · no signal
RetroPVE (Testing Server)
Offline OC 123.50.149.73:28015 checked 12d ago
- Players now
- 0/ 100
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,106
- top 70% · #186 in OC
- Last wipe
- 27d ago
- monthly schedule
- Next wipe
- 7d 21h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 100 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers, top 87% in OC. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 21h. The force wipe · high confidence
- wipe-day peak
- 2players, last three wipes
Coming wipes
- 7d 21hThu 5 Nov, 19:00 UTCFW
- 35d 21hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 3 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 1 Oct, 16:48 UTC27d ago | M0.3▲rising | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on RetroPVE (Testing Server)?
Generated by the game, the map on RetroPVE (Testing Server) is procedural and size 5,000.
Which settings and rules apply on RetroPVE (Testing Server)?
You will find no gather rate in the name of RetroPVE (Testing Server). The group limit is 8 players, the game's default. In survival mode, gather, build and raid in the standard game. You can raid and fight other players here. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Carbon. Anti-cheat is on: VAC, from Valve.
Population
What is the current population on RetroPVE (Testing Server)?
A reading taken now finds RetroPVE (Testing Server) offline; the most recent activity was 12 days 2 hours ago.
How does RetroPVE (Testing Server) rank against other Rust servers?
For player hours across the last seven days, RetroPVE (Testing Server) takes #15,106 overall and #186 in Oceania, inside the top 70% of all ranked servers.
Server facts
How reliably does RetroPVE (Testing Server) stay online?
No contact with RetroPVE (Testing Server) right now, and the last recorded contact was 12 days 2 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. On 28 September 2026 it was recorded for the first time by Rust Server Trends.
Where in the world is RetroPVE (Testing Server) hosted?
The OC tag is how RetroPVE (Testing Server) lists itself in Oceania. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 123.50.149.73:28015.
What build of Rust does RetroPVE (Testing Server) use?
On Linux, RetroPVE (Testing Server) runs Rust network protocol 2634 and build 166494. The protocol must match for you to join, and Steam takes care of updating it.
Wipe day
What does wipe day look like on RetroPVE (Testing Server)?
The recent wipes averaged a busiest count of 2 players. 3 hours after the latest wipe, the crowd peaked.
How often does RetroPVE (Testing Server) wipe, and on which days?
The force wipe is the only wipe RetroPVE (Testing Server) takes, once a month. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. 27 days 3 hours is how long the current world has been running. Its tags state a monthly wipe schedule.
Tags
What do the server tags on RetroPVE (Testing Server) mean?
These are the tags RetroPVE (Testing Server) publishes for the browser to read: gmvanilla (Game mode): You'll find vanilla survival here; mp100 (Max players): The server has 100 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs166494 (Build): It runs game build 166494; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^m (Monthly): It wipes monthly, together with the Facepunch force wipe; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): A plugin framework, Carbon, runs here; OC (Oceania): In the server browser it appears under Oceania. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does RetroPVE (Testing Server) appear?
The Rust Server Trends lists that take in RetroPVE (Testing Server) are: Oceania Rust servers, live and Modded Rust servers, tracked live. On the server list, the filters it matches are: Region: Oceania; Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
How to join
How do you connect to RetroPVE (Testing Server)?
To join, enter client.connect 123.50.149.73:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.