Station EU-14106 · no signal
[EU] Tranquility:PvE | IN DEVELOPMENT
Offline EU 93.206.141.105:28015 checked 43d ago
- Players now
- 1/ 50
- 2% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #14,106
- #2420 in EU
- Last wipe
- 44d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 50 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on [EU] Tranquility:PvE | IN DEVELOPMENT?
A procedural map runs on [EU] Tranquility:PvE | IN DEVELOPMENT, generated by the game.
Which settings and rules apply on [EU] Tranquility:PvE | IN DEVELOPMENT?
The name of [EU] Tranquility:PvE | IN DEVELOPMENT gives no gather rate. The group limit is 8 players, the game's default. It plays in pve mode, no player-versus-player fighting. Plugins or settings alter the game here; the browser lists it as Modded. Carbon is the plugin framework it runs. The server has VAC on, Valve's anti-cheat.
Player counts
What is the current population on [EU] Tranquility:PvE | IN DEVELOPMENT?
A reading taken now finds [EU] Tranquility:PvE | IN DEVELOPMENT offline; the most recent activity was 43 days 2 hours ago.
How does [EU] Tranquility:PvE | IN DEVELOPMENT rank against other Rust servers?
For player hours across the last seven days, [EU] Tranquility:PvE | IN DEVELOPMENT takes #14,106 overall and #2,420 in Europe, inside the top – of all ranked servers.
Server details
How reliably does [EU] Tranquility:PvE | IN DEVELOPMENT stay online?
No contact with [EU] Tranquility:PvE | IN DEVELOPMENT right now, and the last recorded contact was 43 days 2 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. On 16 September 2026 it was recorded for the first time by Rust Server Trends.
Where in the world is [EU] Tranquility:PvE | IN DEVELOPMENT hosted?
With its EU tag, [EU] Tranquility:PvE | IN DEVELOPMENT lists itself in Europe. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 93.206.141.105:28015 is the address it uses.
What build of Rust does [EU] Tranquility:PvE | IN DEVELOPMENT use?
[EU] Tranquility:PvE | IN DEVELOPMENT is running Rust network protocol 2633 and build 163207 on a machine with Windows. The protocol must match for you to join, and Steam takes care of updating it.
Wipe schedule
On what timetable does [EU] Tranquility:PvE | IN DEVELOPMENT run its wipes?
Too few wipes of [EU] Tranquility:PvE | IN DEVELOPMENT are on record yet to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 44 days 16 hours is how long the current world has been running.
Server tags
What do the server tags on [EU] Tranquility:PvE | IN DEVELOPMENT mean?
These are the tags [EU] Tranquility:PvE | IN DEVELOPMENT publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp50 (Max players): Slots: 50; ts8 (Group limit): This uses the game default of 8 per team; v2633 (Protocol): Your game needs to be on protocol 2633 to join; cs163207 (Build): It runs game build 163207; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^p (PvE): You won't fight other players here; the world is what threatens you; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon is the plugin framework running here; EU (Europe): Europe is the region it's listed under in the browser. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does [EU] Tranquility:PvE | IN DEVELOPMENT appear?
These Rust Server Trends lists include [EU] Tranquility:PvE | IN DEVELOPMENT: EU Rust servers, Modded Rust servers, tracked live and Rust PvE servers. You will find it under these filters on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.
Connecting
How do you connect to [EU] Tranquility:PvE | IN DEVELOPMENT?
You can connect by pressing F1 in Rust and typing client.connect 93.206.141.105:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.