Station OC-15466 · no signal
[AU] All-Star Rust
Offline OC 1.145.7.246:28015 checked 36d ago
- Players now
- 0/ 100
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,466
- top 68% · #193 in OC
- Last wipe
- 54d ago
- monthly schedule
- Next wipe
- 8d 19h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 100 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers, top 89% in OC. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 19h. The force wipe
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on [AU] All-Star Rust?
A procedural map runs on [AU] All-Star Rust, generated by the game.
Which settings and rules apply on [AU] All-Star Rust?
You will find no gather rate in the name of [AU] All-Star Rust. Groups hold up to 8 players, which is the default for the game. In survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. Under Community in the server browser, it runs as a community server. Vanilla is the label it uses for itself: unchanged from Facepunch's release: no altered rates, kits or rules. VAC, Valve's anti-cheat, is switched on.
Player counts
How many players are recorded on [AU] All-Star Rust right now?
[AU] All-Star Rust is not responding at this moment and is offline, last seen 36 days 20 hours ago.
How does [AU] All-Star Rust rank against other Rust servers?
The last seven days of player hours place [AU] All-Star Rust at #15,466, in the top 68% of all ranked servers and #193 in Oceania.
Operator and location
How reliably does [AU] All-Star Rust stay online?
No contact with [AU] All-Star Rust right now, and the last recorded contact was 36 days 20 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. 21 September 2026 is when Rust Server Trends first recorded it.
Where in the world is [AU] All-Star Rust hosted?
With its OC tag, [AU] All-Star Rust lists itself in Oceania. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 1.145.7.246:28015 is the address it uses.
What build of Rust does [AU] All-Star Rust use?
Rust network protocol 2633 and build 164530 on Linux is what [AU] All-Star Rust runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe pattern
On what timetable does [AU] All-Star Rust run its wipes?
An estimate from the force wipe gives [AU] All-Star Rust's next wipe. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. The present world dates from 54 days 4 hours. A monthly wipe schedule is published in its tags.
Tags
What do the server tags on [AU] All-Star Rust mean?
The game's server browser reads the tags [AU] All-Star Rust publishes: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): 100 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2633 (Protocol): Your game needs to be on protocol 2633 to join; cs164530 (Build): The game build is 164530; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^m (Monthly): It wipes monthly, together with the Facepunch force wipe; ^v (Vanilla): Unchanged from Facepunch's release: no altered rates, kits or rules; OC (Oceania): The server browser files it under Oceania. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does [AU] All-Star Rust appear?
The Rust Server Trends lists that take in [AU] All-Star Rust are: Oceania Rust servers, live, Rust community servers without the side modes and Vanilla Rust servers, recorded live. These filters bring it up on the server list: Region: Oceania; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly.
Connecting
How do you connect to [AU] All-Star Rust?
To join, enter client.connect 1.145.7.246:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.