Station XX-15349 · no signal
[CN] PVE JOKER TEST
Offline 103.151.173.205:29015 checked 6d ago
- Players now
- 0/ 20
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,349
- top 69%
- Last wipe
- 7d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 20 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on [CN] PVE JOKER TEST?
[CN] PVE JOKER TEST uses a procedural map, which the game generates.
Which settings and rules apply on [CN] PVE JOKER TEST?
You will find no gather rate in the name of [CN] PVE JOKER TEST. Groups hold up to 8 players, which is the default for the game. pve is the game mode, no combat against other players. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. VAC, Valve's anti-cheat, is switched on.
Player counts
How many players are recorded on [CN] PVE JOKER TEST right now?
No players are recorded on [CN] PVE JOKER TEST at this moment; it is offline, and the last sighting was 6 days 21 hours ago. Averaged across the last seven days, the population was 0 players.
How does [CN] PVE JOKER TEST rank against other Rust servers?
Over the last seven days, [CN] PVE JOKER TEST recorded enough player hours to reach #15,349 worldwide, placing it in the top 69% of all ranked servers.
Server facts
How reliably does [CN] PVE JOKER TEST stay online?
[CN] PVE JOKER TEST is down at the moment; the last recorded contact was 6 days 21 hours ago. Of the 144 hours in the last 6 full days, it was up for 0, or 0% of the time. On 22 October 2026 it was recorded for the first time by Rust Server Trends.
Which region does [CN] PVE JOKER TEST run from?
Its name points to Asia, but [CN] PVE JOKER TEST publishes no region tag. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 103.151.173.205:29015 is the address it uses.
What build of Rust does [CN] PVE JOKER TEST use?
[CN] PVE JOKER TEST is running Rust network protocol 2634 and build 166494 on a machine with Windows. The protocol must match for you to join, and Steam takes care of updating it.
Wipe schedule
How often does [CN] PVE JOKER TEST wipe, and on which days?
The rhythm of [CN] PVE JOKER TEST cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 7 days is how long the current world has been running.
Tags
What do the server tags on [CN] PVE JOKER TEST mean?
These are the tags [CN] PVE JOKER TEST publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp20 (Max players): 20 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs166494 (Build): Game build: 166494; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does [CN] PVE JOKER TEST appear?
These Rust Server Trends lists include [CN] PVE JOKER TEST: Modded Rust servers, tracked live and Rust PvE servers. On the server list, the filters it matches are: Region: Asia; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How to join
How do you connect to [CN] PVE JOKER TEST?
To join, enter client.connect 103.151.173.205:29015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.