Rust Server TrendsSeismic network · station log
Recording Stations11,794 Players80,292 Active3,570 Wipes · 3 h260 48 h

Station XX-13951 · no signal

Michael's PVE Build Server

Offline 109.242.231.177:28015 checked 45d ago

pve
Connect
Players now
1/ 5
20% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#13,951
no region published
Last wipe
45d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-13951 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 5 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep
Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
|PvE| RUSTTRAVKA [Zombie|SkillsRPG|RaidBases|Events|Loot+] groups of 10+ · monthly · 13 on average
9/ 200
CZ/EU Farming Industry PVE EU · groups of 8+ · monthly · 4 on average
6/ 50
CZ/SK PVE!! No raid_No kill :-) RUSTUJ groups of 8+ · 3 on average
3/ 30
BroinRust [PVE CLASSIC EU/EA] EU · groups of 8+ · monthly · 3 on average
3/ 200
BroinRust [PVE MOD EU/EA] EU · groups of 10+ · biweekly · 3 on average
0/ 200
CZ/SK RELAX PVE groups of 8+ · monthly · 2 on average
6/ 30
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Michael's PVE Build Server?

A procedural map runs on Michael's PVE Build Server, generated by the game.

Which settings and rules apply on Michael's PVE Build Server?

No gather rate appears in the name of Michael's PVE Build Server. The group limit is 8 players, the game's default. pve is the game mode, no combat against other players. It is a community server, and the browser lists it under Community. Anti-cheat is on: VAC, from Valve.

Player counts

What is the current population on Michael's PVE Build Server?

Michael's PVE Build Server is not responding at this moment and is offline, last seen 45 days 8 hours ago.

How does Michael's PVE Build Server rank against other Rust servers?

Over the last seven days, Michael's PVE Build Server recorded enough player hours to reach #13,951 worldwide, placing it in the top – of all ranked servers.

Server facts

How reliably does Michael's PVE Build Server stay online?

Michael's PVE Build Server is down at the moment; the last recorded contact was 45 days 8 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. Its earliest appearance in the records of Rust Server Trends dates to 14 September 2026.

Where in the world is Michael's PVE Build Server hosted?

Nothing about a region comes from Michael's PVE Build Server. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 109.242.231.177:28015.

Which Rust version is Michael's PVE Build Server running?

Rust network protocol 2633 and build 163794 on Windows is what Michael's PVE Build Server runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe schedule

How often does Michael's PVE Build Server wipe, and on which days?

Too few wipes of Michael's PVE Build Server are on record yet to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 45 days 11 hours.

Lists and tags

What do the server tags on Michael's PVE Build Server mean?

These are the tags Michael's PVE Build Server publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp5 (Max players): 5 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2633 (Protocol): To connect, your game must be on the same protocol, 2633; cs163794 (Build): The game build is 163794; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^p (PvE): The danger comes from the world, not from other players. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Michael's PVE Build Server appear?

These Rust Server Trends lists include Michael's PVE Build Server: Rust build and creative servers, live, Rust community servers without the side modes and Rust PvE servers. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.

Connecting

How do you connect to Michael's PVE Build Server?

To join, enter client.connect 109.242.231.177:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp5,ptrak,$r?,v2633,^p,gmrust,cs163794,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp5
Max players 5 slots are available.
ts8
Group limit This uses the game default of 8 per team.
v2633
Protocol To connect, your game must be on the same protocol, 2633.
cs163794
Build The game build is 163794.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The server has no region code.

Gameplay

^p
PvE The danger comes from the world, not from other players.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.