Rust Server TrendsSeismic network · station log
Recording Stations11,672 Players34,284 Active2,842 Wipes · 3 h85 48 h

Station XX-12890 · no signal

Newman's Rust 2.0

Offline 1.20.104.164:28015 checked 44d ago

teams off moddedcarbonhardcore
Connect
Players now
1/ 10
10% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#12,890
no region published
Last wipe
53d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-12890 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 10 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep
Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

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the same kind of game, then region, group limit, rate and wipes
TheLastOfRust Hardcore PvE Zombie Survival no group limit · 7 on average
4/ 100
Nikki & Yuni Hardcore Solo/Duo | Wiped 10/15 | No Tech Tree | R NA · no group limit · biweekly · 3 on average
3/ 50
Alone & Afraid OC · no group limit · biweekly · 2 on average
0/ 50
[BR/LATAM] Evolution PVE | Hardcore Zombie Survival SA · groups of 15+ · biweekly · 2 on average
2/ 50
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ShockRust | Blue | NoLimit no group limit · 154 on average
28/ 500
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Newman's Rust 2.0?

Newman's Rust 2.0 uses a procedural map, which the game generates.

Which settings and rules apply on Newman's Rust 2.0?

You will find no gather rate in the name of Newman's Rust 2.0. The group limit is not published. hardcore is the game mode, The toughest ruleset Facepunch offers. You can raid and fight other players here. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Carbon. Anti-cheat is on: VAC, from Valve.

Live population

How many players are recorded on Newman's Rust 2.0 right now?

A reading taken now finds Newman's Rust 2.0 offline; the most recent activity was 44 days 13 hours ago.

How does Newman's Rust 2.0 rank against other Rust servers?

The last seven days of player hours place Newman's Rust 2.0 at #12,890, in the top – of all ranked servers.

Server facts

How reliably does Newman's Rust 2.0 stay online?

No contact with Newman's Rust 2.0 right now, and the last recorded contact was 44 days 13 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. On 14 September 2026 it was recorded for the first time by Rust Server Trends.

Where in the world is Newman's Rust 2.0 hosted?

No region is published by Newman's Rust 2.0. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 1.20.104.164:28015.

What build of Rust does Newman's Rust 2.0 use?

Rust network protocol 2633 and build 163207 on Windows is what Newman's Rust 2.0 runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe day

On what timetable does Newman's Rust 2.0 run its wipes?

Too few wipes of Newman's Rust 2.0 are on record yet to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 53 days 17 hours.

Lists and tags

What do the server tags on Newman's Rust 2.0 mean?

Tags published by Newman's Rust 2.0 and read by the game's server browser include gmhardcore (Game mode): The game mode is hardcore, a harsher ruleset; mp10 (Max players): 10 slots are available; ts0 (Group limit): Team play is turned off; v2633 (Protocol): Your game needs to be on protocol 2633 to join; cs163207 (Build): It runs game build 163207; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework running here. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Newman's Rust 2.0 appear?

You will find Newman's Rust 2.0 on the following Rust Server Trends lists: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Carbon ^y.

How to join

How do you connect to Newman's Rust 2.0?

Enter client.connect 1.20.104.164:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmhardcore,cs163207,ts0,^z,^y

Game

gmhardcore
Game mode The game mode is hardcore, a harsher ruleset.
mp10
Max players 10 slots are available.
ts0
Group limit Team play is turned off.
v2633
Protocol Your game needs to be on protocol 2633 to join.
cs163207
Build It runs game build 163207.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon Carbon is the plugin framework running here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.