Rust Server TrendsSeismic network · station log
Recording Stations11,595 Players33,980 Active2,824 Wipes · 3 h64 48 h

Station XX-5250 · recording

IRONBARK CREEK AU

Online 103.15.237.153:28015 checked 11m ago

quad monthly wipes moddedoxidepvesoftcore
Connect
Players now
0/ 125
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 3
Rank
#5,250
top 24%
Last wipe
26d ago
monthly schedule
Next wipe
8d 14h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station XX-5250 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 125 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+1into Tue 09:00 UTC
Peak · 48 h
3most players in any hour
Channel 1 · calibrated

Players

AveragePeak
0123405:0014:0023:0009:0018:0003:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040005:0014:0023:0009:0018:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep6 Oct11 Oct17 Oct22 Oct28 Oct

Top 24% of all ranked servers, and #341 of the quad servers (top 41%). Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 14h. The force wipe · high confidence

wipe-day peak
3players, last three wipes

Coming wipes

  1. 8d 14hThu 5 Nov, 19:00 UTCFW
  2. 36d 14hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 10 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 1 Oct, 20:33 UTC FW26d ago M0.5rising 3 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
1/ 50
Bates Legend -True PVE-Map Wipe 10/15-Relaxed Vanilla. NA · quad · monthly · 2 on average
3/ 50
15/ 100
Reforged Hybrid | PvE/PvP Zones | Zombies | Events NA · quad · monthly · 20 on average
21/ 140
[AU] RustEZ Scourge PvE | Zombies | No Raiding | No Killing OC · groups of 8+ · monthly · 13 on average
15/ 200
[AU] RustEZ Survival PvE | No Decay | No Raiding | No Killing OC · groups of 8+ · monthly · 10 on average
9/ 200
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on IRONBARK CREEK AU?

IRONBARK CREEK AU runs a procedural map of size 3,500 with seed 50000, produced by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on IRONBARK CREEK AU?

No gather rate appears in the name of IRONBARK CREEK AU. The limit for a group is 4 players (quad). It plays in softcore mode, A gentler Facepunch mode: part of your loot stays with you. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Oxide. Anti-cheat is on: VAC, from Valve.

Live population

What is the current population on IRONBARK CREEK AU?

At this moment, IRONBARK CREEK AU records 0 players across 125 slots. Averaged across the last seven days the population was 0 players, reaching a peak of 3. The last 48 hours show their highest activity at 09:00 UTC, averaging 2 players.

How does IRONBARK CREEK AU rank against other Rust servers?

Over the last seven days, IRONBARK CREEK AU recorded enough player hours to reach #5,250 worldwide, placing it in the top 24% of all ranked servers. It sits at #341 among quad servers.

Server facts

How reliably does IRONBARK CREEK AU stay online?

Right now, you can reach IRONBARK CREEK AU. Its reported uptime points to a restart about 10 hours ago. 168 of 168 hours in the last 7 full days were up time, 100% of the total. Its earliest appearance in the records of Rust Server Trends dates to 30 September 2026.

Does IRONBARK CREEK AU hold a steady tick rate?

Its average server fps over the last 48 hours was 209, and it never dropped below 152. Buildings, deployables and all the rest of the world's entities brought it to a high of 69,048. Its highest memory use was 3,834 MB. What you feel as lag is the combination of low fps and a rising entity count.

Which region does IRONBARK CREEK AU run from?

Its name points to Oceania, but IRONBARK CREEK AU publishes no region tag. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 103.15.237.153:28015 is the address it uses.

Which Rust version is IRONBARK CREEK AU running?

On Linux, IRONBARK CREEK AU runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe pattern

What does wipe day look like on IRONBARK CREEK AU?

On average, the busiest point of its recent wipes drew 3 players. 10 hours after the latest wipe, the crowd peaked.

How often does IRONBARK CREEK AU wipe, and on which days?

The force wipe is the only wipe IRONBARK CREEK AU takes, once a month. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. It has run its current world for 26 days 8 hours. Its tags state a monthly wipe schedule.

Server tags

What do the server tags on IRONBARK CREEK AU mean?

These are the tags IRONBARK CREEK AU publishes for the browser to read: gmsoftcore (Game mode): An easier ruleset, softcore; mp125 (Max players): Slots: 125; ts4 (Group limit): Teams are capped at 4 players; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): It runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^m (Monthly): It wipes monthly, together with the Facepunch force wipe; ^p (PvE): There's no player combat; the world provides the threat; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does IRONBARK CREEK AU appear?

These Rust Server Trends lists include IRONBARK CREEK AU: Oceania Rust servers, live, Modded Rust servers, tracked live and Rust PvE servers. You will find it under these filters on the server list: Region: Oceania; Type: Modded; Game mode: PvE and Softcore; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly.

How to join

What steps get you onto IRONBARK CREEK AU?

To join, enter client.connect 103.15.237.153:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp125,ptrak,$r?,v2635,^m,^p,gmsoftcore,cs168909,ts4,^o^z

Game

gmsoftcore
Game mode An easier ruleset, softcore.
mp125
Max players Slots: 125.
ts4
Group limit Teams are capped at 4 players.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build It runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code A region code has not been set.

Wipe schedule

^m
Monthly It wipes monthly, together with the Facepunch force wipe.

Gameplay

^p
PvE There's no player combat; the world provides the threat.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.