Rust Server TrendsSeismic network · station log
Recording Stations11,829 Players89,289 Active4,008 Wipes · 3 h50 48 h

Station US-9945 · recording

⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN

Online NA · us1 104.143.3.90:28115 checked 2h ago

moddedcarbon
Connect
Players now
0/ 150
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 3
Rank
#9,945
top 45% · #1277 in NA
No wipes
resets
7 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe
–
resets, no wipes
Seismic record · station US-9945 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 150 slots
Motion · 24 h
M0.0steady+0 players
Events picked
2wipes on this record, in red
Channel 1 · calibrated

Players

AveragePeak
0123420:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

02040608020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 45% of all ranked servers, top 69% in NA. Ranked on player hours over the last seven days.

Event catalogue

World resets

a new world every few hours; none of these counts as a wipe
WipedMPeakFirst 48 hCrowdLastedPlayers before
Wed 28 Oct, 11:49 UTC7h ago – – – – – 0
Tue 27 Oct, 11:48 UTC1d ago – – – – – 0
Mon 26 Oct, 11:49 UTC2d ago – – – – – 0
Sun 25 Oct, 11:49 UTC3d ago – – – – – 0
Sat 24 Oct, 11:49 UTC4d ago – – – – – 0
Fri 23 Oct, 11:49 UTC5d ago – – – – – 0
Thu 22 Oct, 11:49 UTC6d ago – – – – – 0
Wed 21 Oct, 11:49 UTC7d ago – – – – – 0
Tue 20 Oct, 11:49 UTC8d ago – – – – – 0
Mon 19 Oct, 11:49 UTC9d ago – – – – – 0
Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[US] RUST ROOM BUILD 2.0 by GJ | CREATIVE & SANDBOX NA · no group limit · 54 on average
114/ 152
UKN.GG - US Sandbox - Creative | Build | Noclip NA · groups of 1000+ · 5 on average
1/ 200
[RU] RUST ROOM BUILD 2.0 by GJ | CREATIVE & SANDBOX EU · no group limit · 451 on average
756/ 767
[EU] THE WAR I Creative I Builder Map EU · groups of 8+ · 8 on average
16/ 110
UKN.GG - EU Sandbox - Creative | Build | Noclip EU · groups of 1000+ · 6 on average
4/ 200
[EU] Rumblest »F1 Staging Test | Team-only PvP« EU · groups of 8+ · 2 on average
3/ 50
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN?

The procedural map on ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN is size 6,000 with seed 1337, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map. The name of its map is ⊗ ROOFCAMP SIMULATOR ⊗.

Which settings and rules apply on ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN?

You will find no gather rate in the name of ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN. At the game's default, groups can have up to 8 players. In minigames & battle royale mode, parkour, Bedwars, battle royale and arenas. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Carbon. Anti-cheat is on: VAC, from Valve.

Player counts

How many players are recorded on ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN right now?

At this moment, ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN records 0 players across 150 slots. Averaged across the last seven days the population was 0 players, reaching a peak of 3.

How does ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN rank against other Rust servers?

The last seven days of player hours place ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN at #9,945, in the top 45% of all ranked servers and #1,277 in North America.

Operator and location

How reliably does ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN stay online?

As recorded now, ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN is running. The uptime it reports puts its last restart about 4 hours ago. Of the 168 hours in the last 7 full days, it was up for 168, or 100% of the time. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

How well does ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN perform under load?

Across the last 48 hours it averaged 60 server fps, with a floor of 56. Buildings, deployables and all the rest of the world's entities brought it to a high of 427. It reached a ceiling of 3,183 MB of memory. Low fps together with a growing entity count is what players experience as lag.

Which region does ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN run from?

The NA tag puts ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN in North America, and the region code it publishes is us1. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 104.143.3.90:28115.

What build of Rust does ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN use?

⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN is running Rust network protocol 2635 and build 168909 on a machine with Linux. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe day

How often does ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN wipe, and on which days?

No wipe schedule is kept by ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN, which makes a new world every few hours. None of those resets counts as a wipe.

Lists and tags

What do the server tags on ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN mean?

The game's server browser reads the tags ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN publishes: gmrust (Game mode): The game mode is standard Rust survival; mp150 (Max players): The server has 150 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $rus1 (Region code): Region code: us1; ^c (Creative): No gathering here: it's sandbox building, so build what you want; ^e (Minigames): Minigames are the focus, such as arenas, Bedwars and parkour; ^d (Combat training): You get loot handed to you to practise aim and PvP; ^k (Build server): A place to design and practise bases; ^j (Battle royale): Gather loot and battle as the zone shrinks; ^i (Battlefield): Kits and high rates drive fast PvP; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): A plugin framework, Carbon, runs here; NA (North America): North America is the region it's listed under in the browser. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN appear?

The Rust Server Trends lists that take in ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN are: Modded Rust servers, tracked live, Rust aim training servers, live, Rust battlefield servers, Rust build and creative servers, live, Rust creative servers and North America Rust servers. You will find it under these filters on the server list: Region: North America; Type: Modded; Server tag: Creative ^c, Minigames ^e, Combat training ^d, Battlefield ^i, Battle royale ^j, Build server ^k, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

Connecting

What steps get you onto ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN?

To join, enter client.connect 104.143.3.90:28115 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. For the website, go to https://teatime.gg.

Instrument codes

Server tags

what each one means

Published as mp150,ptrak,$rus1,v2635,^z,^y,^c,^e,^d,^k,gmrust,cs168909,ts8,^j,^i,NA

Game

gmrust
Game mode The game mode is standard Rust survival.
mp150
Max players The server has 150 slots.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$rus1
Region code Region code: us1.

Gameplay

^c
Creative No gathering here: it's sandbox building, so build what you want.
^e
Minigames Minigames are the focus, such as arenas, Bedwars and parkour.
^d
Combat training You get loot handed to you to practise aim and PvP.
^k
Build server A place to design and practise bases.
^j
Battle royale Gather loot and battle as the zone shrinks.
^i
Battlefield Kits and high rates drive fast PvP.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon A plugin framework, Carbon, runs here.

Region

NA
North America North America is the region it's listed under in the browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.