Station OC-4036 · recording
Friend Not Foe / PvE Community / Australasia
Online OC 103.62.51.209:49105 checked 6m ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M0.2▼falling
- −2 players on the day
- 7-day average
- 1
- peak 4
- Rank
- #4,036
- top 18% · #102 in OC
- Last wipe
- 13d ago
- biweekly schedule
- Next wipe
- 7d 5h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M0.2▼falling−2 players
- Sharpest hour
- +2into Wed 11:00 UTC
- Peak · 48 h
- 2most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 18% of all ranked servers, top 48% in OC, and #255 of the quad servers (top 31%). Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Thursday 5 November, 19:00 UTC, in 7d 5h. The force wipe · high confidence
- usual gap
- 28 daysbetween real wipes
- on rhythm
- 100%of its recent wipes
- wipe-day peak
- 9players, last three wipes
- crowd held
- 0%else halves by day 5
Coming wipes
- 7d 5hThu 5 Nov, 19:00 UTCFW
- 14d 3hThu 12 Nov, 17:13 UTC
- 35d 5hThu 3 Dec, 19:00 UTCFW
- 42d 3hThu 10 Dec, 17:13 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 7, 38 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 15 Oct, 17:13 UTC13d ago | M0.8▲rising | 7 | – | running | 1 | |
| Thu 1 Oct, 17:51 UTC FW27d ago | M1.0▲rising | 10 | halved by day 6 | 14 days | 0 | |
| Thu 17 Sep, 17:04 UTC41d ago | M0.9▲rising | 9 | halved by day 4 | 14 days | 1 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Friend Not Foe / PvE Community / Australasia?
The procedural map on Friend Not Foe / PvE Community / Australasia is size 3,800 with seed 1255517319, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on Friend Not Foe / PvE Community / Australasia?
The name of Friend Not Foe / PvE Community / Australasia gives no gather rate. 4 players is the most a group can hold (quad). In pve mode, no combat against other players. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched on.
Player counts
How many players are recorded on Friend Not Foe / PvE Community / Australasia right now?
At this moment, Friend Not Foe / PvE Community / Australasia records 0 players across 50 slots. Across seven days this server recorded an average of 1 players and a peak of 4. Averaged over the last 48 hours, the busiest hour was 11:00 UTC at 2 players.
How does Friend Not Foe / PvE Community / Australasia rank against other Rust servers?
The last seven days of player hours place Friend Not Foe / PvE Community / Australasia at #4,036, in the top 18% of all ranked servers and #102 in Oceania. It sits at #255 among quad servers.
Server facts
How reliably does Friend Not Foe / PvE Community / Australasia stay online?
Right now, you can reach Friend Not Foe / PvE Community / Australasia. Going by the uptime figure it reports, it restarted about 18 hours ago. Of the 168 hours in the last 7 full days, it was up for 167, or 99% of the time. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
Does Friend Not Foe / PvE Community / Australasia hold a steady tick rate?
Its average server fps over the last 48 hours was 59, and it never dropped below 54. At its highest, it carried 94,005 entities: buildings, deployables and the world's other contents. Its highest memory use was 2,492 MB. What you feel as lag is the combination of low fps and a rising entity count.
Where in the world is Friend Not Foe / PvE Community / Australasia hosted?
The OC tag is how Friend Not Foe / PvE Community / Australasia lists itself in Oceania. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 103.62.51.209:49105.
Which Rust version is Friend Not Foe / PvE Community / Australasia running?
Friend Not Foe / PvE Community / Australasia is running Rust network protocol 2635 and build 168909 on a machine with Windows. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
What does wipe day look like on Friend Not Foe / PvE Community / Australasia?
The recent wipes averaged a busiest count of 9 players. 38 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 5.
On what timetable does Friend Not Foe / PvE Community / Australasia run its wipes?
The wipe rhythm at Friend Not Foe / PvE Community / Australasia is every 4 weeks on Thursday at 17:13 UTC. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. The present world dates from 13 days 20 hours. Its tags state that it wipes every two weeks.
Lists and tags
What do the server tags on Friend Not Foe / PvE Community / Australasia mean?
These are the tags Friend Not Foe / PvE Community / Australasia publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): Slots: 50; ts4 (Group limit): The team limit is 4; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): The game build is 168909; ptsw (Networking): You'll see 'sw' as the network layer; $r? (Region code): No region code is set for this server; ^b (Biweekly): The wipe cycle is two weeks; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; OC (Oceania): Oceania is the region it's listed under in the browser. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Friend Not Foe / PvE Community / Australasia appear?
You will find Friend Not Foe / PvE Community / Australasia on the following Rust Server Trends lists: Oceania Rust servers, live, Modded Rust servers, tracked live and Rust PvE servers. These filters bring it up on the server list: Region: Oceania; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
How to join
How do you connect to Friend Not Foe / PvE Community / Australasia?
To join, enter client.connect 103.62.51.209:49105 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. For the website, go to https://friendnotfoe.co.uk/.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
