Station XX-15106 · no signal
Local Creative Server
Offline 91.65.247.16:28015 checked 14d ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,106
- top 70%
- Last wipe
- 57d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Local Creative Server?
A procedural map runs on Local Creative Server, generated by the game.
Which settings and rules apply on Local Creative Server?
No gather rate appears in the name of Local Creative Server. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. Under Community in the server browser, it runs as a community server. VAC, Valve's anti-cheat, is switched on.
Live population
How many players are recorded on Local Creative Server right now?
A reading taken now finds Local Creative Server offline; the most recent activity was 14 days 16 hours ago.
How does Local Creative Server rank against other Rust servers?
Over the last seven days, Local Creative Server recorded enough player hours to reach #15,106 worldwide, placing it in the top 70% of all ranked servers.
Operator and location
How reliably does Local Creative Server stay online?
No contact with Local Creative Server right now, and the last recorded contact was 14 days 16 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
Where in the world is Local Creative Server hosted?
A region is not published by Local Creative Server. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 91.65.247.16:28015.
Which Rust version is Local Creative Server running?
Local Creative Server is running Rust network protocol 2632 and build 162434 on a machine with Linux. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe schedule
On what timetable does Local Creative Server run its wipes?
On record so far are too few of Local Creative Server's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 57 days 17 hours is how long the current world has been running.
Server tags
What do the server tags on Local Creative Server mean?
These are the tags Local Creative Server publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): Slots: 10; ts8 (Group limit): This uses the game default of 8 per team; v2632 (Protocol): Game protocol 2632: to join, your game must match this version; cs162434 (Build): Game build: 162434; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Local Creative Server appear?
You will find Local Creative Server on the following Rust Server Trends lists: Rust build and creative servers, live, Rust community servers without the side modes and Rust creative servers. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How to join
How do you connect to Local Creative Server?
Enter client.connect 91.65.247.16:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.