Station NA-16019 · no signal
Test Server for US Adventureland
Offline NA 104.129.132.9:29015 checked 27d ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #16,019
- top 69% · #1596 in NA
- Last wipe
- 27d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 84% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which settings and rules apply on Test Server for US Adventureland?
You will find no gather rate in the name of Test Server for US Adventureland. Groups hold up to 8 players, which is the default for the game. It plays in build & creative mode, no gathering, only sandbox building. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. Anti-cheat is on: VAC, from Valve.
Player counts
What is the current population on Test Server for US Adventureland?
A reading taken now finds Test Server for US Adventureland offline; the most recent activity was 27 days 12 hours ago.
How does Test Server for US Adventureland rank against other Rust servers?
For player hours across the last seven days, Test Server for US Adventureland takes #16,019 overall and #1,596 in North America, inside the top 69% of all ranked servers.
Server details
How reliably does Test Server for US Adventureland stay online?
No contact with Test Server for US Adventureland right now, and the last recorded contact was 27 days 12 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. 1 October 2026 is when Rust Server Trends first recorded it.
Which region does Test Server for US Adventureland run from?
The NA tag is how Test Server for US Adventureland lists itself in North America. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 104.129.132.9:29015.
Which Rust version is Test Server for US Adventureland running?
Rust network protocol 2634 and build 166494 on Linux is what Test Server for US Adventureland runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe pattern
How often does Test Server for US Adventureland wipe, and on which days?
The rhythm of Test Server for US Adventureland cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 27 days 12 hours.
Lists and tags
What do the server tags on Test Server for US Adventureland mean?
These are the tags Test Server for US Adventureland publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp10 (Max players): The server has 10 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs166494 (Build): It runs game build 166494; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^c (Creative): No gathering here: it's sandbox building, so build what you want; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; NA (North America): The server browser files it under North America. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Test Server for US Adventureland appear?
The Rust Server Trends lists that take in Test Server for US Adventureland are: Modded Rust servers, tracked live, Rust build and creative servers, live, Rust creative servers, Rust PvE servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Creative ^c, Modded ^z and Oxide ^o; Group limit: 5 or more.
Join the server
How do you connect to Test Server for US Adventureland?
To join, enter client.connect 104.129.132.9:29015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.