Rust Server TrendsSeismic network · station log
Recording Stations11,694 Players52,148 Active3,104 Wipes · 3 h109 48 h

Station XX-2775 · recording

[PvE] Emirald (RU)

Online 109.195.3.171:33215 checked 13m ago

monthly wipes moddedoxidepve
Connect
Players now
0/ 200
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
1
peak 5
Rank
#2,775
top 12%
Last wipe
27d ago
monthly schedule
Next wipe
6d 17h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station XX-2775 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 200 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+3into Wed 14:00 UTC
Peak · 48 h
5most players in any hour
Channel 1 · calibrated

Players

AveragePeak
0246802:0011:0021:0006:0015:0000:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

05010015020002:0011:0021:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 12% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 17h. The force wipe · high confidence

usual gap
0.6 daysbetween real wipes
wipe-day peak
7players, last three wipes

Coming wipes

  1. 6d 17hThu 5 Nov, 19:00 UTCFW
  2. 34d 17hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Fri 2 OctThu 1 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 7, 28 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 2 Oct, 08:16 UTC27d ago M0.8rising 7 – running 1
Thu 1 Oct, 17:58 UTC FW28d ago M0.8rising 7 – 0.6 days 1

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
1[PvE]Тульский|Русский|Classic+Ивенты EU · groups of 8+ · monthly · 33 on average
5/ 200
[PvE] Relic Europe | No Killing | No Raiding | No Decay EU · groups of 30+ · monthly · 31 on average
13/ 200
[GER] Rust Oase |PVE|Quests|XP|Raidable Bases|Events EU · groups of 15+ · monthly · 28 on average
5/ 140
Hex EU PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet EU · no group limit · 1x · monthly · 26 on average
23/ 100
[EU] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | EU · groups of 8+ · monthly · 25 on average
10/ 150
Фармер[FULL PVE-НОВИЧОК-РЕЙД БАЗЫ] EU · groups of 8+ · monthly · 17 on average
3/ 75
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on [PvE] Emirald (RU)?

Generated by the game, the map on [PvE] Emirald (RU) is procedural, size 4,500 with seed 58717924. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on [PvE] Emirald (RU)?

No gather rate appears in the name of [PvE] Emirald (RU). The group limit is 8 players, the game's default. pve is the game mode, no player-versus-player fighting. Plugins or settings alter the game here; the browser lists it as Modded. Oxide is the plugin framework it runs. The server has VAC on, Valve's anti-cheat.

Player counts

How many players are recorded on [PvE] Emirald (RU) right now?

At this moment, [PvE] Emirald (RU) records 0 players across 200 slots. The seven-day average is 1 players, with a peak of 5. Averaged over the last 48 hours, the busiest hour was 14:00 UTC at 4 players.

How does [PvE] Emirald (RU) rank against other Rust servers?

The last seven days of player hours place [PvE] Emirald (RU) at #2,775, in the top 12% of all ranked servers.

Server facts

How reliably does [PvE] Emirald (RU) stay online?

[PvE] Emirald (RU) is up at the moment. The uptime it reports puts its last restart about 22 hours ago. Of the 168 hours in the last 7 full days, it was up for 167, or 99% of the time. 13 September 2026 is when Rust Server Trends first recorded it.

How well does [PvE] Emirald (RU) perform under load?

Its average server fps over the last 48 hours was 138, and it never dropped below 111. Buildings, deployables and all the rest of the world's entities brought it to a high of 150,503. Memory use peaked at 4,589 MB. Low fps together with a growing entity count is what players experience as lag.

Which region does [PvE] Emirald (RU) run from?

The name of [PvE] Emirald (RU) points to Europe, even though it publishes no region tag. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 109.195.3.171:33215.

Which Rust version is [PvE] Emirald (RU) running?

On Windows, [PvE] Emirald (RU) runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe schedule

What does wipe day look like on [PvE] Emirald (RU)?

On average, the busiest point of its recent wipes drew 7 players. The peak on the most recent wipe came 28 hours after the wipe.

On what timetable does [PvE] Emirald (RU) run its wipes?

Once a month [PvE] Emirald (RU) wipes, at the force wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. 27 days 17 hours is how long the current world has been running. Its tags state a monthly wipe schedule.

Tags

What do the server tags on [PvE] Emirald (RU) mean?

Tags published by [PvE] Emirald (RU) and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp200 (Max players): The server has 200 slots; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^m (Monthly): It wipes monthly, together with the Facepunch force wipe; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does [PvE] Emirald (RU) appear?

You will find [PvE] Emirald (RU) on the following Rust Server Trends lists: EU Rust servers, Modded Rust servers, tracked live and Rust PvE servers. These filters bring it up on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

How to join

How do you connect to [PvE] Emirald (RU)?

You can connect by pressing F1 in Rust and typing client.connect 109.195.3.171:33215 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp200,ptrak,$r?,v2635,^m,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp200
Max players The server has 200 slots.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code No region code is set for this server.

Wipe schedule

^m
Monthly It wipes monthly, together with the Facepunch force wipe.

Gameplay

^p
PvE The danger comes from the world, not from other players.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.