Rust Server TrendsSeismic network · station log
Recording Stations11,865 Players103,410 Active3,960 Wipes · 3 h555 48 h

Station XX-·· · no signal

Newman's Rust 2.0

Offline 101.51.242.14:28015 checked 46d ago

teams off moddedcarbonhardcore
Connect
Players now
1/ 10
10% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
–
score 0
Last wipe
54d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-·· · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 10 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
No rank history yet.
Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

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2/ 100
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0/ 50
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ほしラス2 EA · no group limit · 1 on average
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ShockRust | Blue | NoLimit no group limit · 151 on average
102/ 500
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Newman's Rust 2.0?

The map on Newman's Rust 2.0 is procedural, produced by the game.

Which settings and rules apply on Newman's Rust 2.0?

The name of Newman's Rust 2.0 gives no gather rate. The group limit is not published. In hardcore mode, Facepunch's most punishing mode. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Carbon. VAC, Valve's anti-cheat, is switched on.

Live population

How many players are recorded on Newman's Rust 2.0 right now?

A reading taken now finds Newman's Rust 2.0 offline; the most recent activity was 46 days 6 hours ago.

Server details

How reliably does Newman's Rust 2.0 stay online?

As recorded now, Newman's Rust 2.0 is not reachable, the last contact having been 46 days 6 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

Where in the world is Newman's Rust 2.0 hosted?

A region is not published by Newman's Rust 2.0. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 101.51.242.14:28015 is the address it uses.

Which Rust version is Newman's Rust 2.0 running?

Newman's Rust 2.0 is running Rust network protocol 2633 and build 163207 on a machine with Windows. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe schedule

How often does Newman's Rust 2.0 wipe, and on which days?

Too few wipes of Newman's Rust 2.0 are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 54 days 9 hours.

Tags

What do the server tags on Newman's Rust 2.0 mean?

The game's server browser reads the tags Newman's Rust 2.0 publishes: gmhardcore (Game mode): A harsher ruleset, hardcore; mp10 (Max players): Slots: 10; ts0 (Group limit): Teams are disabled; v2633 (Protocol): Game protocol 2633: to join, your game must match this version; cs163207 (Build): It runs game build 163207; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Newman's Rust 2.0 appear?

The Rust Server Trends lists that take in Newman's Rust 2.0 are: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Carbon ^y.

How to join

How do you connect to Newman's Rust 2.0?

Enter client.connect 101.51.242.14:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmhardcore,cs163207,ts0,^z,^y

Game

gmhardcore
Game mode A harsher ruleset, hardcore.
mp10
Max players Slots: 10.
ts0
Group limit Teams are disabled.
v2633
Protocol Game protocol 2633: to join, your game must match this version.
cs163207
Build It runs game build 163207.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code No region code is set for this server.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon A plugin framework, Carbon, runs here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.