Station NA-849 · recording
US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing
Online NA 104.143.3.99:28039 checked 11m ago
- Players now
- 17/ 200
- 8% full
- Motion · 24 h
- M0.7▼falling
- −5 players on the day
- 7-day average
- 12
- peak 35
- Rank
- #849
- top 4% · #133 in NA
- Last wipe
- 27d ago
- no schedule published
- Next wipe
- 7d 16h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 17of 200 slots
- Motion · 24 h
- M0.7▼falling−5 players
- Sharpest hour
- −6into Tue 04:00 UTC
- Peak · 48 h
- 24most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 4% of all ranked servers, top 7% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 16h. The force wipe · high confidence
- wipe-day peak
- 75players, last three wipes
Coming wipes
- 7d 16hThu 5 Nov, 19:00 UTCFW
- 35d 16hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 75, 34 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 1 Oct, 18:13 UTC FW27d ago | M1.9▲rising | 75 | – | running | 4 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing?
US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing runs a procedural map of size 5,000 with seed 309235982, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing?
No gather rate appears in the name of US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing. Groups hold up to 8 players, which is the default for the game. pve is the game mode, no player-versus-player fighting. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Oxide. By its own description it is vanilla: rates, kits and rules are as Facepunch ships them. VAC, Valve's anti-cheat, is switched on.
Live population
How many players are recorded on US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing right now?
At this moment, US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing records 17 players across 200 slots. Averaged across the last seven days the population was 12 players, reaching a peak of 35. The busiest point in the last 48 hours came at 23:00 UTC, averaging 21 players.
How does US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing rank against other Rust servers?
For player hours across the last seven days, US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing takes #849 overall and #133 in North America, inside the top 4% of all ranked servers.
Operator and location
How reliably does US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing stay online?
US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing is up at the moment. Its reported uptime points to a restart about 12 hours ago. Of the 168 hours in the last 7 full days, it was up for 167, or 99% of the time. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
How well does US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing perform under load?
The 48-hour average is 52 server fps; 2 is the lowest observed. Buildings, deployables and all the rest of the world's entities brought it to a high of 267,043. Memory use peaked at 6,688 MB. Low fps together with a growing entity count is what players experience as lag.
Where in the world is US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing hosted?
In North America US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing lists itself, with the tag NA. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 104.143.3.99:28039 is the address it uses.
Which Rust version is US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing running?
On Linux, US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe day
What does wipe day look like on US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing?
On average, the busiest point of its recent wipes drew 75 players. The peak on the most recent wipe came 34 hours after the wipe.
On what timetable does US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing run its wipes?
At the force wipe each month US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing wipes, and at no other time. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. The present world dates from 27 days 7 hours.
Server tags
What do the server tags on US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing mean?
Tags published by US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp200 (Max players): The server has 200 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^v (Vanilla): Rates, kits and rules are as Facepunch ships them; ^p (PvE): You won't fight other players here; the world is what threatens you; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; NA (North America): In the server browser it appears under North America. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing appear?
These Rust Server Trends lists include US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing: Modded Rust servers, tracked live, Rust PvE servers and North America Rust servers. You will find it under these filters on the server list: Region: North America; Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Players now: At least 10; Average players: 10+ on average.
How to join
What steps get you onto US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing?
To join, enter client.connect 104.143.3.99:28039 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. You can find its website at https://discord.com/invite/cuzCYuhQ3X.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.