Station EU-13521 · no signal
[EU] Tranquility:PvE | IN DEVELOPMENT
Offline EU 93.206.136.130:28015 checked 43d ago
- Players now
- 1/ 50
- 2% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #13,521
- #2365 in EU
- Last wipe
- 47d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 50 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which settings and rules apply on [EU] Tranquility:PvE | IN DEVELOPMENT?
The name of [EU] Tranquility:PvE | IN DEVELOPMENT gives no gather rate. Groups hold up to 8 players, which is the default for the game. In pve mode, no combat against other players. The server browser lists it under Modded, where plugins or settings change the game. Carbon is the plugin framework it runs. The server has VAC on, Valve's anti-cheat.
Live population
How many players are recorded on [EU] Tranquility:PvE | IN DEVELOPMENT right now?
No players are recorded on [EU] Tranquility:PvE | IN DEVELOPMENT at this moment; it is offline, and the last sighting was 43 days 23 hours ago.
How does [EU] Tranquility:PvE | IN DEVELOPMENT rank against other Rust servers?
The last seven days of player hours place [EU] Tranquility:PvE | IN DEVELOPMENT at #13,521, in the top – of all ranked servers and #2,365 in Europe.
Operator and location
How reliably does [EU] Tranquility:PvE | IN DEVELOPMENT stay online?
No contact with [EU] Tranquility:PvE | IN DEVELOPMENT right now, and the last recorded contact was 43 days 23 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. 14 September 2026 is when Rust Server Trends first recorded it.
Which region does [EU] Tranquility:PvE | IN DEVELOPMENT run from?
In Europe [EU] Tranquility:PvE | IN DEVELOPMENT lists itself, with the tag EU. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 93.206.136.130:28015 is the address it uses.
Which Rust version is [EU] Tranquility:PvE | IN DEVELOPMENT running?
[EU] Tranquility:PvE | IN DEVELOPMENT is running Rust network protocol 2633 and build 163207 on a machine with Windows. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe pattern
On what timetable does [EU] Tranquility:PvE | IN DEVELOPMENT run its wipes?
The rhythm of [EU] Tranquility:PvE | IN DEVELOPMENT cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 47 days 18 hours.
Server tags
What do the server tags on [EU] Tranquility:PvE | IN DEVELOPMENT mean?
The game's server browser reads the tags [EU] Tranquility:PvE | IN DEVELOPMENT publishes: gmrust (Game mode): You'll find standard Rust survival here; mp50 (Max players): Slots: 50; ts8 (Group limit): This uses the game default of 8 per team; v2633 (Protocol): Game protocol 2633: to join, your game must match this version; cs163207 (Build): It runs game build 163207; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^p (PvE): You won't fight other players here; the world is what threatens you; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): A plugin framework, Carbon, runs here; modded (Modded): The game is changed by plugins or settings, placing it under Modded; EU (Europe): Europe is the region it's listed under in the browser. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does [EU] Tranquility:PvE | IN DEVELOPMENT appear?
The Rust Server Trends lists that take in [EU] Tranquility:PvE | IN DEVELOPMENT are: EU Rust servers, Modded Rust servers, tracked live and Rust PvE servers. These filters bring it up on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.
Connecting
How do you connect to [EU] Tranquility:PvE | IN DEVELOPMENT?
Enter client.connect 93.206.136.130:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.