Rust Server TrendsSeismic network · station log
Recording Stations11,829 Players89,289 Active4,008 Wipes · 3 h0 48 h

Station NA-4039 · no signal

RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]

Offline NA 104.143.2.47:28015 checked 16h ago

monthly wipes moddedcarbonpve
Connect
Players now
0/ 50
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
1
peak 3
Rank
#4,039
top 18% · #675 in NA
Last wipe
26d ago
monthly schedule
Next wipe
7d 22h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station NA-4039 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 50 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+2into Wed 00:00 UTC
Peak · 48 h
3most players in any hour
Channel 1 · calibrated

Players

AveragePeak
0123421:0003:0009:0015:0021:0003:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

01020304021:0003:0009:0015:0021:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 18% of all ranked servers, top 36% in NA. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 22h. The force wipe · high confidence

wipe-day peak
5players, last three wipes

Coming wipes

  1. 7d 22hThu 5 Nov, 19:00 UTCFW
  2. 35d 22hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 26 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 1 Oct, 21:49 UTC FW26d ago M0.7rising 5 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Epic PvE | 2X | RB | XP | RP | LB | NO Decay | NO Kill | NO Rai NA · groups of 8+ · 2x · monthly · 3 on average
3/ 200
0/ 50
Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1 NA · groups of 8+ · biweekly · 1 on average
3/ 50
Outpost Omega | PVE | Build | Explore | Thrive NA · groups of 8+ · biweekly · 1 on average
1/ 100
[US] RustDecay PVE 15x Relax & Build - No Kill No Raid NA · groups of 8+ · 15x · monthly · 12 on average
16/ 50
[US] RustDecay PVE 200x Relax & Build - No Kill No Raid NA · groups of 8+ · 200x · monthly · 5 on average
2/ 50
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]?

Generated by the game, the map on RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] is procedural, size 4,250 with seed 1337. Size and seed produce the same map, so RustMaps can show it from this page. You will find the map named Custom Map.

Which settings and rules apply on RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]?

The name of RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] gives no gather rate. Groups hold up to 8 players, which is the default for the game. It plays in pve mode, no player-versus-player fighting. The server browser lists it under Modded, where plugins or settings change the game. Carbon is the plugin framework it runs. The server has VAC on, Valve's anti-cheat.

Population

What is the current population on RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]?

No players are recorded on RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] at this moment; it is offline, and the last sighting was 16 hours ago. The seven-day average is 1 players, with a peak of 3. The last 48 hours show their highest activity at 01:00 UTC, averaging 2 players.

How does RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] rank against other Rust servers?

The last seven days of player hours place RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] at #4,039, in the top 18% of all ranked servers and #675 in North America.

Server facts

How reliably does RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] stay online?

RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] is down at the moment; the last recorded contact was 16 hours ago. Going by the uptime figure it reports, it restarted about 23 hours ago. It was up 94% of the time across the last 7 full days: 158 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

How well does RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] perform under load?

Its average server fps over the last 48 hours was 30, and it never dropped below 30. Buildings, deployables and all the rest of the world's entities brought it to a high of 148,049. It reached a ceiling of 6,390 MB of memory. Low fps together with a growing entity count is what players experience as lag.

Which region does RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] run from?

With its NA tag, RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] lists itself in North America. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 104.143.2.47:28015.

What build of Rust does RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] use?

Rust network protocol 2635 and build 168909 on Linux is what RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe pattern

What does wipe day look like on RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]?

On average, the busiest point of its recent wipes drew 5 players. 26 hours into the latest wipe, the crowd reached its peak.

On what timetable does RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] run its wipes?

Once a month RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] wipes, at the force wipe. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. 26 days 22 hours is how long the current world has been running. Its tags state a monthly wipe schedule.

Server tags

What do the server tags on RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] mean?

The game's server browser reads the tags RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] publishes: gmrust (Game mode): Survival in standard Rust; mp50 (Max players): 50 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^m (Monthly): It wipes monthly, together with the Facepunch force wipe; ^p (PvE): You won't fight other players here; the world is what threatens you; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon is the plugin framework running here; NA (North America): The server browser files it under North America. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] appear?

You will find RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] on the following Rust Server Trends lists: Modded Rust servers, tracked live, Rust build and creative servers, live, Rust PvE servers and North America Rust servers. On the server list, the filters it matches are: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.

Join the server

What steps get you onto RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]?

To join, enter client.connect 104.143.2.47:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. https://discord.com/invite/478SQzbUU9 is where its website lives.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^z,^y,^m,NA,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp50
Max players 50 slots are available.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build Game build: 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code A region code has not been set.

Wipe schedule

^m
Monthly It wipes monthly, together with the Facepunch force wipe.

Gameplay

^p
PvE You won't fight other players here; the world is what threatens you.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon Carbon is the plugin framework running here.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.