Rust Server TrendsSeismic network · station log
Recording Stations11,738 Players62,312 Active3,391 Wipes · 3 h192 48 h

Station XX-13792 · no signal

LOCAL - Staging Livestock Test

Offline 92.209.144.131:28015 checked 22d ago

Connect
Players now
1/ 5
20% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#13,792
top 62%
Last wipe
28d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-13792 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 5 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep3 Oct5 Oct8 Oct10 Oct13 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
0.7 daysbetween real wipes
wipe-day peak
1players, last three wipes

The first 48 hours of its last wipes

Thu 1 OctWed 30 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 1 Oct, 11:06 UTC28d ago M0.0steady 1 – running 1
Wed 30 Sep, 18:26 UTC28d ago M0.0steady 1 – 0.7 days 1

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
【南瓜】Build-Test EA · groups of 8+ · 10 on average
21/ 101
Raichu Staging | F1 Spawn | Noclip | DLC Unlocked EU · groups of 8+ · 2 on average
0/ 25
146/ 999
28/ 999
83/ 150
Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA EU · groups of 30+ · weekly · 37 on average
19/ 100
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on LOCAL - Staging Livestock Test?

LOCAL - Staging Livestock Test uses a procedural map, which the game generates.

Which settings and rules apply on LOCAL - Staging Livestock Test?

The name of LOCAL - Staging Livestock Test gives no gather rate. The group limit is 8 players, the game's default. build & creative is the game mode, building in a sandbox, and no gathering. It is a community server, and the browser lists it under Community. VAC, Valve's anti-cheat, is switched on.

Live population

How many players are recorded on LOCAL - Staging Livestock Test right now?

LOCAL - Staging Livestock Test is not responding at this moment and is offline, last seen 22 days 18 hours ago.

How does LOCAL - Staging Livestock Test rank against other Rust servers?

The last seven days of player hours place LOCAL - Staging Livestock Test at #13,792, in the top 62% of all ranked servers.

Operator and location

How reliably does LOCAL - Staging Livestock Test stay online?

As recorded now, LOCAL - Staging Livestock Test is not reachable, the last contact having been 22 days 18 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. 30 September 2026 is when Rust Server Trends first recorded it.

Which region does LOCAL - Staging Livestock Test run from?

A region is not published by LOCAL - Staging Livestock Test. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 92.209.144.131:28015.

What build of Rust does LOCAL - Staging Livestock Test use?

LOCAL - Staging Livestock Test is running Rust network protocol 2634 and build 166925 on a machine with Windows. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe pattern

What does wipe day look like on LOCAL - Staging Livestock Test?

The recent wipes averaged a busiest count of 1 players. 0 hours after the latest wipe, the crowd peaked.

How often does LOCAL - Staging Livestock Test wipe, and on which days?

Too few wipes of LOCAL - Staging Livestock Test are on record yet to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 28 days is how long the current world has been running.

Server tags

What do the server tags on LOCAL - Staging Livestock Test mean?

Tags published by LOCAL - Staging Livestock Test and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp5 (Max players): The server has 5 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs166925 (Build): The game build is 166925; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^k (Build server): A place to design and practise bases. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does LOCAL - Staging Livestock Test appear?

The Rust Server Trends lists that take in LOCAL - Staging Livestock Test are: Rust build and creative servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Server tag: Build server ^k; Group limit: 5 or more.

How to join

What steps get you onto LOCAL - Staging Livestock Test?

To join, enter client.connect 92.209.144.131:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,^k,gmrust,cs166925,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp5
Max players The server has 5 slots.
ts8
Group limit Teams max out at 8, the default set by the game.
v2634
Protocol Your game needs to be on protocol 2634 to join.
cs166925
Build The game build is 166925.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Gameplay

^k
Build server A place to design and practise bases.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.