Rust Server TrendsSeismic network · station log
Recording Stations11,823 Players72,372 Active3,652 Wipes · 3 h214 48 h

Station OC-4036 · recording

Friend Not Foe / PvE Community / Australasia

Online OC 103.62.51.209:49105 checked 6m ago

quad biweekly wipes moddedoxidepve
Connect
Players now
0/ 50
0% full
Motion · 24 h
M0.2falling
−2 players on the day
7-day average
1
peak 4
Rank
#4,036
top 18% · #102 in OC
Last wipe
13d ago
biweekly schedule
Next wipe
7d 5h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station OC-4036 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 50 slots
Motion · 24 h
M0.2falling−2 players
Sharpest hour
+2into Wed 11:00 UTC
Peak · 48 h
2most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.511.5214:0023:0008:0017:0003:0012:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

02040608014:0023:0008:0017:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 18% of all ranked servers, top 48% in OC, and #255 of the quad servers (top 31%). Ranked on player hours over the last seven days.

Expected events

Wipe schedule

fixed weekdays

Next wipe Thursday 5 November, 19:00 UTC, in 7d 5h. The force wipe · high confidence

usual gap
28 daysbetween real wipes
on rhythm
100%of its recent wipes
wipe-day peak
9players, last three wipes
crowd held
0%else halves by day 5

Coming wipes

  1. 7d 5hThu 5 Nov, 19:00 UTCFW
  2. 14d 3hThu 12 Nov, 17:13 UTC
  3. 35d 5hThu 3 Dec, 19:00 UTCFW
  4. 42d 3hThu 10 Dec, 17:13 UTC

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctThu 17 Sep
02.557.510+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 7, 38 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 15 Oct, 17:13 UTC13d ago M0.8rising 7 – running 1
Thu 1 Oct, 17:51 UTC FW27d ago M1.0rising 10 halved by day 6 14 days 0
Thu 17 Sep, 17:04 UTC41d ago M0.9rising 9 halved by day 4 14 days 1

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
2/ 50
[AU] Brits PvE Worlds | RUST MMORPG | Quests | Custom Weapons OC · no group limit · biweekly · 36 on average
34/ 2000
Friend Not Foe / PvE Community / UK & Europe EU · quad · biweekly · 3 on average
1/ 50
[RU] RCVL_25Rus PVE/PVP Four EA · quad · biweekly · 2 on average
3/ 51
[AU] OzRust.com PvE | Jetpacks | Kits | Events OC · groups of 8+ · biweekly · 2 on average
0/ 150
Dead Valley | PvE | Bi-Weekly | Old Research System EU · quad · biweekly · 1 on average
0/ 50
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Friend Not Foe / PvE Community / Australasia?

The procedural map on Friend Not Foe / PvE Community / Australasia is size 3,800 with seed 1255517319, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on Friend Not Foe / PvE Community / Australasia?

The name of Friend Not Foe / PvE Community / Australasia gives no gather rate. 4 players is the most a group can hold (quad). In pve mode, no combat against other players. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched on.

Player counts

How many players are recorded on Friend Not Foe / PvE Community / Australasia right now?

At this moment, Friend Not Foe / PvE Community / Australasia records 0 players across 50 slots. Across seven days this server recorded an average of 1 players and a peak of 4. Averaged over the last 48 hours, the busiest hour was 11:00 UTC at 2 players.

How does Friend Not Foe / PvE Community / Australasia rank against other Rust servers?

The last seven days of player hours place Friend Not Foe / PvE Community / Australasia at #4,036, in the top 18% of all ranked servers and #102 in Oceania. It sits at #255 among quad servers.

Server facts

How reliably does Friend Not Foe / PvE Community / Australasia stay online?

Right now, you can reach Friend Not Foe / PvE Community / Australasia. Going by the uptime figure it reports, it restarted about 18 hours ago. Of the 168 hours in the last 7 full days, it was up for 167, or 99% of the time. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

Does Friend Not Foe / PvE Community / Australasia hold a steady tick rate?

Its average server fps over the last 48 hours was 59, and it never dropped below 54. At its highest, it carried 94,005 entities: buildings, deployables and the world's other contents. Its highest memory use was 2,492 MB. What you feel as lag is the combination of low fps and a rising entity count.

Where in the world is Friend Not Foe / PvE Community / Australasia hosted?

The OC tag is how Friend Not Foe / PvE Community / Australasia lists itself in Oceania. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 103.62.51.209:49105.

Which Rust version is Friend Not Foe / PvE Community / Australasia running?

Friend Not Foe / PvE Community / Australasia is running Rust network protocol 2635 and build 168909 on a machine with Windows. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

What does wipe day look like on Friend Not Foe / PvE Community / Australasia?

The recent wipes averaged a busiest count of 9 players. 38 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 5.

On what timetable does Friend Not Foe / PvE Community / Australasia run its wipes?

The wipe rhythm at Friend Not Foe / PvE Community / Australasia is every 4 weeks on Thursday at 17:13 UTC. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. The present world dates from 13 days 20 hours. Its tags state that it wipes every two weeks.

Lists and tags

What do the server tags on Friend Not Foe / PvE Community / Australasia mean?

These are the tags Friend Not Foe / PvE Community / Australasia publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): Slots: 50; ts4 (Group limit): The team limit is 4; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): The game build is 168909; ptsw (Networking): You'll see 'sw' as the network layer; $r? (Region code): No region code is set for this server; ^b (Biweekly): The wipe cycle is two weeks; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; OC (Oceania): Oceania is the region it's listed under in the browser. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Friend Not Foe / PvE Community / Australasia appear?

You will find Friend Not Foe / PvE Community / Australasia on the following Rust Server Trends lists: Oceania Rust servers, live, Modded Rust servers, tracked live and Rust PvE servers. These filters bring it up on the server list: Region: Oceania; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

How to join

How do you connect to Friend Not Foe / PvE Community / Australasia?

To join, enter client.connect 103.62.51.209:49105 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. For the website, go to https://friendnotfoe.co.uk/.

Instrument codes

Server tags

what each one means

Published as mp50,ptsw,$r?,v2635,^b,OC,^p,gmrust,cs168909,ts4,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players Slots: 50.
ts4
Group limit The team limit is 4.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build The game build is 168909.
ptsw
Networking You'll see 'sw' as the network layer.
$r?
Region code No region code is set for this server.

Wipe schedule

^b
Biweekly The wipe cycle is two weeks.

Gameplay

^p
PvE The danger comes from the world, not from other players.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Region

OC
Oceania Oceania is the region it's listed under in the browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.