Station EU-15946 · no signal
test server
Offline EU 94.8.150.135:28065 checked 23d ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,946
- top 71% · #2517 in EU
- Last wipe
- 23d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on test server?
test server uses a procedural map, which the game generates.
Which settings and rules apply on test server?
You will find no gather rate in the name of test server. Groups hold up to 8 players, which is the default for the game. It plays in pve mode, no combat against other players. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Carbon. VAC, Valve's anti-cheat, is switched on.
Population
What is the current population on test server?
No players are recorded on test server at this moment; it is offline, and the last sighting was 23 days 2 hours ago.
How does test server rank against other Rust servers?
For player hours across the last seven days, test server takes #15,946 overall and #2,517 in Europe, inside the top 71% of all ranked servers.
Server details
How reliably does test server stay online?
test server is down at the moment; the last recorded contact was 23 days 2 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. On 6 October 2026 it was recorded for the first time by Rust Server Trends.
Which region does test server run from?
In Europe test server lists itself, with the tag EU. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 94.8.150.135:28065 is the address it uses.
Which Rust version is test server running?
On Windows, test server runs Rust network protocol 2634 and build 166652. The protocol must match for you to join, and Steam takes care of updating it.
Wipe day
How often does test server wipe, and on which days?
Too few wipes of test server are on record yet to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 23 days 3 hours.
Lists and tags
What do the server tags on test server mean?
These are the tags test server publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp10 (Max players): 10 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs166652 (Build): Game build: 166652; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^p (PvE): The danger comes from the world, not from other players; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework running here; EU (Europe): The server browser files it under Europe. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does test server appear?
You will find test server on the following Rust Server Trends lists: EU Rust servers, Modded Rust servers, tracked live and Rust PvE servers. On the server list, the filters it matches are: Region: Europe; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.
Join the server
What steps get you onto test server?
Enter client.connect 94.8.150.135:28065 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.