Rust Server TrendsSeismic network · station log
Recording Stations11,784 Players66,602 Active3,516 Wipes · 3 h198 48 h

Station XX-1031 · recording

[JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】

Online 118.27.228.193:28015 checked 7m ago

moddedoxidepve
Connect
Players now
10/ 100
10% full
Motion · 24 h
M0.5rising
+3 players on the day
7-day average
9
peak 39
Rank
#1,031
top 5%
Last wipe
6d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-1031 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
10of 100 slots
Motion · 24 h
M0.5rising+3 players
Sharpest hour
−7into Tue 15:00 UTC
Peak · 48 h
15most players in any hour
Channel 1 · calibrated

Players

AveragePeak
0510152013:0022:0007:0015:0001:0010:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

02040608013:0022:0007:0015:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 5% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
17.5 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
18players, last three wipes
crowd held
50%else halves by day 9

The first 48 hours of its last wipes

Thu 22 OctThu 1 OctThu 17 Sep
010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 19, 6 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 22 Oct, 23:58 UTC6d ago M1.3rising 19 – running 0
Thu 1 Oct, 22:04 UTC FW27d ago M1.3rising 23 halved by day 9 21.1 days 3
Thu 17 Sep, 22:19 UTC41d ago M1.1rising 13 held half 14 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
【炮炮PVE启蒙】纯净|特色|突袭|技能 EA · groups of 16+ · biweekly · 58 on average
102/ 200
QS『鱼山路』pve|耐玩|升级|突袭 EA · groups of 8+ · 37 on average
45/ 100
[坚果PVE]宗门/合成/挂机/升级/召唤/副本/拍卖 EA · groups of 8+ · monthly · 35 on average
37/ 100
Japan Tokyo - Vanilla PvE|JP|Beginner EA · groups of 16+ · 33 on average
56/ 100
Japan Tokyo - Chill PvE|JP EA · groups of 16+ · 21 on average
37/ 100
爱酱PVE|1服|十倍|死亡不掉|装备强化|突袭基地 EA · groups of 8+ · monthly · 20 on average
22/ 88
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on [JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】?

[JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】 runs a procedural map of size 3,500 with seed 1711208204, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on [JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】?

No gather rate appears in the name of [JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】. At the game's default, groups can have up to 8 players. pve is the game mode, no combat against other players. The server browser lists it under Modded, where plugins or settings change the game. Oxide is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.

Player counts

How many players are recorded on [JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】 right now?

A reading taken now shows 10 players on [JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】, which has 100 slots. Averaged across the last seven days the population was 9 players, reaching a peak of 39. The last 48 hours show their highest activity at 13:00 UTC, averaging 14 players.

How does [JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】 rank against other Rust servers?

Over the last seven days, [JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】 recorded enough player hours to reach #1,031 worldwide, placing it in the top 5% of all ranked servers.

Server facts

How reliably does [JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】 stay online?

Right now, you can reach [JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】. Its reported uptime points to a restart about 4 hours ago. Of the 168 hours in the last 7 full days, it was up for 165, or 98% of the time. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

Does [JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】 hold a steady tick rate?

The 48-hour average is 55 server fps; 39 is the lowest observed. Buildings, deployables and all the rest of the world's entities brought it to a high of 124,314. Memory use peaked at 4,158 MB. What you feel as lag is the combination of low fps and a rising entity count.

Where in the world is [JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】 hosted?

The name of [JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】 points to Asia, even though it publishes no region tag. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 118.27.228.193:28015 is the address it uses.

Which Rust version is [JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】 running?

Rust network protocol 2635 and build 168909 on Linux is what [JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】 runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

What does wipe day look like on [JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】?

On average, the busiest point of its recent wipes drew 18 players. 6 hours after the latest wipe, the crowd peaked. Until the next wipe the crowd remained above half that peak in 50% of its recent wipes. By day 9 it fell below half in the wipes where it didn't hold.

How often does [JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】 wipe, and on which days?

No next wipe can be predicted for [JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 6 days 12 hours.

Tags

What do the server tags on [JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】 mean?

These are the tags [JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】 publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp100 (Max players): The server has 100 slots; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^p (PvE): You won't fight other players here; the world is what threatens you; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does [JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】 appear?

The Rust Server Trends lists that take in [JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】 are: Modded Rust servers, tracked live and Rust PvE servers. You will find it under these filters on the server list: Region: Asia; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week; Players now: At least 10.

Connecting

How do you connect to [JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】?

To join, enter client.connect 118.27.228.193:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. For the website, go to https://discord.com/invite/3zmC5unVD2.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode You'll find standard Rust survival here.
mp100
Max players The server has 100 slots.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code No region code is set for this server.

Gameplay

^p
PvE You won't fight other players here; the world is what threatens you.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.