Rust Server TrendsSeismic network · station log
Recording Stations11,829 Players89,289 Active4,008 Wipes · 3 h0 48 h

Station XX-1060 · recording

[EU] THE WAR I Creative I Builder Map

Online 64.40.9.15:28229 checked 3h ago

moddedoxide
Connect
Players now
16/ 110
15% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
8
peak 28
Rank
#1,060
top 5%
No wipes
resets
7 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe
–
resets, no wipes
Seismic record · station XX-1060 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
16of 110 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
−9into Tue 22:00 UTC
Peak · 48 h
24most players in any hour
Events picked
2wipes on this record, in red
Channel 1 · calibrated

Players

AveragePeak
01020304021:0006:0015:0023:0008:0017:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

05010015020021:0006:0015:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 5% of all ranked servers. Ranked on player hours over the last seven days.

Event catalogue

World resets

a new world every few hours; none of these counts as a wipe
WipedMPeakFirst 48 hCrowdLastedPlayers before
Tue 27 Oct, 23:01 UTC21h ago – – – – – 5
Mon 26 Oct, 23:01 UTC1d ago – – – – – 2
Sun 25 Oct, 23:02 UTC2d ago – – – – – 4
Sat 24 Oct, 23:01 UTC3d ago – – – – – 3
Fri 23 Oct, 23:01 UTC4d ago – – – – – 3
Thu 22 Oct, 23:02 UTC5d ago – – – – – 1
Wed 21 Oct, 23:01 UTC6d ago – – – – – 5
Tue 20 Oct, 23:01 UTC7d ago – – – – – 1
Mon 19 Oct, 23:02 UTC8d ago – – – – – 3
Sun 18 Oct, 23:01 UTC9d ago – – – – – 4
Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[RU] RUST ROOM BUILD 2.0 by GJ | CREATIVE & SANDBOX EU · no group limit · 451 on average
756/ 767
[EU] RUST ROOM BUILD 2.0 by GJ | CREATIVE & SANDBOX EU · no group limit · 142 on average
249/ 266
UKN.GG - EU Sandbox - Creative | Build | Noclip EU · groups of 1000+ · 6 on average
4/ 200
[EU] Rumblest »F1 Staging Test | Team-only PvP« EU · groups of 8+ · 2 on average
3/ 50
3/ 150
2/ 150
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on [EU] THE WAR I Creative I Builder Map?

A custom map of size 6,000 runs on [EU] THE WAR I Creative I Builder Map, with its file published for download from this page.

Which settings and rules apply on [EU] THE WAR I Creative I Builder Map?

No gather rate appears in the name of [EU] THE WAR I Creative I Builder Map. The group limit is 8 players, the game's default. In build & creative mode, no gathering, only sandbox building. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Oxide. The server has VAC on, Valve's anti-cheat.

Population

What is the current population on [EU] THE WAR I Creative I Builder Map?

A reading taken now shows 16 players on [EU] THE WAR I Creative I Builder Map, which has 110 slots. The seven-day average is 8 players, with a peak of 28. The last 48 hours show their highest activity at 18:00 UTC, averaging 21 players.

How does [EU] THE WAR I Creative I Builder Map rank against other Rust servers?

Over the last seven days, [EU] THE WAR I Creative I Builder Map recorded enough player hours to reach #1,060 worldwide, placing it in the top 5% of all ranked servers.

Operator and location

How reliably does [EU] THE WAR I Creative I Builder Map stay online?

[EU] THE WAR I Creative I Builder Map is up at the moment. The uptime it reports puts its last restart about 17 hours ago. 168 of 168 hours in the last 7 full days were up time, 100% of the total. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

Does [EU] THE WAR I Creative I Builder Map hold a steady tick rate?

Across the last 48 hours it averaged 120 server fps, with a floor of 103. The world held up to 30,513 entities at its peak, buildings and deployables included. Its highest memory use was 7,373 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Which region does [EU] THE WAR I Creative I Builder Map run from?

No region tag comes from [EU] THE WAR I Creative I Builder Map, though the name points to Europe. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 64.40.9.15:28229.

Which Rust version is [EU] THE WAR I Creative I Builder Map running?

[EU] THE WAR I Creative I Builder Map is running Rust network protocol 2635 and build 168909 on a machine with Linux. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe schedule

How often does [EU] THE WAR I Creative I Builder Map wipe, and on which days?

No wipe schedule is kept by [EU] THE WAR I Creative I Builder Map, which makes a new world every few hours. None of those resets counts as a wipe.

Server tags

What do the server tags on [EU] THE WAR I Creative I Builder Map mean?

The game's server browser reads the tags [EU] THE WAR I Creative I Builder Map publishes: gmrust (Game mode): You'll find standard Rust survival here; mp110 (Max players): Slots: 110; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^c (Creative): No gathering here: it's sandbox building, so build what you want; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; rustmaps (Custom tag): The owner or a plugin set this tag, and it's not one of Rust's standard tags. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does [EU] THE WAR I Creative I Builder Map appear?

You will find [EU] THE WAR I Creative I Builder Map on the following Rust Server Trends lists: EU Rust servers, Modded Rust servers, tracked live, Rust build and creative servers, live and Rust creative servers. On the server list, the filters it matches are: Region: Europe; Type: Modded; Server tag: Creative ^c, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours; Players now: At least 10.

How to join

What steps get you onto [EU] THE WAR I Creative I Builder Map?

To join, enter client.connect 64.40.9.15:28229 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. https://thewar.tip4serv.com is where its website lives.

Instrument codes

Server tags

what each one means

Published as mp110,ptrak,$r?,v2635,^c,gmrust,cs168909,ts8,rustmaps,^o^z

Game

gmrust
Game mode You'll find standard Rust survival here.
mp110
Max players Slots: 110.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build Game build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code A region code has not been set.

Gameplay

^c
Creative No gathering here: it's sandbox building, so build what you want.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Other

rustmaps
Custom tag The owner or a plugin set this tag, and it's not one of Rust's standard tags.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.