Rust Server TrendsSeismic network · station log
Recording Stations11,612 Players36,584 Active2,915 Wipes · 3 h70 48 h

Station XX-13989 · no signal

Creative / Build

Offline 98.27.218.79:28015 checked 39d ago

Connect
Players now
0/ 1
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#13,989
no region published
Last wipe
39d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-13989 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 1 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep24 Sep25 Sep26 Sep
Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
【南瓜】Build-Test EA · groups of 8+ · 10 on average
7/ 101
Raichu Staging | F1 Spawn | Noclip | DLC Unlocked EU · groups of 8+ · 2 on average
0/ 25
46/ 999
75/ 999
89/ 150
Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA EU · groups of 30+ · weekly · 37 on average
3/ 100
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Creative / Build?

The map on Creative / Build is procedural, produced by the game.

Which settings and rules apply on Creative / Build?

No gather rate appears in the name of Creative / Build. The group limit is 8 players, the game's default. It plays in survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. Under Community in the server browser, it runs as a community server. Anti-cheat is on: VAC, from Valve.

Player counts

What is the current population on Creative / Build?

A reading taken now finds Creative / Build offline; the most recent activity was 39 days 7 hours ago.

How does Creative / Build rank against other Rust servers?

Over the last seven days, Creative / Build recorded enough player hours to reach #13,989 worldwide, placing it in the top – of all ranked servers.

Server details

How reliably does Creative / Build stay online?

As recorded now, Creative / Build is not reachable, the last contact having been 39 days 7 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. On 19 September 2026 it was recorded for the first time by Rust Server Trends.

Where in the world is Creative / Build hosted?

Nothing about a region comes from Creative / Build. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 98.27.218.79:28015.

Which Rust version is Creative / Build running?

On Windows, Creative / Build runs Rust network protocol 2633 and build 164530. The protocol must match for you to join, and Steam takes care of updating it.

Wipe schedule

How often does Creative / Build wipe, and on which days?

On record so far are too few of Creative / Build's wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 39 days 8 hours is how long the current world has been running.

Server tags

What do the server tags on Creative / Build mean?

Tags published by Creative / Build and read by the game's server browser include gmvanilla (Game mode): Survival in vanilla mode; mp1 (Max players): The server has 1 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2633 (Protocol): Game protocol 2633: to join, your game must match this version; cs164530 (Build): The game build is 164530; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Creative / Build appear?

The Rust Server Trends lists that take in Creative / Build are: Rust build and creative servers, live, Rust community servers without the side modes and Rust creative servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Join the server

What steps get you onto Creative / Build?

To join, enter client.connect 98.27.218.79:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp1,ptrak,$r?,v2633,gmvanilla,cs164530,ts8

Game

gmvanilla
Game mode Survival in vanilla mode.
mp1
Max players The server has 1 slots.
ts8
Group limit Teams max out at 8, the default set by the game.
v2633
Protocol Game protocol 2633: to join, your game must match this version.
cs164530
Build The game build is 164530.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.