Rust Server TrendsSeismic network · station log
Recording Stations11,774 Players63,914 Active3,541 Wipes · 3 h128 48 h

Station OC-15275 · no signal

[AU] Sydney | Modded | Monthly Wipe

Offline OC 103.62.51.133:28055 checked 9d ago

monthly wipes moddedcarbon
Connect
Players now
0/ 50
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,275
top 70% · #186 in OC
Last wipe
26d ago
monthly schedule
Next wipe
8d 20h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station OC-15275 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 50 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct11 Oct18 Oct25 Oct

Top 70% of all ranked servers, top 87% in OC. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 20h. The force wipe · high confidence

wipe-day peak
1players, last three wipes

Coming wipes

  1. 8d 20hThu 5 Nov, 19:00 UTCFW
  2. 36d 20hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 18 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 1 Oct, 21:04 UTC FW26d ago M0.0rising 1 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
vanilla + OC · groups of 16+ · monthly · 1 on average
0/ 75
Rustafied.com - AU Long OC · groups of 16+ · monthly · 36 on average
11/ 100
[AU] Facepunch Premium 1 OC · groups of 8+ · monthly · 8 on average
7/ 250
[AU] Facepunch 1 OC · groups of 8+ · monthly · 7 on average
5/ 250
ClearRust - Monthly/PVE[AUS] For NOOBS OC · groups of 8+ · monthly · 4 on average
0/ 100
AUSSIE MAFIA.AU | ORIGINAL | VANILLA PVP | MONTHLY |50% UPKEEP OC · groups of 8+ · monthly · 4 on average
3/ 500
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on [AU] Sydney | Modded | Monthly Wipe?

[AU] Sydney | Modded | Monthly Wipe runs a procedural map of size 3,000 with seed 6738, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on [AU] Sydney | Modded | Monthly Wipe?

The name of [AU] Sydney | Modded | Monthly Wipe gives no gather rate. At the game's default, groups can have up to 8 players. In survival mode, the usual game of gathering, building and raiding. You can raid and fight other players here. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Carbon. Anti-cheat is on: VAC, from Valve.

Player counts

What is the current population on [AU] Sydney | Modded | Monthly Wipe?

[AU] Sydney | Modded | Monthly Wipe is not responding at this moment and is offline, last seen 9 days 9 hours ago.

How does [AU] Sydney | Modded | Monthly Wipe rank against other Rust servers?

The last seven days of player hours place [AU] Sydney | Modded | Monthly Wipe at #15,275, in the top 70% of all ranked servers and #186 in Oceania.

Server facts

How reliably does [AU] Sydney | Modded | Monthly Wipe stay online?

No contact with [AU] Sydney | Modded | Monthly Wipe right now, and the last recorded contact was 9 days 9 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

Which region does [AU] Sydney | Modded | Monthly Wipe run from?

With its OC tag, [AU] Sydney | Modded | Monthly Wipe lists itself in Oceania. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 103.62.51.133:28055.

What build of Rust does [AU] Sydney | Modded | Monthly Wipe use?

Rust network protocol 2634 and build 167781 on Windows is what [AU] Sydney | Modded | Monthly Wipe runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe schedule

What does wipe day look like on [AU] Sydney | Modded | Monthly Wipe?

1 players, on average, was the busiest crowd at its recent wipes. 18 hours after the latest wipe, the crowd peaked.

How often does [AU] Sydney | Modded | Monthly Wipe wipe, and on which days?

The force wipe is the only wipe [AU] Sydney | Modded | Monthly Wipe takes, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 26 days 1 hours is how long the current world has been running. The tags it publishes carry a monthly wipe schedule.

Lists and tags

What do the server tags on [AU] Sydney | Modded | Monthly Wipe mean?

These are the tags [AU] Sydney | Modded | Monthly Wipe publishes for the browser to read: gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): The server has 50 slots; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs167781 (Build): The game build is 167781; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^m (Monthly): It wipes monthly, together with the Facepunch force wipe; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): A plugin framework, Carbon, runs here; OC (Oceania): Oceania is the region it's listed under in the browser. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does [AU] Sydney | Modded | Monthly Wipe appear?

These Rust Server Trends lists include [AU] Sydney | Modded | Monthly Wipe: Oceania Rust servers, live and Modded Rust servers, tracked live. You will find it under these filters on the server list: Region: Oceania; Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.

How to join

How do you connect to [AU] Sydney | Modded | Monthly Wipe?

To join, enter client.connect 103.62.51.133:28055 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^z,^y,^m,OC,gmvanilla,cs167781,ts8

Game

gmvanilla
Game mode This is vanilla survival.
mp50
Max players The server has 50 slots.
ts8
Group limit This uses the game default of 8 per team.
v2634
Protocol Your game needs to be on protocol 2634 to join.
cs167781
Build The game build is 167781.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code The server has no region code.

Wipe schedule

^m
Monthly It wipes monthly, together with the Facepunch force wipe.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon A plugin framework, Carbon, runs here.

Region

OC
Oceania Oceania is the region it's listed under in the browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.