Station XX-8330 · recording
[CN] PVE JOKER TEST
Online 103.151.173.212:29015 checked 12m ago
- Players now
- 0/ 20
- 0% full
- Motion · 24 h
- M0.0▼falling
- −1 players on the day
- 7-day average
- 1
- peak 1
- Rank
- #8,330
- top 37%
- Last wipe
- 7d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 20 slots
- Motion · 24 h
- M0.0▼falling−1 players
- Sharpest hour
- −1into Thu 04:00 UTC
- Peak · 48 h
- 1most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 37% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on [CN] PVE JOKER TEST?
The map on [CN] PVE JOKER TEST is procedural, produced by the game.
Which settings and rules apply on [CN] PVE JOKER TEST?
No gather rate appears in the name of [CN] PVE JOKER TEST. At the game's default, groups can have up to 8 players. It plays in pve mode, no player-versus-player fighting. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Oxide. The server has VAC off, Valve's anti-cheat.
Player counts
What is the current population on [CN] PVE JOKER TEST?
A reading taken now shows 0 players on [CN] PVE JOKER TEST, which has 20 slots. Across seven days this server recorded an average of 1 players and a peak of 1. The busiest point in the last 48 hours came at 03:00 UTC, averaging 1 players.
How does [CN] PVE JOKER TEST rank against other Rust servers?
On player hours for the past week, [CN] PVE JOKER TEST sits at #8,330, which puts it inside the top 37% of every ranked server.
Server facts
How reliably does [CN] PVE JOKER TEST stay online?
Right now, you can reach [CN] PVE JOKER TEST. 3 of 144 hours in the last 6 full days were up time, 2% of the total. On 22 October 2026 it was recorded for the first time by Rust Server Trends.
Which region does [CN] PVE JOKER TEST run from?
No region tag comes from [CN] PVE JOKER TEST, though the name points to Asia. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 103.151.173.212:29015.
What build of Rust does [CN] PVE JOKER TEST use?
[CN] PVE JOKER TEST is running Rust network protocol 2635 and build 168909 on a machine with Windows. The protocol must match for you to join, and Steam takes care of updating it.
Wipe schedule
How often does [CN] PVE JOKER TEST wipe, and on which days?
On record so far are too few of [CN] PVE JOKER TEST's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 7 days 4 hours.
Lists and tags
What do the server tags on [CN] PVE JOKER TEST mean?
The game's server browser reads the tags [CN] PVE JOKER TEST publishes: gmrust (Game mode): You'll find standard Rust survival here; mp20 (Max players): The server has 20 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^p (PvE): You won't fight other players here; the world is what threatens you; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does [CN] PVE JOKER TEST appear?
These Rust Server Trends lists include [CN] PVE JOKER TEST: Modded Rust servers, tracked live and Rust PvE servers. You will find it under these filters on the server list: Region: Asia; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How to join
What steps get you onto [CN] PVE JOKER TEST?
To join, enter client.connect 103.151.173.212:29015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.