Station XX-13792 · no signal
LOCAL - Staging Livestock Test
Offline 92.209.144.131:28015 checked 22d ago
- Players now
- 1/ 5
- 20% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #13,792
- top 62%
- Last wipe
- 28d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 5 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 0.7 daysbetween real wipes
- wipe-day peak
- 1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 1 Oct, 11:06 UTC28d ago | M0.0■steady | 1 | – | running | 1 | |
| Wed 30 Sep, 18:26 UTC28d ago | M0.0■steady | 1 | – | 0.7 days | 1 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on LOCAL - Staging Livestock Test?
LOCAL - Staging Livestock Test uses a procedural map, which the game generates.
Which settings and rules apply on LOCAL - Staging Livestock Test?
The name of LOCAL - Staging Livestock Test gives no gather rate. The group limit is 8 players, the game's default. build & creative is the game mode, building in a sandbox, and no gathering. It is a community server, and the browser lists it under Community. VAC, Valve's anti-cheat, is switched on.
Live population
How many players are recorded on LOCAL - Staging Livestock Test right now?
LOCAL - Staging Livestock Test is not responding at this moment and is offline, last seen 22 days 18 hours ago.
How does LOCAL - Staging Livestock Test rank against other Rust servers?
The last seven days of player hours place LOCAL - Staging Livestock Test at #13,792, in the top 62% of all ranked servers.
Operator and location
How reliably does LOCAL - Staging Livestock Test stay online?
As recorded now, LOCAL - Staging Livestock Test is not reachable, the last contact having been 22 days 18 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. 30 September 2026 is when Rust Server Trends first recorded it.
Which region does LOCAL - Staging Livestock Test run from?
A region is not published by LOCAL - Staging Livestock Test. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 92.209.144.131:28015.
What build of Rust does LOCAL - Staging Livestock Test use?
LOCAL - Staging Livestock Test is running Rust network protocol 2634 and build 166925 on a machine with Windows. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe pattern
What does wipe day look like on LOCAL - Staging Livestock Test?
The recent wipes averaged a busiest count of 1 players. 0 hours after the latest wipe, the crowd peaked.
How often does LOCAL - Staging Livestock Test wipe, and on which days?
Too few wipes of LOCAL - Staging Livestock Test are on record yet to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 28 days is how long the current world has been running.
Server tags
What do the server tags on LOCAL - Staging Livestock Test mean?
Tags published by LOCAL - Staging Livestock Test and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp5 (Max players): The server has 5 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs166925 (Build): The game build is 166925; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^k (Build server): A place to design and practise bases. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does LOCAL - Staging Livestock Test appear?
The Rust Server Trends lists that take in LOCAL - Staging Livestock Test are: Rust build and creative servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Server tag: Build server ^k; Group limit: 5 or more.
How to join
What steps get you onto LOCAL - Staging Livestock Test?
To join, enter client.connect 92.209.144.131:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.